**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
To take OP's example of dismay and counter tactics, you have specific champ options with combo shield to get around dismay, or you can use DOT champs or high burst damage champs to get around counter tactics. There is also then the opportunity to practice and master your intercepting skills, which moving to higher difficulty content is a must.
If UC difficulty is just reduced to make it easier, what will you do when you eventually move up to Cavalier? Will you then ask for Cavalier to be made easier?
The only thing that is variable is the node/champ combinations. If it feels "easier" from one month to the next, it is most likely due to the fact that people have an easier time with the node/champ combinations during one month compared to another. That doesn't mean the overall difficulty has been reduced or increased. It just highlights an area one needs to focus on (if you are finding it difficult) or areas that one has "mastered" (if you find it easy)
What concerns me is the idea of making it harder because it's meant to be the highest level. The reason it's concerning is because Uncollected encompasses everyone from newly-UC to Cavalier. The demo of people playing the same Difficulty is growing in range, and the more you add challenge, the less and less accessible you make it for the lower end. Now, I would be concerned if people weren't challenged at first, when starting Uncollected. However, it's also important to keep reasonable limits on it. Having a "survival of the fittest" approach on it becomes more and more of a detriment because you have such a large range of progress you're trying to accommodate. It needs to be challenging for people starting it, but if you start increasing that to harder and harder to appease people much more advanced, that's not a reasonable goal anyone can grow into.
I would much rather see a new Difficulty added and reasonable scaling maintained than trying to make it a continually-growing challenge. There are overall progress limits to consider.