**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Act 6.2.2 Mr Sinister Boss - E.M.P. Modification node
BrianGrant
Posts: 167 ★
I believe the E.M.P. Modification node on Mr Sinister (and possibly elsewhere) is bugged. It appears that when certain buffs expire, Mr Sinister gains an EMP Modification charge. I noticed this with the dexterity buff, as well as Medusa's furies. This means that Mr Sinister is gaining a charge at the time the buff starts, and when the buff expires. I don't see this anywhere in the node description and this is making the node nearly twice as difficult to deal with.
Not trying to push my content here, but this video is the best example of the bug. The medusa fight starts at 2:52 into the video. At 3:20 you can see my furies expire, and Sinister's charges go from 5 to 7 without me gaining another buff. You can also see dexterity giving Sinister a second charge when I use Hyperion, starting at 1:20. Once on activation, and once when I attack, getting rid of the dexterity buff.
https://www.youtube.com/watch?v=J_qRXM-b5yY
Not trying to push my content here, but this video is the best example of the bug. The medusa fight starts at 2:52 into the video. At 3:20 you can see my furies expire, and Sinister's charges go from 5 to 7 without me gaining another buff. You can also see dexterity giving Sinister a second charge when I use Hyperion, starting at 1:20. Once on activation, and once when I attack, getting rid of the dexterity buff.
https://www.youtube.com/watch?v=J_qRXM-b5yY
7
Comments
No idea about the medusa one
https://forums.playcontestofchampions.com/en/discussion/comment/748905#Comment_748905
Burden of Might triggers a power drain when a buff is triggered and again when a buff is consumed/expires. According to the description, it should only trigger once. The same thing seems to be happening with E.M.P. Modification (double triggers).
This was passed on to the game team in September but nothing came of it.