**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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The only two tools I ever used when working on the data side of gaming was Excel, and email. The code/data separation is such that hard coding anything into the engine is something that if you suggested it to a game developer working anywhere near the engine would get you something between a weird look and outright laughter.
Because you don't know, you feel free to invent. Such is the way of conspiracy theorists.
Kabam/Netmarble have a budget wherein they can pay full-time coders to work data in any way they see fit. It's really not that difficult to split potential rewards in to different categories based on traceable habits. Habits such as, I dunno, spending behaviors. So while there may be legitimate RNG, you could be placed in to different RNG reward buckets based on predefined markers. To say that's not possible, or that it doesn't happen with some of the bigger studios, is naivete at its finest
At the end of the day, the vast majority of people reading the forums have no real way to verify which of us is actually correct. There are only a few people who know with reasonable certainly, and almost all of them are game developers, either working for Kabam or with enough experience in the industry to extrapolate. And when I'm speaking about game development - as is true for any technical profession - I would rather look stupid to everyone else besides them, than look like a lunatic to them.
And for the record, no, I have not done any work on a game with the same revenue numbers as MCOC. Since you feel that is relevant to the credibility of my assertions, how many such games have you worked on the monetization system for?
It's the person who yells about others not knowing the correct word for a gun mechanism and thusly trying to substantiate their argument. It's tacky but do you.
My entire point is that any big business is always going to look for ways to maximize revenue. If they can hide behind a shield of proprietary information to do such, they will. If you don't think it's possible to create algorithms that can assign different pools to users based on less than/greater than criteria then I have to question your expertise on the subject. It's actually quite rudimentary and, based on current law in most jurisdictions, quite legal. Companies exist to make money and if they have ways to do so they'll do it. To think otherwise is laughable. If you're in the business of blind trust, more power to ya, but I deal in reality and I know that I'm a data point who exists to create revenue.
I will agree that due to the many, many unknowns behind the scenes, neither of us have the ground to stand on definitively so what either of us say is entirely speculative. Agree to disagree.
They also SHOULD have a bug team that can debug the game then so why is this not the case
@DNA3000
It‘s getting a bit off-topic, don’t you think?
But heck, let me add my own 2 cents in there...
1.
Since according to new AppStore rules, Percentage-Chances must be declared before rolling the dice, I think that the actual percentages declared in the rifts/Crystals have to be correct... Otherwise Kabam would risk (worst case) to be kicked out of the AppStore)... So personally I don’t think that there is any “proprietary” RNG, other than the given percentages...
2.
Even IF there was some proprietary RNG based on spending, who says that the odds wouldn’t be the other way, i.e. that Spenders have more luck... Wouldn’t that incentivize people to spend more?
Look, I am in no way an expert on either of the two points... Just some food for thought...
Still: Back to topic anyone?
@Kabam Miike
Can you tell us how many fantastic 4 solo events are still to come? I.e. when will the last event start and end?
Thanks
If these were purchasable with units, I would state that they violate the Apple Store lootbox guidelines. As they are not, I will simply state they violate basic common sense.
I'm not exaggerating by much when I say that this is about as useful to making an informed choice as saying "A Reward: 20%; A Different Reward: 5%; Still Another Reward: 75%." There's an enormous difference between these crystals offering, for example, a 20% chance for 3000 T2A fragments and a 20% chance for 300 T2A fragments.
@Kabam Miike I know I've reported to Kabam in the past that customer support quality is sometimes annoyingly awful, like when support seems unaware of the fact that the Earth is round and timezones exist.
I have no idea what went wrong with this player's account. It could be a glitch, just a visual bug, or user error. But what support sent to them was complete gibberish. The unstable rifts all have published drop odds that add up to 100%, so as long as you complete them you're supposed to get some kind of reward. None of them should have a non-zero chance to generate a reward, and there is no way to give support any benefit of the doubt that they did anything other than mislead the player.
It is very difficult to encourage players to report things to support, when I've seen first hand support say things to me that suggest either they are supporting a completely different game, or I've slipped into a completely different reality. This definitely needs major improvement.
Dr. Zola
Did 5 on my main so far.
Mutant AG
Skill AG
2000 6* Shards
1 +5 Sig Stone
Skill AG
Dr. Zola
That's me entering an unstable rift ^^^
Anyway, I have no use for the AGs. They’re just gonna sit in my stash. Lol
Nothing to get too stressed about...
Dr. Zola