My outlook is that Season Rewards are additive. Before they existed, we ran Wars for the Win/Loss Rewards. Anything we make on top of that is extra.
My outlook is that Season Rewards are additive. Before they existed, we ran Wars for the Win/Loss Rewards. Anything we make on top of that is extra. When war first came out the hero shards were important. It's also the main source of glory. But your statement is more absurd than usual. Kabam designed it to be the most competitive game mode with the most lucrative rewards. They are outdated now, and the crystals suck, but you are still getting t5 basics, T2 alphas, and 6* shards. You view this as an extra bonus? The win/loss rewards are almost worthless. I think your outlook needs rethinking...
The best rewards from AW Seasons are the drama and trolling we get in high prestige line chats. Regarding in-game rewards:- Top 5 AQ gives 8K T5BC fragments and a full T2AC per cycle- Top 10 AQ gives 6K T5BC fragments and 30K T2AC fragments per cycle- Top 20 AQ gives 5K T5BC fragments and 25K T2AC fragments per cycleIMO 20K-32K T5BC fragments and 3-4 T2ACs for a month of 7X5 with minimal item use and low stress is the better investment compared to the super skilled boosting/spending and high stress/toxic interactions that describe most alliances who go all out in war.