Master will reward 1,250 more 5* shards, 40 more t4cc frag crystals, 1 more 4* crystal and 44,000 more t4bc frags. I think the update is really good, based on it's difficulty compared to UC's level
Looks great!!! Is the 12,825 gold correct for the uncollected reward? It’s 26,000 less than the Master difficulty reward which doesn’t make much sense lol The Uncollected Quest hasn't been retuned yet. That is a more sensitive rebalance that we're discussing in conjunction with the Difficulty level of the Event.
Looks great!!! Is the 12,825 gold correct for the uncollected reward? It’s 26,000 less than the Master difficulty reward which doesn’t make much sense lol
Looks great!!! Is the 12,825 gold correct for the uncollected reward? It’s 26,000 less than the Master difficulty reward which doesn’t make much sense lol The Uncollected Quest hasn't been retuned yet. That is a more sensitive rebalance that we're discussing in conjunction with the Difficulty level of the Event. You mean the fact that it's significantly more difficult now than when it was released, but the rewards are the same? We used to only have 1 path of nodes, remember? Pepperidge Farm does. Now we have only 1 path WITHOUT nodes and one path has 2 act 5 nodes. Insane how the only one who didn't get a rewards update is the one that has had the most significant difficulty increase.
#BuffUncollectedRewards
Looks great!!! Is the 12,825 gold correct for the uncollected reward? It’s 26,000 less than the Master difficulty reward which doesn’t make much sense lol The Uncollected Quest hasn't been retuned yet. That is a more sensitive rebalance that we're discussing in conjunction with the Difficulty level of the Event. You mean the fact that it's significantly more difficult now than when it was released, but the rewards are the same? We used to only have 1 path of nodes, remember? Pepperidge Farm does. Now we have only 1 path WITHOUT nodes and one path has 2 act 5 nodes. Insane how the only one who didn't get a rewards update is the one that has had the most significant difficulty increase. You're wrong. Every defender had a node on it. It wasnt organized into linked paths like now. Go look up seatins video on the M.O.D.O.K EQ where UC was first introduced. You'll see each defender had a orange border. Champ P.I hasn't changed much as it fluxuates up and down per EQ. Bosses have the same amount of nodes on the and P.I's are about the same. UC hasn't been getting more difficult.
Frank welker?
Looks great!!! Is the 12,825 gold correct for the uncollected reward? It’s 26,000 less than the Master difficulty reward which doesn’t make much sense lol The Uncollected Quest hasn't been retuned yet. That is a more sensitive rebalance that we're discussing in conjunction with the Difficulty level of the Event. You mean the fact that it's significantly more difficult now than when it was released, but the rewards are the same? We used to only have 1 path of nodes, remember? Pepperidge Farm does. Now we have only 1 path WITHOUT nodes and one path has 2 act 5 nodes. Insane how the only one who didn't get a rewards update is the one that has had the most significant difficulty increase. You're wrong. Every defender had a node on it. It wasnt organized into linked paths like now. Go look up seatins video on the M.O.D.O.K EQ where UC was first introduced. You'll see each defender had a orange border. Champ P.I hasn't changed much as it fluxuates up and down per EQ. Bosses have the same amount of nodes on the and P.I's are about the same. UC hasn't been getting more difficult. Did we always have minibosses in EQ like sentinel, thing, thanos and others in recent times?
Looks great!!! Is the 12,825 gold correct for the uncollected reward? It’s 26,000 less than the Master difficulty reward which doesn’t make much sense lol The Uncollected Quest hasn't been retuned yet. That is a more sensitive rebalance that we're discussing in conjunction with the Difficulty level of the Event. You mean the fact that it's significantly more difficult now than when it was released, but the rewards are the same? We used to only have 1 path of nodes, remember? Pepperidge Farm does. Now we have only 1 path WITHOUT nodes and one path has 2 act 5 nodes. Insane how the only one who didn't get a rewards update is the one that has had the most significant difficulty increase. You're wrong. Every defender had a node on it. It wasnt organized into linked paths like now. Go look up seatins video on the M.O.D.O.K EQ where UC was first introduced. You'll see each defender had a orange border. Champ P.I hasn't changed much as it fluxuates up and down per EQ. Bosses have the same amount of nodes on the and P.I's are about the same. UC hasn't been getting more difficult. Did we always have minibosses in EQ like sentinel, thing, thanos and others in recent times? Did we always have R5 5*'s to use?
Difficulty shouldn't change as we grow stronger... That's not how it has worked in the past, and it's definitely not how it should work now. They should release a new difficulty corresponding to our advancement as players.Edit: What I mean is that uncollected is a constant difficulty. Constants don't change, which is why the difficulty shouldn't be changing either.