**Mastery Loadouts**
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The new end date will be May 1st.
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Suggestion for scalable healing potions

Revive potions are equally useful no matter what level a champion is; a 1 star and a 6 star champ will both get revived at 20% or 40% depending on the potion used. Healing potions, on the other hand, don't scale very well at all. I think it would make sense to move healing potions to a percentage based heal, but they should lose effectiveness on higher level champs. Something like this:

Rank 1 Healing potion:
1 Star Champion: heal 100% max health
2 Star Champion: heal 50% max health
3 Star Champion: heal 25% max health
4 Star Champion: heal 15% max health
5 Star Champion: heal 5% max health
6 Star Champion: heal 1% max health

Rank 2 Healing potion:
1 Star Champion: heal 100% max health
2 Star Champion: heal 100% max health
3 Star Champion: heal 50% max health
4 Star Champion: heal 25% max health
5 Star Champion: heal 15% max health
6 Star Champion: heal 5% max health

Rank 3 Healing potion:
1 Star Champion: heal 100% max health
2 Star Champion: heal 100% max health
3 Star Champion: heal 80% max health
4 Star Champion: heal 40% max health
5 Star Champion: heal 20% max health
6 Star Champion: heal 10% max health

And so on for all of the other ranks of potions. The numbers I used are completely arbitrary to illustrate the concept.

Comments

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    Mrspider568Mrspider568 Posts: 1,995 ★★★
    Maths expert
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    KnightNvrEndingKnightNvrEnding Posts: 446 ★★★
    It’s been a while but I suggested potions being % based too lol of course Kabam as usual just ignored me😂
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