**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
And the fact that Kabam has an active patent where they can determine rewards based on in-game behavior shows that there's a possibility that the patent could be used in MCOC whether they want to admit it or not. At the end of the day, it's our words against their's and only they know the real answer. One solution I can come up with for everyone who's encountered this issue is to offer a trade in system similar to the T4CC one where we can trade in 2 or 3 awakening gems of the same class for an awakening gem of our choice.
Occasionally you will get something different that you may need for other classes but it’s programmed that way. As stated the majority of the time for the majority of the players you will get what you already have. I never said it was 100% of the time but it’s a lot of the time.
There is nothing in this game that is “random” from gems, to shards, to champions. You get what the algorithms say will be gotten.
I know what I know and it’s not random.
If you could track it to understand how it works, you could in theory start to predict outcomes with a discernible amount of accuracy. Seeing as how no one has the formula for such an endeavor, it's still random at the end of the day. This is the very definition of random as it is something that's chosen without concious decision. There's some method to the madness, but it's not known and ultimately not 100% predictable.
When I pop a PHC, I can make an educated guess that I'll land a 2* Champion based on prior experience. However I've also pulled 3 and 4* champs. It does appear to come in waves from what I've seen. Timing is a factor from what I've seen. So yes, there seems to be an algorithm. Just the same, even with seeing it come in waves I've also seen it defy this. Hence, random. There's also percentages in play that impact your chances of pulling whatever in some cases. This does help prove there's an algorithm with certain parameters at work, but that doesn't make it predictable
When I pop my next 5* crystal, I can make an educated guess that I won't get a Cosmic champ as out of 45, I only have 4 Cosmics, none of which are duped. I could very well get proven wrong and pull a Cosmic champ. There's greater chance I'll pull anything but a Cosmic by sheer numbers. So, what I will say is there could be something that increases or decreases your chance of getting X item over the rest. Without knowing the factors that do increase or decrease the chances, it's still in essence randomly chosen. Once you've harnessed the knowledge that allows you to make the choices that would lead you to the outcome you're after, the outcome is ultimately random. Even with the existence of an algorithm that assists the outcome.
This is what a random number generator is...
'A random number generator (RNG) is a device that generates a sequence of numbers or symbols that cannot be reasonably predicted better than by a random chance.'
Can you reasonably predict anything in this game when you think you're gonna get 1 thing and land another? By definition, no. However there's also this little tid bit...
'Several computational methods for pseudo-random number generation exist. All fall short of the goal of true randomness, although they may meet, with varying success, some of the statistical tests for randomness intended to measure how unpredictable their results are (that is, to what degree their patterns are discernible).'
So, in conclusion, yes there's always something of a pattern when dealing with digital RNG as it likely requires an algorithm to function. Just the same, until you can track it and predict the outcome with greater success than failure, it's still essentially random. To say otherwise is erroneous. All based on conjecture as no one has all the information. Without the parameters that make the would be 'RNG algorithm' do what it does, you cannot perfectly predict. Come close more often than not with prior experience at best, but that's about it currently.
No it’s impossible for a computer to have randomness, as all programming is deterministic. It requires and input to give an output. It’s programmed to give what it does through a calculated algorithm. Randomness doesn’t exist in the game. That’s a fact.
Even though the developer likes people to believe in randomness it’s impossible to happen. It’s fact that the developer has stated crystals are determined as soon as you put it in process to open. The “visual reel” is just for visual hope or entertainment. Once that crystal is opened you get what the game determines you get through the input and calculation.
The lottery is random it’s not a predetermined outcome. Yes there are odds but it’s random.
Later dudes. You should probably research programming and randomness to see it’s not possible. It’s all as stated above. I’m out
This also happens with catalysts