**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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WAKE UP KABAM!
1 Star ⭐️ Reviews are surely coming to the App Store along with drastically reduced spending from the player base if these issues aren’t taken care of.
Justifying the fraudulent buying of items as « the only way to deal with current state of the game » sounds exactly the same to me than « we can’t cheat more than our friends, so we might be booted out of Master ». Maybe the master allies should understand that you created this situation by escalating Everyday your craziness about beating the others by cheating always a bit more without getting caught.
The list from colluding, arena botting, fraudulent unit buying, merc, piloting, all cale from this rotten top tier people spoiling the game of regular players, and being the most vocal because you think that if you spend more you have a larger voice.
That’s a shame that from a potential valuable feedback, all we can read in the post is « whine whine whine ».
Also, I agree on the badge measure, limiting the number of item and within your ally might have been an intermediate step. Scaling the pots with L5 and L6 at a higher but reasonable amount of units / glory should be considered with regards to the item cap in war (15 items in 2016 was manageable, today you may run out of item quickly). Too bad this post is tainted with so much whining from breaching the T&C of the game, in favour of a very very tiny part of the player base, for a situation they themselves created.
I don’t think we are in a 12.0 like situation as you try to pretend, the majority of the community is despising you and laughing about your whining.
After some calculations the other night, I found out I have spent over 12 thousand dollars on Kabam deals since OCTOBER 2018 , and it sickens me. I never considered myself a whale, and I never realized how fast the numbers climbed, but this looks like this is the end of the road for me.
I am already going itemless in alliance war, and if the cost to heal and revive champions in general isn't reduced significantly and in the very near future I'm done.
Being able to be gifted potions from friends to finish difficult content (solo content, war and alliance quest), is the reason players are able to buy all these Kabam deals in the first place.
Until ingame costs are reduced significantly (by at least half), I am cutting my spending by at least 90%, if not quitting altogether. I am glad they went after fraudsters, but it's also a shame what happened to this game. I agree wholeheartedly with the OP and everyone else.
Thanks for bringing this up! This is something that we have seen discussed in the Community before. As a coincidental positive side-effect of removing the flood of low cost units and grey market resources from third party fraudulent sellers, we'll be able to get a much more accurate and balanced picture of the game's economy and data on our content.
Until now, we've only been able to go off of what we see, which is mostly skewed data because of some users using these sources.
Losing just once in war with a boosted champ can cost 8 6k heals at 100 units each plus another 180 units for an alliance revive. Thats 980 units after dying once. Very few players can afford to pay $40-$50 to heal up a champion. Many players in the master and platinum and even gold tiers were able to play it in the first place because of low cost potions. I'm glad you're going after the credit card fraudsters but there's a reason many players in the community bought cheaper potions, because they wouldn't be able to play the game otherwise.
The overall cost of healing costs need to be cut in half at least for the game to be able to thrive. Right now there are many chats buzzing with talks of boycott. Many players are quitting altogether. This is a great game, it would be a shame to see it fail.
Thank you for listening, I hope there is action real soon.
1. Rewards were being valued more over friendship.
2. Expense of war.
3. Stress of war.
In the beginning there used to be long waiting lists to get in highly desirable teams. These days recruiters are practically begging for good enough talent.
Over the last year this game went from being:
fun
to serious
to not fun
to a chore
to being a nuisance
Defenders are becoming more difficult, expenses have gone way up, nodes have become more irritating in both war and in other areas of the game like AQ, variant, and other side quests, and with the ban on gifting and the current nodes were seeing in the season 10 beta, I'm telling you...many players are going to straight up retire.
Maybe it's not showing up in your statistics, but I and many of these other guys are in the trenches and we the nasty effects within our own teams and many others on LINE chats.
Players are tired of the grind. I've spent 12 grand in the last 6 months and I'm about to call it quits. There needs to be a significant quality of life improvement within the game and a giant reduction in overall cost or players won't stick around anymore.
Yes, we have been looking into it for quite some time, but during that same time, there was an influx of fraudulent units and cheap resources that skewed our data heavily. This hurt everyday Summoners because we could not see the effect that certain content our changes had because of those Summoners that made use of them. We're happy that we'll finally be able to get an untainted view of the game's economy balance.
I’m really disappointed in the complete lack of grasping what is fun and what is tedious. It’s what happens when accountants look at lagging measurements an mistake they for KPI or leading ones.