I've completed every Uncollected event quest since it came out, except the first. I'm cavalier. I still don't have a single 6* that will be viable in this level of content. And I need to bring 4 to finish exploring it? This is getting absurd. It's not fun or challenging content. To the MCOC developers, are you just that out of touch, or do you just not care what nearly your entire player base has to say?
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse. The Cavalier Crystals are not the only access to 6*s and 5*s that we have. Overall, they've become more available than when they were introduced. This is not only some random statement. They have the data to back up that claim. They're not widely available for everyone in the game, but neither is this content. We're being told that we have more access to 5*s and 6*s after being cavalier. True technically but a dishonest statement in practice unless we spend. All the grinding in the world for cavalier crystals won't put a dent in our progression. That depends on the RNG. It's not necessary to spend thousands. As DNA pointed out, Grinding provides Units to try. Also worth pointing out that those who are Cavalier have access to 5*s and 6*s in other areas of the game, naturally through UC.
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse. The Cavalier Crystals are not the only access to 6*s and 5*s that we have. Overall, they've become more available than when they were introduced. This is not only some random statement. They have the data to back up that claim. They're not widely available for everyone in the game, but neither is this content. We're being told that we have more access to 5*s and 6*s after being cavalier. True technically but a dishonest statement in practice unless we spend. All the grinding in the world for cavalier crystals won't put a dent in our progression.
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse. The Cavalier Crystals are not the only access to 6*s and 5*s that we have. Overall, they've become more available than when they were introduced. This is not only some random statement. They have the data to back up that claim. They're not widely available for everyone in the game, but neither is this content.
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse.
Very conservatively, that's over 4000 units in a month.
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse. The Cavalier Crystals are not the only access to 6*s and 5*s that we have. Overall, they've become more available than when they were introduced. This is not only some random statement. They have the data to back up that claim. They're not widely available for everyone in the game, but neither is this content. We're being told that we have more access to 5*s and 6*s after being cavalier. True technically but a dishonest statement in practice unless we spend. All the grinding in the world for cavalier crystals won't put a dent in our progression. That depends on the RNG. It's not necessary to spend thousands. As DNA pointed out, Grinding provides Units to try. Also worth pointing out that those who are Cavalier have access to 5*s and 6*s in other areas of the game, naturally through UC. That's exactly my point. It's depends on RNG and the odds are bad. The math says spending 4000 grinded units a month gets us 20 cav crystals or 240 crystals a year. If you're grinding 4000 units a month (if you have a huge roster and all the time in the world in first ) it could get you 24 5*s and 2.4 6*s. Also known as trash. You guys call this good access to 5s and 6s?
Miike Can you also answer us how 5* and 6* shards became more accessible after 6.1. went out ? other than spending tons of money on cavalier crystals and other cash offers ? I have never spend a single cent of actual cash on a Cavalier crystal. You buy Cavalier crystals with units, not cash, in general. Therefore, they are available even to free to play players that spend zero cash, and just grind units in the game. And it is possible to grind dozens of Cavalier crystals every month through arena grinding. Cavalier crystals are probably one of the best things a free to play player that grinds units can spend those units on, once they've reached Cavalier status. yes...grind arena 12 hours a day to get 1 million battlechips in month to get 1k units, buy 5 cavalier crystals get 4x 3* and 1x 4*...not happy ? farm again...makes sense.. Those numbers make no sense. I consider myself a pretty heavy grinder and I only grind maybe three hours a day on average. I don't expect everyone to do even that, but I average about 350 BC per round and 20-25 rounds per hour depending on what else I'm doing at the time. The average is about 7800 BC per hour, 23400 per day, 163800 per week. Call that 650k per month just from BC per round, add in BC from other random sources and you're probably at 700k per month at least. The average units from a million BC is in my experience closer to 2k than 1k units; conservatively I'd say the average is at least 1800 units. Which means 700k should generate about 1260 units per month. But that doesn't count units from milestones, which any arena grinder will also get. Different players will grind different arenas, but for me I get at least all the milestones in the 5* featured, plus milestones in other arenas. On average, I get at least 300-400 units from milestones per event, which on average is 350 units x 8 events per month = 2800 units.This doesn't count units from other parts of the game, the calendar, the monthly quest, alliance events, all of which add up to at least 500-1000 units a month.Very conservatively, that's over 4000 units in a month. Even if you take the strategy of spending half your units on Cavs and saving half for future offers, that's ten standard Cavs a month, which will average another 5* champion per month at least. And while this is above average gameplay numbers, it isn't remotely ridiculous levels of gameplay. When I ran Act 6.1 I stopped at 6.1.5 to grind out the 12k units necessary for the completion offer. It took me less than two months to do that starting from about 1k units. And even *that* wasn't twelve hours a day grinding. I upped my gameplay to four to five hours a day and a little more on weekends.The point is not for everyone to play like me. The point is that this opportunity is open to anyone who can devote some extra time to the game, just at different levels. If you don't think it is worth it, don't do it. But don't say it doesn't exist just because you don't like it or frankly don't understand it and have to make up hyperbolic numbers to justify your not liking it. You're still not likely to pull a 6* champion. Seatin spent thousands of $$$ and only pulled one 6* champion. This has nothing to do with the amount of units you can grind in a time frame.
Miike Can you also answer us how 5* and 6* shards became more accessible after 6.1. went out ? other than spending tons of money on cavalier crystals and other cash offers ? I have never spend a single cent of actual cash on a Cavalier crystal. You buy Cavalier crystals with units, not cash, in general. Therefore, they are available even to free to play players that spend zero cash, and just grind units in the game. And it is possible to grind dozens of Cavalier crystals every month through arena grinding. Cavalier crystals are probably one of the best things a free to play player that grinds units can spend those units on, once they've reached Cavalier status. yes...grind arena 12 hours a day to get 1 million battlechips in month to get 1k units, buy 5 cavalier crystals get 4x 3* and 1x 4*...not happy ? farm again...makes sense.. Those numbers make no sense. I consider myself a pretty heavy grinder and I only grind maybe three hours a day on average. I don't expect everyone to do even that, but I average about 350 BC per round and 20-25 rounds per hour depending on what else I'm doing at the time. The average is about 7800 BC per hour, 23400 per day, 163800 per week. Call that 650k per month just from BC per round, add in BC from other random sources and you're probably at 700k per month at least. The average units from a million BC is in my experience closer to 2k than 1k units; conservatively I'd say the average is at least 1800 units. Which means 700k should generate about 1260 units per month. But that doesn't count units from milestones, which any arena grinder will also get. Different players will grind different arenas, but for me I get at least all the milestones in the 5* featured, plus milestones in other arenas. On average, I get at least 300-400 units from milestones per event, which on average is 350 units x 8 events per month = 2800 units.This doesn't count units from other parts of the game, the calendar, the monthly quest, alliance events, all of which add up to at least 500-1000 units a month.Very conservatively, that's over 4000 units in a month. Even if you take the strategy of spending half your units on Cavs and saving half for future offers, that's ten standard Cavs a month, which will average another 5* champion per month at least. And while this is above average gameplay numbers, it isn't remotely ridiculous levels of gameplay. When I ran Act 6.1 I stopped at 6.1.5 to grind out the 12k units necessary for the completion offer. It took me less than two months to do that starting from about 1k units. And even *that* wasn't twelve hours a day grinding. I upped my gameplay to four to five hours a day and a little more on weekends.The point is not for everyone to play like me. The point is that this opportunity is open to anyone who can devote some extra time to the game, just at different levels. If you don't think it is worth it, don't do it. But don't say it doesn't exist just because you don't like it or frankly don't understand it and have to make up hyperbolic numbers to justify your not liking it.
Miike Can you also answer us how 5* and 6* shards became more accessible after 6.1. went out ? other than spending tons of money on cavalier crystals and other cash offers ? I have never spend a single cent of actual cash on a Cavalier crystal. You buy Cavalier crystals with units, not cash, in general. Therefore, they are available even to free to play players that spend zero cash, and just grind units in the game. And it is possible to grind dozens of Cavalier crystals every month through arena grinding. Cavalier crystals are probably one of the best things a free to play player that grinds units can spend those units on, once they've reached Cavalier status. yes...grind arena 12 hours a day to get 1 million battlechips in month to get 1k units, buy 5 cavalier crystals get 4x 3* and 1x 4*...not happy ? farm again...makes sense..
Miike Can you also answer us how 5* and 6* shards became more accessible after 6.1. went out ? other than spending tons of money on cavalier crystals and other cash offers ? I have never spend a single cent of actual cash on a Cavalier crystal. You buy Cavalier crystals with units, not cash, in general. Therefore, they are available even to free to play players that spend zero cash, and just grind units in the game. And it is possible to grind dozens of Cavalier crystals every month through arena grinding. Cavalier crystals are probably one of the best things a free to play player that grinds units can spend those units on, once they've reached Cavalier status.
Miike Can you also answer us how 5* and 6* shards became more accessible after 6.1. went out ? other than spending tons of money on cavalier crystals and other cash offers ?
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse. The Cavalier Crystals are not the only access to 6*s and 5*s that we have. Overall, they've become more available than when they were introduced. This is not only some random statement. They have the data to back up that claim. They're not widely available for everyone in the game, but neither is this content. We're being told that we have more access to 5*s and 6*s after being cavalier. True technically but a dishonest statement in practice unless we spend. All the grinding in the world for cavalier crystals won't put a dent in our progression. That depends on the RNG. It's not necessary to spend thousands. As DNA pointed out, Grinding provides Units to try. Also worth pointing out that those who are Cavalier have access to 5*s and 6*s in other areas of the game, naturally through UC. That's exactly my point. It's depends on RNG and the odds are bad. The math says spending 4000 grinded units a month gets us 20 cav crystals or 240 crystals a year. If you're grinding 4000 units a month (if you have a huge roster and all the time in the world in first ) it could get you 24 5*s and 2.4 6*s. Also known as trash. You guys call this good access to 5s and 6s? Within the game, yes. It's the only Crystal that gives 6*s, and the best rates at 5*s, purchasable for Units. The bottom line, which also came up with 6.1, is that not everyone will have what they need when it is released. That's as it should be. It's something to work towards for some, and others may be there already. I'm not sure where along the lines people grew the expectation to have everything you need when a new piece of Top Tier Content comes out, but there wouldn't be any growth if that was the case. Nor would it be a challenge significant enough to be a step up.
Think back to how long it took us to build up to things like Kang, Thanos, Maestro, etc. I highly doubt that people picked up the game and plowed through it. It took time to build Rosters, learn things, Rank Champs, etc. This is permanent content, and it's the highest to date. It's entirely reasonable that it's going to take some time to build up to it for some, I'd even say most, people.
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse. The Cavalier Crystals are not the only access to 6*s and 5*s that we have. Overall, they've become more available than when they were introduced. This is not only some random statement. They have the data to back up that claim. They're not widely available for everyone in the game, but neither is this content. We're being told that we have more access to 5*s and 6*s after being cavalier. True technically but a dishonest statement in practice unless we spend. All the grinding in the world for cavalier crystals won't put a dent in our progression. That depends on the RNG. It's not necessary to spend thousands. As DNA pointed out, Grinding provides Units to try. Also worth pointing out that those who are Cavalier have access to 5*s and 6*s in other areas of the game, naturally through UC. That's exactly my point. It's depends on RNG and the odds are bad. The math says spending 4000 grinded units a month gets us 20 cav crystals or 240 crystals a year. If you're grinding 4000 units a month (if you have a huge roster and all the time in the world in first ) it could get you 24 5*s and 2.4 6*s. Also known as trash. You guys call this good access to 5s and 6s? Within the game, yes. It's the only Crystal that gives 6*s, and the best rates at 5*s, purchasable for Units. The bottom line, which also came up with 6.1, is that not everyone will have what they need when it is released. That's as it should be. It's something to work towards for some, and others may be there already. I'm not sure where along the lines people grew the expectation to have everything you need when a new piece of Top Tier Content comes out, but there wouldn't be any growth if that was the case. Nor would it be a challenge significant enough to be a step up. How exactly do we work for these precious 6*s??? We barley get content that guarantees them consistently, the only way to ensure that we get them on a weekly to monthly basis is through cavalier crystals since they are available for 200 units a pop. And units are available through MONEY, the one thing kabam only cares about, or hours of arena. Yet remember that units are the only way to get revives and energy refills guaranteed with no rng
For the Class specific gates, will 6* champs count towards the minimum required or only 5*
I believe he meant that under the premise that Cavalier Crystals is what you're after.
I believe he meant that under the premise that Cavalier Crystals is what you're after. His comment/statement was pretty clear to me:"Cavalier crystals are probably one of the best things a free to play player that grinds units can spend those units on"
But the next chapter of the story should be a gimme. A way to work on your skill (not RNG luck) to read the next "issue of the comic". Instead Act 6.1 and 6.2 are proving they are separating whales from free-to-play and mid-tier players. It's a "have" and "have not" approach to gaming. Very sad to see Kabam go that way. Several MMOs have, and always eventually to their own downfall.
Think back to how long it took us to build up to things like Kang, Thanos, Maestro, etc. I highly doubt that people picked up the game and plowed through it. It took time to build Rosters, learn things, Rank Champs, etc. This is permanent content, and it's the highest to date. It's entirely reasonable that it's going to take some time to build up to it for some, I'd even say most, people. Building up for those fights was SOOO different because you could work with the champs you pulled. This problem with these gates is you can’t simply work with the champs you pull so it becomes RNG dependent. Building up to fight Thanos and Maestro we’re far from that. Poor comparison on your part
Miike Can you also answer us how 5* and 6* shards became more accessible after 6.1. went out ? other than spending tons of money on cavalier crystals and other cash offers ? I have never spend a single cent of actual cash on a Cavalier crystal. You buy Cavalier crystals with units, not cash, in general. Therefore, they are available even to free to play players that spend zero cash, and just grind units in the game. And it is possible to grind dozens of Cavalier crystals every month through arena grinding. Cavalier crystals are probably one of the best things a free to play player that grinds units can spend those units on, once they've reached Cavalier status. This is just a garbage argument. Spending units on crystals is the WORST use of units.
These gates and decisions like these will be the death of this game