**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Skill based game vs the champion 6.2.6 ( suggestions we don’t all have cap )
Markg25
Posts: 593 ★★★
So most of us has came up against the champion and resided to the fact that we’re more than likely going to need capiw to clear the last 10%
Massive damage though the block wiped me out with everyone I tired and I came out absolutely no point in reviving or buying unit packs 👎🏼 ( running multiple 5/65s fully boosted)
6.2 was never going to be easy but we got to the boss, to have our progress halted by not having a certain champion, this is terrible game design imo (I’m all for champ restrictions in Act 6 and gated paths , it’ll extend the lifespan of this game “all good” 👍🏼)
Kabam mentioned in the 6.2 release notes that we’ll be able to get a initial clear when these gates are added but it doesn't seem to be the the case. The last fight is basically gated to having cap IW.
So what would make this skill based ?
We still need a tough fight but we need a fair fight.
Massive damage though the block wiped me out with everyone I tired and I came out absolutely no point in reviving or buying unit packs 👎🏼 ( running multiple 5/65s fully boosted)
6.2 was never going to be easy but we got to the boss, to have our progress halted by not having a certain champion, this is terrible game design imo (I’m all for champ restrictions in Act 6 and gated paths , it’ll extend the lifespan of this game “all good” 👍🏼)
Kabam mentioned in the 6.2 release notes that we’ll be able to get a initial clear when these gates are added but it doesn't seem to be the the case. The last fight is basically gated to having cap IW.
So what would make this skill based ?
We still need a tough fight but we need a fair fight.
Skill based game vs the champion 6.2.6 ( suggestions we don’t all have cap ) 65 votes
-3
Comments
You’re welcome. Doesn’t require Cpt.
Basically get 5 souls before Champion blow him up till 10% then survive until after his first set of buffs expire giving you 2 bars of power. You then pay attention to his primal fury and launch the s2 just after he goes unstoppable; this mitigates block damage and removes unstoppable.
Using a 3* vs a 6* R2 Champion 🤷🏻♂️🤷🏻♂️
Actually, you know what.. doesn’t matter. I’m not the one having problems with this fight.
Good luck and all the best.
Everyone on that list can be killed using only one champion, for the collector you need a few revives and i know there are a few one shots of him on youtube but those are done with rank 4 or 5 5* which you don't usually have when you get to him.
That's why i'd say The Collector is a unit based fight and not a skill based one.