Well, Kabam ran a beta test with a select group of Summoners whose profile they were targeting, had the same 5/6* requirements and from the feedback, realized that 6.1 was doable for that target market, albeit wasn’t easy.From that perspective, the 5/6* requirements isn’t that bad. (Although I still disagree with it.) They have yet to confirm that the beta testers were held to 5 and 6 stars as far as I know
Well, Kabam ran a beta test with a select group of Summoners whose profile they were targeting, had the same 5/6* requirements and from the feedback, realized that 6.1 was doable for that target market, albeit wasn’t easy.From that perspective, the 5/6* requirements isn’t that bad. (Although I still disagree with it.)
Well, Kabam ran a beta test with a select group of Summoners whose profile they were targeting, had the same 5/6* requirements and from the feedback, realized that 6.1 was doable for that target market, albeit wasn’t easy.From that perspective, the 5/6* requirements isn’t that bad. (Although I still disagree with it.) They have yet to confirm that the beta testers were held to 5 and 6 stars as far as I know Already replied to you twice bro, they were.
If they're skilled enough to take out Act 6 with 4*s, then I'm sure they're skilled enough to do it with R3 5*s. Some Synergies won't be used, fair enough. There are others that can be used with 5*s. They've decided to make this the gate people need to go through for Act 6. Not much can be done but look at solutions. We can't rely on 4*s indefinitely. We stopped using 3*s when Act 5 came. Actually, we stopped when we started Act 4, for the most part. If people want to make it mire challenging, try doing it with a 1/25 5*.
@GroundedWisdom I believe you have the same understanding that I have: for example, a particular path or quest might require 2 6* champions to enter. Where this leads can be problematic—if, for example, there are combo gates...imagine a path that requires 2 Mystic 6* champs. I have none. In fact, I don’t have a Tech or a Mutant 6*. A path or a quest with a Tech/Mystic/Mutant 6* prerequisite leaves me out. If, as @DTMelodicMetal suggests, this is a potential developer theme going forward, the answer for me going forward is an easy one. In essence, “git gud” has become “git lucky.”Dr. Zola
An important thing I learned is this: If you can’t easily explain a thing to someone else, it’s usually baloney. Charlatans and hoodwinkers hide behind jargon. Dr. Zola
Yes. They stated 4*s would still remain very powerful, when 6*s were released. That they have. They didn't say you would be using them for every piece of content released, for the indefinite future. Act 6 is one aspect of Storymode. It's permanent content, and once you're done with it, that's it. Every other area, you can use 4*s, including ongoing content like Wars, EQ, Special Events, Challenges, AQ, etc. It's litetally one part of the game they can't be used. All of a sudden people are reacting as if they've just removed them from the game. People are freaking out because this is screwing over F2P and mid-tier players who don’t have the requirements to do this and need the 4*s they have on their team because the RNG is against them. If it was an event that lasted a month and rarely showed up, it would be a different story, but this is permanent content. Having a star requirements on paths were one certain champ can last the entire thing is still a terrible idea. RNG should not determine whether you can do certain content. It can screw you over and prolong the content you could have gotten done month before with a 4* of the same champion What you need to do it is 5*s and 6*s. What may be missing are the OP Synergies, or the heavy-hitting Champs that make it much easier. That doesn't mean people don't have what they NEED to do it. It just means they don't have the fastest options. No one has even tried yet. It's not even live. Yes, it means you might not be able to rely on the same Synergies and DPS hitters. Ergo, it will be more challenging for some. That's the whole point.
Yes. They stated 4*s would still remain very powerful, when 6*s were released. That they have. They didn't say you would be using them for every piece of content released, for the indefinite future. Act 6 is one aspect of Storymode. It's permanent content, and once you're done with it, that's it. Every other area, you can use 4*s, including ongoing content like Wars, EQ, Special Events, Challenges, AQ, etc. It's litetally one part of the game they can't be used. All of a sudden people are reacting as if they've just removed them from the game. People are freaking out because this is screwing over F2P and mid-tier players who don’t have the requirements to do this and need the 4*s they have on their team because the RNG is against them. If it was an event that lasted a month and rarely showed up, it would be a different story, but this is permanent content. Having a star requirements on paths were one certain champ can last the entire thing is still a terrible idea. RNG should not determine whether you can do certain content. It can screw you over and prolong the content you could have gotten done month before with a 4* of the same champion
Yes. They stated 4*s would still remain very powerful, when 6*s were released. That they have. They didn't say you would be using them for every piece of content released, for the indefinite future. Act 6 is one aspect of Storymode. It's permanent content, and once you're done with it, that's it. Every other area, you can use 4*s, including ongoing content like Wars, EQ, Special Events, Challenges, AQ, etc. It's litetally one part of the game they can't be used. All of a sudden people are reacting as if they've just removed them from the game.
@xNig what about mid tier players who wouldn't be able to do this anyway but now won't be able to do this? What about them?!
@arsjum In another life, I used all kinds of jargon in my field and dealt with professionals in equally jargon-y fields. We were all so impressed with ourselves. An important thing I learned is this: If you can’t easily explain a thing to someone else, it’s usually baloney. Charlatans and hoodwinkers hide behind jargon. Dr. Zola
Yes. They stated 4*s would still remain very powerful, when 6*s were released. That they have. They didn't say you would be using them for every piece of content released, for the indefinite future. Act 6 is one aspect of Storymode. It's permanent content, and once you're done with it, that's it. Every other area, you can use 4*s, including ongoing content like Wars, EQ, Special Events, Challenges, AQ, etc. It's litetally one part of the game they can't be used. All of a sudden people are reacting as if they've just removed them from the game. People are freaking out because this is screwing over F2P and mid-tier players who don’t have the requirements to do this and need the 4*s they have on their team because the RNG is against them. If it was an event that lasted a month and rarely showed up, it would be a different story, but this is permanent content. Having a star requirements on paths were one certain champ can last the entire thing is still a terrible idea. RNG should not determine whether you can do certain content. It can screw you over and prolong the content you could have gotten done month before with a 4* of the same champion What you need to do it is 5*s and 6*s. What may be missing are the OP Synergies, or the heavy-hitting Champs that make it much easier. That doesn't mean people don't have what they NEED to do it. It just means they don't have the fastest options. No one has even tried yet. It's not even live. Yes, it means you might not be able to rely on the same Synergies and DPS hitters. Ergo, it will be more challenging for some. That's the whole point. It would be the same amount of difficulty even without the requirements. Why you defend terrible ideas like this dude. This is a way to get called out for the terrible points and keep be the first too say all these terrible ideas they bring are like the best idea and can’t be topped?
@GroundedWisdom I believe you have the same understanding that I have: for example, a particular path or quest might require 2 6* champions to enter. Where this leads can be problematic—if, for example, there are combo gates...imagine a path that requires 2 Mystic 6* champs. I have none. In fact, I don’t have a Mutant 6*. A path or a quest with a Mystic/Mutant 6* prerequisite leaves me out. If, as @DTMelodicMetal suggests, this is a potential developer theme going forward, the answer for me going forward is an easy one. In essence, “git gud” has become “git lucky.”Dr. Zola
As many people as possible should just reply and say something like "disgraceful" and tag @Kabam Miike and the crew just to get the message across. The ban and the responses have been disgraceful.
Hey Everybody,We wanted to touch on the availability of 5-Star (and 6-Star) Champions. They have been and will continue to be a focus of the Content this yearSimilar to Uncollected, reaching Cavalier is going to be major milestone for Summoners. After introducing Uncollected in Act 5 Ch 2, we rolled out content with rewards that helped Summoners reach that progress point, and from there have been adding content and rewards that have (and will) help Summoners reach Cavalier.As part of the introduction of Act 6 and Cavalier, we will also be introducing more content that will help Summoners gain 5 and 6-Star Champions. Some of that content will include, Champion Challenges, several large meta-events and Event Quests as well as, the next iteration of Back Issues. Additionally, we are taking a look at Arenas to see if we can make 5-Star Champions more accessible. In preparation to the release of Act 6 we have accelerated the rate at which players can gain 5-Star Shards and the materials to Rank them up. Love Is a Battlerealm, Nick Fury's Recon Initiatives, special events like the Road to Greatness Arena, and Monthly Calendars were designed with 5-Star escalation in mind.Also, we are slowly adding older Characters as 5-Star Champions, while ensuring that overall game balance is factored into the Champion selection. The requirements in Chapter 1 are set as a primer for rest of Act 6. Act 6 Chapter 2 and beyond will also have Champion Requirements, including some more stringent ones like paths that have Class Requirements for your entire team, and Rarity requirements where you must bring [X] amount of 5-Star or 6-Star Champions to complete the quest path.Thank you all for your continued feedback!