3) This kind of programming for algorithms goes on with pretty much every mobile game that relies on propietary RNG. People in the industry have confirmed this. Nobody does this, there's no such thing as "proprietary RNG" and the "people in the industry" confirming this are such transparent frauds they are textbook examples of why you shouldn't impersonate professionals you are unfamiliar with. If you don't know what propietary RNG means then you're probably not in a position to say it doesn't exist. RNG is a massive part of the game, and proprietary refers to their protected algorithm formulas which, umm, are also indisputable. I bet you'd also argue that spending info isn't tracked, which we know it most definitely is. Put the pieces together. Then again we will just be told it doesn't matter because they say it's all fair without actually having to disclose what the actual formulas are because... yep... it's protected proprietary industry information!
3) This kind of programming for algorithms goes on with pretty much every mobile game that relies on propietary RNG. People in the industry have confirmed this. Nobody does this, there's no such thing as "proprietary RNG" and the "people in the industry" confirming this are such transparent frauds they are textbook examples of why you shouldn't impersonate professionals you are unfamiliar with.
3) This kind of programming for algorithms goes on with pretty much every mobile game that relies on propietary RNG. People in the industry have confirmed this.
Kabam/Netmarble have a budget wherein they can pay full-time coders to work data in any way they see fit.
The fact that you think "coders" make games (instead of frameworks and engines) is something that is really a much stronger signal of your lack of knowledge of how these games work than I think anyone could convince you of. You just think you can stare at the cave wall and speak authoritatively about the shadows. The fact that you think it is actually the people outside the cave that are naive is Dunning Kruger in its purest form.At the end of the day, the vast majority of people reading the forums have no real way to verify which of us is actually correct. There are only a few people who know with reasonable certainly, and almost all of them are game developers, either working for Kabam or with enough experience in the industry to extrapolate. And when I'm speaking about game development - as is true for any technical profession - I would rather look stupid to everyone else besides them, than look like a lunatic to them.And for the record, no, I have not done any work on a game with the same revenue numbers as MCOC. Since you feel that is relevant to the credibility of my assertions, how many such games have you worked on the monetization system for?
@Kabam Miike Can you tell us how many fantastic 4 solo events are still to come? I.e. when will the last event start and end?Thanks
I've said this several times now for many different crystals, but it bears repeating. Displaying the odds of a reward dropping in a crystal is not terribly useful to players if you don't also state what the reward actually is. In the case of Atlantean crystals, the drop odds display things like "T2 Alpha fragments" but not how many. Without knowing how many fragments that is, the information that you have a 20% chance to get them is virtually useless.If these were purchasable with units, I would state that they violate the Apple Store lootbox guidelines. As they are not, I will simply state they violate basic common sense.I'm not exaggerating by much when I say that this is about as useful to making an informed choice as saying "A Reward: 20%; A Different Reward: 5%; Still Another Reward: 75%." There's an enormous difference between these crystals offering, for example, a 20% chance for 3000 T2A fragments and a 20% chance for 300 T2A fragments.
I've said this several times now for many different crystals, but it bears repeating. Displaying the odds of a reward dropping in a crystal is not terribly useful to players if you don't also state what the reward actually is. In the case of Atlantean crystals, the drop odds display things like "T2 Alpha fragments" but not how many. Without knowing how many fragments that is, the information that you have a 20% chance to get them is virtually useless.If these were purchasable with units, I would state that they violate the Apple Store lootbox guidelines. As they are not, I will simply state they violate basic common sense.I'm not exaggerating by much when I say that this is about as useful to making an informed choice as saying "A Reward: 20%; A Different Reward: 5%; Still Another Reward: 75%." There's an enormous difference between these crystals offering, for example, a 20% chance for 3000 T2A fragments and a 20% chance for 300 T2A fragments. Glad to say we agree on at least something 😂🤝
I've said this several times now for many different crystals, but it bears repeating. Displaying the odds of a reward dropping in a crystal is not terribly useful to players if you don't also state what the reward actually is. In the case of Atlantean crystals, the drop odds display things like "T2 Alpha fragments" but not how many. Without knowing how many fragments that is, the information that you have a 20% chance to get them is virtually useless.If these were purchasable with units, I would state that they violate the Apple Store lootbox guidelines. As they are not, I will simply state they violate basic common sense.I'm not exaggerating by much when I say that this is about as useful to making an informed choice as saying "A Reward: 20%; A Different Reward: 5%; Still Another Reward: 75%." There's an enormous difference between these crystals offering, for example, a 20% chance for 3000 T2A fragments and a 20% chance for 300 T2A fragments. Glad to say we agree on at least something 😂🤝 Then I think you're going to enjoy this.@Kabam Miike I know I've reported to Kabam in the past that customer support quality is sometimes annoyingly awful, like when support seems unaware of the fact that the Earth is round and timezones exist.I have no idea what went wrong with this player's account. It could be a glitch, just a visual bug, or user error. But what support sent to them was complete gibberish. The unstable rifts all have published drop odds that add up to 100%, so as long as you complete them you're supposed to get some kind of reward. None of them should have a non-zero chance to generate a reward, and there is no way to give support any benefit of the doubt that they did anything other than mislead the player.It is very difficult to encourage players to report things to support, when I've seen first hand support say things to me that suggest either they are supporting a completely different game, or I've slipped into a completely different reality. This definitely needs major improvement.
Thanks for the rifts Kabam.Did 5 on my main so far.Mutant AGSkill AG2000 6* Shards1 +5 Sig StoneSkill AG
Thanks for the rifts Kabam.Did 5 on my main so far.Mutant AGSkill AG2000 6* Shards1 +5 Sig StoneSkill AG So that’s where my luck has gone...Dr. Zola
Looks good! A few questions though @Kabam Miike I’m sure I’m going to get 5* sig stones on at least one rift though lol
Thanks for the rifts Kabam.Did 5 on my main so far.Mutant AGSkill AG2000 6* Shards1 +5 Sig StoneSkill AG So that’s where my luck has gone...Dr. Zola Gotta be optimistic about it I guess. Tbh I always have no expectation when it comes to these extra rewards. Just tap and whatever comes is free.Anyway, I have no use for the AGs. They’re just gonna sit in my stash. Lol