**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
RNG Cavalier crystals? Seriously? What a slap in the face.
1) Nodes are more confusing than chapter 1. Not really a problem for the average summoner but maybe those interested in the legends run would appreciate more clarity.
2) Rewards are a little weak. Especially considering you guys have 'redistributed' them to improve what each chapter provides. This would've been a good opportunity to release another generic 5 star AG into the game. 5.1 had the 4 star version, only makes sense to include a 5 star one in 6.1 or 6.2.
3) Given how strict the gates are becoming, maybe you guys could start looking into ways to make specific champions available in a rotating shop for higher prices. A lot of us are missing a few key bits of utility that we would be willing to get robbed to acquire.
4) Good job adding gold. I'm not unreasonable and credit is given where it is due.
Also, lower tier champion rewards have a subtle progressional element to them. If you have a small 3* roster, there's a good chance a 3* drop will award you a new champion. If you have most of the 3* champions, there's a good chance a 3* drop will award 4* shards, and if you have most of the 3* champions at max sig there's a good chance you'll get max sig crystals as a bonus reward. So in effect, the actual benefit players get from 3*, 4*, and even 5* champion drops depends on the size and depth of their roster: players that have been collecting champions for longer or have collected more of them are more likely to get more value out of these kinds of crystals. In terms of a reward that is being awarded on top of other more level-appropriate rewards, I don't think that's stupid design at all.
Act 6 will end with the option to r3 a 6*
So i have a simple question, if this is the last act, how we will r5 a 6*?
Act 6 is the end of the first Saga. There is more to come.