New Mod? Welcome to the forums!
The top guys complain it's too easy, so kabam makes things harder.
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that.....
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated I dont find nodes make it any harder just more interesting. If I never had to change my playstyle 1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated Nodes dont make things harder to me they make things less boring. Look at rol. It's boring as can be I like changing my playstyle. If you read the nodes and do what it says it's still not difficult at all Ye I haven’t had a problem with uncollected in ages but to say like thorns paths is the same as paths with simply sp3 activated I'm gonna call that a bad example as thorns adds zero challenge to a fight at all.I mean its auto damage woo it doesnt change the fight for me in any way Yes but it is harder How so? You fight the same enemy the same way and just use a champ that can heal back some or negate it.The fight doesnt become any different in any way
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated I dont find nodes make it any harder just more interesting. If I never had to change my playstyle 1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated Nodes dont make things harder to me they make things less boring. Look at rol. It's boring as can be I like changing my playstyle. If you read the nodes and do what it says it's still not difficult at all Ye I haven’t had a problem with uncollected in ages but to say like thorns paths is the same as paths with simply sp3 activated I'm gonna call that a bad example as thorns adds zero challenge to a fight at all.I mean its auto damage woo it doesnt change the fight for me in any way Yes but it is harder
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated I dont find nodes make it any harder just more interesting. If I never had to change my playstyle 1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated Nodes dont make things harder to me they make things less boring. Look at rol. It's boring as can be I like changing my playstyle. If you read the nodes and do what it says it's still not difficult at all Ye I haven’t had a problem with uncollected in ages but to say like thorns paths is the same as paths with simply sp3 activated I'm gonna call that a bad example as thorns adds zero challenge to a fight at all.I mean its auto damage woo it doesnt change the fight for me in any way
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated I dont find nodes make it any harder just more interesting. If I never had to change my playstyle 1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated Nodes dont make things harder to me they make things less boring. Look at rol. It's boring as can be I like changing my playstyle. If you read the nodes and do what it says it's still not difficult at all Ye I haven’t had a problem with uncollected in ages but to say like thorns paths is the same as paths with simply sp3 activated
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated I dont find nodes make it any harder just more interesting. If I never had to change my playstyle 1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated Nodes dont make things harder to me they make things less boring. Look at rol. It's boring as can be I like changing my playstyle. If you read the nodes and do what it says it's still not difficult at all
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong?
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq..
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters?
@Drooped2 what about the players who haven’t pulled Corvus or stark or domino etc.? I’m not saying it’s impossible that they haven’t pulled a champion that is leagues above what the best could have been, just that they haven’t necessarily pulled one. Assuming you were doing uncollected when it was first released, can you honestly say that the same team who completed the fist quest could complete this months quest, with the same item use? Including the full scope of nodes paths? I don’t want to further derail this, but that’s my opinion. Yes people still can do uncollected with 4 stars I see youtubers all the time for fun.And everyone I've seen becoming uncollected laty has a way better team then I did.4/40thorMax witchMax starlord Widow 5/50And a 4/40 daredevil Was my team to 100 percent 5.2 It either cost a fortune with that team, or your just straight up lying trying to show off It wasnt cheap but that's what people had back then.Players have it way easier now. And complain 10 times more then they did back then
@Drooped2 what about the players who haven’t pulled Corvus or stark or domino etc.? I’m not saying it’s impossible that they haven’t pulled a champion that is leagues above what the best could have been, just that they haven’t necessarily pulled one. Assuming you were doing uncollected when it was first released, can you honestly say that the same team who completed the fist quest could complete this months quest, with the same item use? Including the full scope of nodes paths? I don’t want to further derail this, but that’s my opinion. Yes people still can do uncollected with 4 stars I see youtubers all the time for fun.And everyone I've seen becoming uncollected laty has a way better team then I did.4/40thorMax witchMax starlord Widow 5/50And a 4/40 daredevil Was my team to 100 percent 5.2 It either cost a fortune with that team, or your just straight up lying trying to show off
@Drooped2 what about the players who haven’t pulled Corvus or stark or domino etc.? I’m not saying it’s impossible that they haven’t pulled a champion that is leagues above what the best could have been, just that they haven’t necessarily pulled one. Assuming you were doing uncollected when it was first released, can you honestly say that the same team who completed the fist quest could complete this months quest, with the same item use? Including the full scope of nodes paths? I don’t want to further derail this, but that’s my opinion. Yes people still can do uncollected with 4 stars I see youtubers all the time for fun.And everyone I've seen becoming uncollected laty has a way better team then I did.4/40thorMax witchMax starlord Widow 5/50And a 4/40 daredevil Was my team to 100 percent 5.2
@Drooped2 what about the players who haven’t pulled Corvus or stark or domino etc.? I’m not saying it’s impossible that they haven’t pulled a champion that is leagues above what the best could have been, just that they haven’t necessarily pulled one. Assuming you were doing uncollected when it was first released, can you honestly say that the same team who completed the fist quest could complete this months quest, with the same item use? Including the full scope of nodes paths? I don’t want to further derail this, but that’s my opinion.
I actually think Kabam should lower the amount of t1 alpha it takes to take a 5 star to rank 2. It makes no sense to need 5 t1 alphas to take a 5 star to rank 2. This holds up so many champs I could use in area that have to stay at r1.
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump 1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated I dont find nodes make it any harder just more interesting. If I never had to change my playstyle 1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated Nodes dont make things harder to me they make things less boring. Look at rol. It's boring as can be I like changing my playstyle. If you read the nodes and do what it says it's still not difficult at all Ye I haven’t had a problem with uncollected in ages but to say like thorns paths is the same as paths with simply sp3 activated I'm gonna call that a bad example as thorns adds zero challenge to a fight at all.I mean its auto damage woo it doesnt change the fight for me in any way Yes but it is harder How so? You fight the same enemy the same way and just use a champ that can heal back some or negate it.The fight doesnt become any different in any way @Drooped2 what about the players who haven’t pulled Corvus or stark or domino etc.? I’m not saying it’s impossible that they haven’t pulled a champion that is leagues above what the best could have been, just that they haven’t necessarily pulled one. Assuming you were doing uncollected when it was first released, can you honestly say that the same team who completed the fist quest could complete this months quest, with the same item use? Including the full scope of nodes paths? I don’t want to further derail this, but that’s my opinion. Yes people still can do uncollected with 4 stars I see youtubers all the time for fun.And everyone I've seen becoming uncollected laty has a way better team then I did.4/40thorMax witchMax starlord Widow 5/50And a 4/40 daredevil Was my team to 100 percent 5.2 It either cost a fortune with that team, or your just straight up lying trying to show off It wasnt cheap but that's what people had back then.Players have it way easier now. And complain 10 times more then they did back then To summarize: UC difficulty is to be flexible to reflect roster progression, but is not any harder for those newly uncollected than when it first came out. Also, Get off my lawn!! Correct as I stated new UC players have better rosters then people who became uncollected when it came out.(Roster progression )effected everyone.
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump 1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated I dont find nodes make it any harder just more interesting. If I never had to change my playstyle 1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated Nodes dont make things harder to me they make things less boring. Look at rol. It's boring as can be I like changing my playstyle. If you read the nodes and do what it says it's still not difficult at all Ye I haven’t had a problem with uncollected in ages but to say like thorns paths is the same as paths with simply sp3 activated I'm gonna call that a bad example as thorns adds zero challenge to a fight at all.I mean its auto damage woo it doesnt change the fight for me in any way Yes but it is harder How so? You fight the same enemy the same way and just use a champ that can heal back some or negate it.The fight doesnt become any different in any way @Drooped2 what about the players who haven’t pulled Corvus or stark or domino etc.? I’m not saying it’s impossible that they haven’t pulled a champion that is leagues above what the best could have been, just that they haven’t necessarily pulled one. Assuming you were doing uncollected when it was first released, can you honestly say that the same team who completed the fist quest could complete this months quest, with the same item use? Including the full scope of nodes paths? I don’t want to further derail this, but that’s my opinion. Yes people still can do uncollected with 4 stars I see youtubers all the time for fun.And everyone I've seen becoming uncollected laty has a way better team then I did.4/40thorMax witchMax starlord Widow 5/50And a 4/40 daredevil Was my team to 100 percent 5.2 It either cost a fortune with that team, or your just straight up lying trying to show off It wasnt cheap but that's what people had back then.Players have it way easier now. And complain 10 times more then they did back then To summarize: UC difficulty is to be flexible to reflect roster progression, but is not any harder for those newly uncollected than when it first came out. Also, Get off my lawn!!
Well looks like you guys win. Another boring easy event quest
Well looks like you guys win. Another boring easy event quest @Drooped2 lets make it little spicy... make your self blind fold ... turn of auto rotate and turn you device upside down and clear the EQ... more difficultly more fun mate...I seriously want to know why players like this always over shadow other players voice by spamming the every post saying things like " Get good" "its too easy" "easy pessy".... dude we know you are godly skilled (or gifted with fat wallet)... but not everyone is blessed liked you ... I dont know why you think your opinion should over shadow ours. The content was easy zero deaths full clear uc.
Well looks like you guys win. Another boring easy event quest @Drooped2 lets make it little spicy... make your self blind fold ... turn of auto rotate and turn you device upside down and clear the EQ... more difficultly more fun mate...I seriously want to know why players like this always over shadow other players voice by spamming the every post saying things like " Get good" "its too easy" "easy pessy".... dude we know you are godly skilled (or gifted with fat wallet)... but not everyone is blessed liked you ...
Well looks like you guys win. Another boring easy event quest @Drooped2 lets make it little spicy... make your self blind fold ... turn of auto rotate and turn you device upside down and clear the EQ... more difficultly more fun mate...I seriously want to know why players like this always over shadow other players voice by spamming the every post saying things like " Get good" "its too easy" "easy pessy".... dude we know you are godly skilled (or gifted with fat wallet)... but not everyone is blessed liked you ... I dont know why you think your opinion should over shadow ours. The content was easy zero deaths full clear uc. i see this is more of brag post than anything else... just show off... I'll let you know when I concern myself with what you think or see.Fact is it was easy
Well looks like you guys win. Another boring easy event quest @Drooped2 lets make it little spicy... make your self blind fold ... turn of auto rotate and turn you device upside down and clear the EQ... more difficultly more fun mate...I seriously want to know why players like this always over shadow other players voice by spamming the every post saying things like " Get good" "its too easy" "easy pessy".... dude we know you are godly skilled (or gifted with fat wallet)... but not everyone is blessed liked you ... I dont know why you think your opinion should over shadow ours. The content was easy zero deaths full clear uc. i see this is more of brag post than anything else... just show off...