April 2019 Uncollected Korg on Brute Force + my suggestion
As well all know, an awaken Korg is really an annoying to fight against.
Personally, I don't find it annoying to put one of him in Uncollected.
Ok, let's stop right there. That alone is still not a problem once you've enough practice against him.
Cool. Now let's add Brute Force node on him. Also, make Korg passive.
What do we get now?
•You need to be aggressive to avoid the node damage that eventually will kill you if you don't land a hit.
•You will need to hit Korg when he is blocking which then will give him crowd excitement which then will make him Unstoppable and Unblockable.
What happens now is like a suicidal mission where you need to be aggressive BUT with a passive AI, you can rarely do your interception.
So, you have no choice but to dash back and dash in to hit him with a medium a few times which resulting you to get a lot of damage as it's part of Korg's Sig ability. Now the fight is really becoming a 'fun' and 'interactive' with unavoidable damage.
Overall, it really is a fight that favors Korg's action RNG over players' skill.
What would make the fight less stressful?
Give one node that benefits the players.
Maybe a node that will give a small amount of regen to players for each of their successful hit.
Players will definitely love that and also becoming a bit more skill based to fight Korg on that node.
I hope the devs learn their mistake and fix it in the future