I feel gold 1 is the sweet spot for balance between worth and effort.
My outlook is that Season Rewards are additive. Before they existed, we ran Wars for the Win/Loss Rewards. Anything we make on top of that is extra. When seasons didnt exist I didn't do wars at all ever. I refused.So I'd argue that the season rewards are the main and the each war is just filler to keep people long enough for seasons.
My outlook is that Season Rewards are additive. Before they existed, we ran Wars for the Win/Loss Rewards. Anything we make on top of that is extra.
My outlook is that Season Rewards are additive. Before they existed, we ran Wars for the Win/Loss Rewards. Anything we make on top of that is extra. The season rewards push players for a higher level of execution. Getting 100% map clears and always bringing down bosses didn’t matter before seasons came out. You could just accept the loss and move on with a clean slate. Now that the rewards are so far behind what you can get in AQ it just seems like war isn’t worth getting invested in at all. The player base that enjoyed the competition and strategy is just bummed out that rinse repeat AQ (prestige/spending) is where the meta is at again and war (more skill) has been made largely irrelevant.
This may sound pithy, but it depends on the effort. I don't think the rewards are worth the effort many are putting in, but heck, if you choose to just coast in war and not spend units or potions not in overflow, and are willing to accept wins and losses (mostly losses) however they come, then by definition any season rewards you get are more than what you would overwise for very little effort. I think it is worth it then.Which is, in fact, what I've decided to do. I could do a lot more than I'm doing now, but I've decided to semi-retire from super-active alliance play and just sit back with people I've played with for a while and do whatever doesn't put too much of a burden on anyone's life. It means I'm sometimes inventing challenges for myself like plowing through AQ or even AW paths while links are still up, because the other guy is busy with work, but it is all cool. I find I'm enjoying the game more fighting and dying on impossible to complete paths than I was having before constantly pushing people to log in often or spend potions and units to complete a path. The game is once again a game, where the only player I have to push is me.