**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Suggestion for scalable healing potions
Bogia
Posts: 125 ★
Revive potions are equally useful no matter what level a champion is; a 1 star and a 6 star champ will both get revived at 20% or 40% depending on the potion used. Healing potions, on the other hand, don't scale very well at all. I think it would make sense to move healing potions to a percentage based heal, but they should lose effectiveness on higher level champs. Something like this:
Rank 1 Healing potion:
1 Star Champion: heal 100% max health
2 Star Champion: heal 50% max health
3 Star Champion: heal 25% max health
4 Star Champion: heal 15% max health
5 Star Champion: heal 5% max health
6 Star Champion: heal 1% max health
Rank 2 Healing potion:
1 Star Champion: heal 100% max health
2 Star Champion: heal 100% max health
3 Star Champion: heal 50% max health
4 Star Champion: heal 25% max health
5 Star Champion: heal 15% max health
6 Star Champion: heal 5% max health
Rank 3 Healing potion:
1 Star Champion: heal 100% max health
2 Star Champion: heal 100% max health
3 Star Champion: heal 80% max health
4 Star Champion: heal 40% max health
5 Star Champion: heal 20% max health
6 Star Champion: heal 10% max health
And so on for all of the other ranks of potions. The numbers I used are completely arbitrary to illustrate the concept.
Rank 1 Healing potion:
1 Star Champion: heal 100% max health
2 Star Champion: heal 50% max health
3 Star Champion: heal 25% max health
4 Star Champion: heal 15% max health
5 Star Champion: heal 5% max health
6 Star Champion: heal 1% max health
Rank 2 Healing potion:
1 Star Champion: heal 100% max health
2 Star Champion: heal 100% max health
3 Star Champion: heal 50% max health
4 Star Champion: heal 25% max health
5 Star Champion: heal 15% max health
6 Star Champion: heal 5% max health
Rank 3 Healing potion:
1 Star Champion: heal 100% max health
2 Star Champion: heal 100% max health
3 Star Champion: heal 80% max health
4 Star Champion: heal 40% max health
5 Star Champion: heal 20% max health
6 Star Champion: heal 10% max health
And so on for all of the other ranks of potions. The numbers I used are completely arbitrary to illustrate the concept.
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