Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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- Skill AG
- Featured 5* (Hood)
- and the rest was bunch of shards
Will gladly take all that but the raccoon-workshop style rewards were much better.
Is the champ pool locked to whats in it now or can I save until I have enough shards for another featured and open both for a slim chance at duping from the featured pool?
there's a thing that i don't understand, though: why the difficulty for Epic is lower than Master? aside from the boss (and the Korg), all other champions were weaker O.o
Thank you GhostManQ... name on here is same as in game
3x 500 5* shards (30%)
1x 5* mutant sig stones (20%)
1x 200 6* shards (15%)
1x T2a (10%)
1x T5b shards (5%)
Odds suggested ~1/3 chance at the better rewards; I fell a little short of that.
Dr. Zola
Avengers Academy shut down last year. Marvel Future Fight is a rough contemporary of MCOC but MCOC has consistently done better in every metric: downloads, revenue, retention, etc. MSF is the new kid on the block, and at the moment according to the data I have is doing somewhat less downloads and revenue than MCOC even though it is less than a year and a half old.
Of those five mobile games using Marvel IP, MCOC seems to be by far the most successful. Simply using the IP is no guarantee of success. In fact, until not that long ago the Marvel IP was extremely hit and miss when it came to games. Even in the era of the Marvel Cinematic Universe, MMOs like Marvel Heroes (Omega) and Super Hero Squad shut down.
It simply isn't true that MCOC is successful in spite of itself, because it does better than everything else with its Marvel IP advantages. Whatever else it does wrong, it does something right.
1 T2A
2x 2000 6* shards
3x 500 5* shards
1 5* +5 sig stone
I would characterize that is moderately above average in terms of drop type, although personally speaking two drops of 2k 6* shards was in terms of value already higher than I was expecting out of the entire event combined.
500 5* shards
500 5* shards
2000 6* shards (enough to pull Darkhawk)
500 5* shards
Honestly don't remember this pass. 5/6* shards I think.
250 6* shards
One more pass later tonight then I'll be done. Overall could have been worse, but still not thrilled with the outcomes. Was really pissed after the 3rd pull of 500 shards through 4 passes.
40% chance to pull something I wanted, was successful 16% of the time.
I've said it before and I'll say it again, I HATE rng rewards. Especially when the value of the items at stake is so disproportionally uneven.