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Hitting into block being countered by specials. [Merged Threads]
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C'mon Kabam, this is going to crush us during seasons!
So what if we are gonna lose the Block Break technique when you're actually fix the bug? We all love and prefer no block break at all
Now that recovery time is broken = block hold is broken = block is broken
I have also had the AI dex out while in mid combo as well as have the AI throw sp3 while mid combo. I.e. i am actually hitting the enemy and somehow they are able to recover from the hit to be able to perform actions.
So this is appears to be an issue with AI recovery time being sped up to the point it is now able to do these actions when performing a normal speed 5 hit combo.
Its now been month of this bug and it's shocking such a big bug has not been resolved.
In all honesty with the amount of bugs that 12.0 created, the changes made that affected the AI should of been reverted and then worked on in development and released at a later date once the issues reported had been fixed.
This also cripples hitting into block to create space using ANY champ or taking advantage of by-design champ abilities that reward hitting into block, such as any crit through block champ(Cyclops lol), OR, Captain Marvel Movie, etc.
What I have noticed is that there used to be just a slight pause after you would make make contact with the opponent, whether you were hitting them directly, or hitting into block. This slight pause would allow you enough time to dash back for an intercept, activate block, throw a special, or perform the next hit in your combo. This window had seemingly tightened to the point that the above fighting mechanics are inconsistent at best.
I've also noticed that while the A.I. seems to be "missing a beat", whichever champ we are using has had a beat added. By this I mean it feels like champs are frozen just a bit longer after throwing a special or any basic attack. This makes the champ feel frozen in place. I can't count how many times I've been punished after throwing and landing a special, only to be stuck, unable to block or parry. It's no fun having both of these things happen at the same time.
If anyone in your testing department were to stay in game, playing Epic EQ say, for an hour I think they would experience this, along with the overall tedious defensive nature of the A.I. that has crept into the game the last few months.
I've been playing daily since Nov of 2015 and have never experienced anything like the A.I. behavior over the last few updates. It is killing the fun guys! Hoping this gets fixed/explained soon.
iPhone 8 plus using wi-fi. MCOC specific device. latest updates. Thank you.
I will see if this is happening to other champs, as I usually don’t combo into blocks.
Thank you for the additional information. It has been passed on for review.
How fresh, fun, and interactive. We can no longer hit into enemies blocks at any time apparently without being dexed and socked in the mouth. And no, I wasn't "slow", you guys are just basically nerfing the game at this point. Is the goal to make this game as miserable for us as humanly possible?
If this is going to be the new normal I'm going to question why I bother playing this anymore. I spent $6000 on this junk alone last month. I've never seen a company treat their playerbase so poorly.
Let's think of this. Have you guys noticed sometimes after ending a fight, you get this fast forward effect, instead of the slow down or used to be? Well I see AI doing something similar. Now it is thinking faster and literally using the very small milliseconds available for a command to go in. It's like it's thinking in fast forward and know "when" to do something because it's speeding how to read moves to counter. Second example, before if you would dash into a block you wpuld never get evaded, now it's like it sees your dash in slow motion and evades because it's "confident" it can do it in time, and has the perfect back draft for you. And it's ironic because he ow we can't do the same, but AI know exactly how to.
The AI used to be slow to react or take more time to decide. Now it has more "time" available because it can see those hicups and anticipates better what we see at the same visual we are used to.
Unfortunately there is no solid proof of this because I can't controls logs of the game, but they can and don't seem to acknowledge they have more options to determine the real problem.