Skill based game vs the champion 6.2.6 ( suggestions we don’t all have cap )
So most of us has came up against the champion and resided to the fact that we’re more than likely going to need capiw to clear the last 10%
Massive damage though the block wiped me out with everyone I tired and I came out absolutely no point in reviving or buying unit packs 👎🏼 ( running multiple 5/65s fully boosted)
6.2 was never going to be easy but we got to the boss, to have our progress halted by not having a certain champion, this is terrible game design imo (I’m all for champ restrictions in Act 6 and gated paths , it’ll extend the lifespan of this game “all good” 👍🏼)
Kabam mentioned in the 6.2 release notes that we’ll be able to get a initial clear when these gates are added but it doesn't seem to be the the case. The last fight is basically gated to having cap IW.
So what would make this skill based ?
We still need a tough fight but we need a fair fight.