I don't get Blade
Jack_OHara
Member Posts: 92 ★
As the title implies, I don't get what's so great about Blade. I've been playing MCOC for three years, so I'm not necessarily new to the game. But with most god-tier champions I have (Corvus, Void, Iceman, Domino, etc), it's really obvious why they're good.
Blade is a different story. While it may be because I only have him as a three star (all 4+ for the ones above), I don't understand what makes him good, and frankly, he seems super overrated. Bleed on block doesn't seem to be anything crazily special, so it seems like it's down to his Danger Sense, regen, and maybe power gain.
So why is Blade good? And, whichever of his abilities makes him great, why is it so much better than anyone else's? Or is Blade being surpassed by other characters that are similar to him, at least in the current game meta?
Thanks for any advice.
Blade is a different story. While it may be because I only have him as a three star (all 4+ for the ones above), I don't understand what makes him good, and frankly, he seems super overrated. Bleed on block doesn't seem to be anything crazily special, so it seems like it's down to his Danger Sense, regen, and maybe power gain.
So why is Blade good? And, whichever of his abilities makes him great, why is it so much better than anyone else's? Or is Blade being surpassed by other characters that are similar to him, at least in the current game meta?
Thanks for any advice.
11
Comments
All that being said, his synergy with Ghost Rider is awesome. I will give him that.
With Danger Sense: Massive damage and good ability accuracy reduction for a small pool of opponents.
Trinity and Danger Sense: Strong Ability Accuracy reduction (turns off nodes in RttL), Danger Sense pool is huge. Damages like a champ at least 1 rank higher.
With full power he shrugs off nearly everything, he has unlimited regen if you are gaining power....and if the opponent is bleeding you are gaining insane amounts of power. Not only that, but with the right synergies to provide Danger Sense, he literally shuts off half the game and smashes.
I beat Uncollected Hela this month by just parrying with Blade.
His Danger Sense gives bonus attack and is a great way to shut down annoying abilities of champions classed as dimensional beings and with synergies also Villians and Mystic champions. This includes shutting down Magics Limbo, Stopping unstoppable on Juggs.
Has immunities to debuffs based on power bar so at full power he can literally shake of debuffs as soon as they apply.
The power gain he gets on bleeding champions is great and means he can throw more specials, can fill up his power quicker to shrug off debuffs and also regen alot of health very quickly.
Power gain on bleeds also means you can spam sp2 more often, which has insane crit damage and can cause more bleeds which in turn let you get an sp2 back again sooner, it also provides you more fuel for regen if you need it.
Bleed on parry is also useful in specific matchups like against human torch where you can immediately reduce any incinerated caused on you by human torch just by parrying and not needing to rely on rng to get bleeds to reduce human torch incinerate timer.
Not to mention that danger sense both reduces ability accuracy as well as gives more attack power, and when combined with ghost rider that expands to more targets. So its specifically for the reasons you already mentioned that Blade is considered God tier.