Soooo... we should go for the Unstable?
Only flaw in this thinking is the fact that right now the max is 8 assuming you rank #1 in every f4 hero use. (A more realistic number is 5) although i cant 100% Uc so probably more like 4 for me. There will be 2 more from ways unknown. Hopefully not purchasing but there is a very large chance of that.
Hey man so what would be the probability of getting an awakening gem if someone could only do 8 rifts?
Hey man so what would be the probability of getting an awakening gem if someone could only do 8 rifts? It is a 5 percent drop rate so the appropriate calculation for 8 runs is 1-(0.95^8) which is approximately a 33.6% chance to get at least one awakening gem from 8 runs I dont think it works like that. Each individual run will trigger a 5% chance for the AG, so its definitely a lot less than 33.6%.
Hey man so what would be the probability of getting an awakening gem if someone could only do 8 rifts? It is a 5 percent drop rate so the appropriate calculation for 8 runs is 1-(0.95^8) which is approximately a 33.6% chance to get at least one awakening gem from 8 runs
Hey man so what would be the probability of getting an awakening gem if someone could only do 8 rifts? It is a 5 percent drop rate so the appropriate calculation for 8 runs is 1-(0.95^8) which is approximately a 33.6% chance to get at least one awakening gem from 8 runs I dont think it works like that. Each individual run will trigger a 5% chance for the AG, so its definitely a lot less than 33.6%. It works exactly like that. Here's the way the math actually works out in long form.Let's start by opening one crystal. The odds of getting the AG are 5%, which is another way of saying there's five out of one hundred chance to get the AG. So if you were to open a hundred crystals then on average you'd expect to get five AGs and 95 something else. Imagine a room full of players. All of them open one crystal. 5% of them get an AG, 95% don't (on average). Imagine all the winners leave that room and enter another room: the winners' room. So after opening one crystal 95% of the players are still in the original room. Now we open a second crystal. 5% of those players should get an AG (on average), and 95% should miss again. 5% of *those* players are now winners and leave the room. How many was that? Well, it was 5% of 95% of the original, which is 4.75% of the original. So the winners' room has 5% + 4.75% = 9.75% of the original players. Meanwhile, 95% of 95% are still in the original room, which is 90.25% of the original players.See the pattern? First, there's 95% left (the "losers"). Then there's 95% x 95% = 90.25% left. Then there will be 95% x 95% x 95% = 85.74%. The "losers" are 95% x 95% x ... 95% N times after you open X crystals, on average. So if you open eight crystals, the number of players in the losers room will be 95% x 95% x 95% x 95% x 95% x 95% x 95% x 95% = 0.95 ^ 8 = 66.34% of the original players.If 66.34% of the original players are still in the original (losers) room because they haven't pulled an AG, then that means 33.66% of the original players are in the winners' room because they did pull an AG at some point. The statistical formulas are mathematical short hand for doing this kind of counting.
^^Close but not quite! In this situation you use something called a Markov chain. This is a statistical approach, where the outcome (ie you getting an awakening gem on an attempt) is based on the present state to determine a future one, but not on any previous attempts, using matricies. This is quite a complicated area of mathematics and computer science, but if you are interested there is a lot to learn about them on google - which, coincidentally, is modelled as a Markov chain!
All I know is I got super lucky
@DNA3000 there is a new quantum branch of markov chains that does sort of look at this thing (don't ask me how it works lol) but yeh technically google isn't a markov chain its more to do with modelling the world wide web and page rank computation but people get lost when we delve into stuff this complicated without giving a simplified overview. So in short you are correct! I'd be happy for you add me on line - my name is Milan Patel so we can continue this discussion. It's very interesting and you are obviously a learned individual
^^Close but not quite! In this situation you use something called a Markov chain. This is a statistical approach, where the outcome (ie you getting an awakening gem on an attempt) is based on the present state to determine a future one, but not on any previous attempts, using matricies. This is quite a complicated area of mathematics and computer science, but if you are interested there is a lot to learn about them on google - which, coincidentally, is modelled as a Markov chain! You would never use a Markov chain for this calculation, because it reduces to a trivial chain if you analyze for next opening probability, and arguably non-Markovian if you analyze for output value.Where you might use a Markov chain is to analyze a situation like this: I save 5* shards until the next featured crystal arrives at a rate of 20k per week. I will open featured crystals until I get a featured champ, then open basic crystals until I run out of shards, unless I awaken a god tier champ, in which case I will stop until the next featured crystal arrives. What's the average number of shards I'm likely to have at any moment in time over the long run? How often will I run out?Google isn't modelled as a Markov chain, that's kind of a weird statement. I believe you're referring to the Pagemark algorithm which forms the original heart of the Google system. Pagemark models people as random web browsers that read a page, randomly click on a link on that page to go to another page, and repeat until they get bored and restart the process on another random page. In other words, tvtropes and wikipedia hell. This can be analyzed as a stochastic Markov process to find steady state transition vectors that assign weights to every web page that can be used to measure how likely a person would be to find and read the page, and use that as a measure of "importance." Important pages are those that more people read, or more web authors link to. Pagemark maps the problem of finding a solution to the problem of assigning page weights to a Markovian analysis.See: http://blog.kleinproject.org/?p=280 Thanks for the information as usual. Just out of curiosity how much of a pain is it to do that calculation that you talked about in your example of 20k shards per week etc?
^^Close but not quite! In this situation you use something called a Markov chain. This is a statistical approach, where the outcome (ie you getting an awakening gem on an attempt) is based on the present state to determine a future one, but not on any previous attempts, using matricies. This is quite a complicated area of mathematics and computer science, but if you are interested there is a lot to learn about them on google - which, coincidentally, is modelled as a Markov chain! You would never use a Markov chain for this calculation, because it reduces to a trivial chain if you analyze for next opening probability, and arguably non-Markovian if you analyze for output value.Where you might use a Markov chain is to analyze a situation like this: I save 5* shards until the next featured crystal arrives at a rate of 20k per week. I will open featured crystals until I get a featured champ, then open basic crystals until I run out of shards, unless I awaken a god tier champ, in which case I will stop until the next featured crystal arrives. What's the average number of shards I'm likely to have at any moment in time over the long run? How often will I run out?Google isn't modelled as a Markov chain, that's kind of a weird statement. I believe you're referring to the Pagemark algorithm which forms the original heart of the Google system. Pagemark models people as random web browsers that read a page, randomly click on a link on that page to go to another page, and repeat until they get bored and restart the process on another random page. In other words, tvtropes and wikipedia hell. This can be analyzed as a stochastic Markov process to find steady state transition vectors that assign weights to every web page that can be used to measure how likely a person would be to find and read the page, and use that as a measure of "importance." Important pages are those that more people read, or more web authors link to. Pagemark maps the problem of finding a solution to the problem of assigning page weights to a Markovian analysis.See: http://blog.kleinproject.org/?p=280