**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Just because you can't take them into a Path in 6.2 doesn't mean those Champs are shelved.
A company trying to make as much money as possible would making nothing free, and everything cost a small amount of money. That way everyone has to pay, and everyone would be paying a small enough amount with every purchase to have as small a barrier to purchase as possible. And since nothing actually costs Kabam to sell per unit (that ignores dev costs which are fixed regardless of how many they sell), they would offer as much stuff as possible in every purchase. This would then force everyone else to also buy those offers, or else fall hopelessly behind.
This is the obvious strategy for extracting as much money out of your customers as possible, and it is a strategy that some online games have taken. MCOC does the literal exact opposite of the optimum revenue generation strategy.
...have to change my tune on the Cull crystals a bit.
Only fair to post the winners along with the bums. Decent 5*’s are available...once per annum with decent unit burn.
Dr. Zola
Because Community doesn't have luck for good champions for specific class.
Even if summoners have luck on champions, they are stuggling on gold to rank up.
For Kabam, If you guys are focusing on increasing difficulty of content, Either reduce upgrade cost of 5* and 6* champions OR start gold realms quest for specific days of every weekend.
During dungeons, Summoners still have less issues with Gold but other 15 days are nightmare.
PS: People playing arena, don't comment saying start playing arena. Arena is too time consuming, Not everyone have time to play arena.
She’s a happy coincidence, but it also underscores one of the central points embedded in this thread: if access to certain content and the playability of that content is going to be constrained by random events, it shouldn’t be so darn hard to get better than average results from those random events.
I will say it again: summoner satisfaction tends to increase with control over outcomes. You can’t put everything at the whim of the players lest the game fall apart. But there’s a balancing point the game needs to be continually trying to discover.
Dr. Zola
The control over outcomes manifests in crystals too. When I get in a rut of bad champs, a real malaise sets in. The two things that pull me out are pulling a great champ that I want to rank, or having a target that I'm working towards in terms of progress (like grinding the t2a to take a specific champ to r4). Luckily, my last pull was amazing (my first since the Blade crystals) and it gave me some new opportunities.