**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Comments
People should get the value of what they have access to. If they haven't put the same work in as Cavalier people, they're not entitled to what's offered to them. That's the cold, hard truth. The game has progress points that provide increased Rewards. That includes Offers. We are not entitled to the same as Cavalier if we are not in fact, Cavalier.
If deals happen like this world wide everyday, why should we stay silent when they happen?
Or why should we listen to you, and say to ourselves that its ok to have less for our bucks?
Everyone works hard for there money and those who works have the right to voice our concerns.
If you want to silence us , tell us what you win from this?
If Kabam actually made all offers the same the best rewards would be a lot less than what you saw at the cavalier level because they couldn't risk having a new player getting those kind of rewards because of the balance of the game some of you guys complain about.
the rewards most people are complaining about that you can get even if you are not cavallier are much better than what i could get when i was at a similar level as you....so you actually have a way to progress quicker than I could
evening out the rewards would result in less sales for Kabam overall because people who are cavalier wouldn't bother getting the deals because it would be resources they can easily get because of their current progress in the game.
Secondly, the value of your money is subjective. People make their own decisions on whether they spend or not. It's our own personal choice whether we feel it's worth it or not, and I don't debate someone's right to spend or not.
What I do feel the need to clarify is that has nothing to do with what isn't available to us. They can't always offer the same thing to everyone. The game has a range of progress, and needs vary. There's also a balance to what you can give depending on the demographic. Otherwise, you'll end up offering 6*s to Level 1 Players, and that breaks a number of systems. Further to that, the perks that come with reaching the Milestones are a part of the achievement. Just the same as we received for Uncollected, and the Titles previously. It's not meant to be for all people. That's by design. Otherwise, it's not a Milestone at all.
So people can feel free to make their own decisions based on what's available to them, but if they're basing it on what Cavalier gets, the only solution is to put the same effort in and reach it too.
I wanted the deal for my second account, having had not played enough to receive equal offers -- since they're bought with money and not units, is where people have issues.
Also, why is it bad if new people have the same offer? If you and they get it no one is worse off
@Kabam Miike level appropriate deals and offers?! Sorry, nothing about your statement is appropriate. These unit offerings are showing how little Kabam cares about the player base and more about how much money they can squeeze out per transaction. Tiers should be rewarding when completing content and not for unit offerings. It makes the player base across the board unbalanced and doesn't help those who are trying to get to the next level.
Furthermore, these offerings wouldn't really impact the state of the game due to the terrible RNG that plagues most players. I could count the number of times I've rolled on an irrelevant champion that can't help me progress through harder content.
Here's an idea. Reduce the cost of your so-called 'level appropriate deals and offers' and actually, have a balanced and affordable sale for all players. If you can give out 5k shards for free, what's stopping you from reducing unit costs?
The reasoning behind this split is to offer more Level appropriate Deals and Offers to Summoners. We mentioned that this kind of stuff would be happening when we introduced these Tiers.
They are designed to allow us to make different Rewards available in different Content for players Progression levels.
@Kabam Miike level appropriate deals and offers?! Sorry, nothing about your statement is appropriate. These unit offerings are showing how little Kabam cares about the player base and more about how much money can be squeezed per transactions. Tiers should be rewarding when completing content and not for 'level appropriate unit offerings'. It makes the player base unbalanced and doesn't help those who are trying to get to the next level.
Furthermore, these offerings wouldn't really impact the state of the game due to the terrible RNG that plagues most players. I could count the number of times I've rolled on an irrelevant champion that can't help me progress through harder content.
Here's an idea. Reduce the cost of your so-called 'level appropriate deals and offers' and actually have a balanced and affordable sales to all players. If you can give out 5k five-star shards for free, what's stopping you from reducing unit costs?
They are designed to allow us to make different Rewards available in different Content for players Progression levels.
@Kabam Miike level appropriate deals and offers?! Sorry, nothing about your statement is appropriate. These unit offerings are showing how little Kabam cares about the player base and more about how much money can be squeezed per transactions. Tiers should be rewarding when completing content and not for 'level appropriate unit offerings'. It makes the player base unbalanced and doesn't help those who are trying to get to the next level.
Furthermore, these offerings wouldn't really impact the state of the game due to the terrible RNG that plagues most players. I could count the number of times I've rolled on an irrelevant champion that can't help me progress through harder content.
Here's an idea. Reduce the cost of your so-called 'level appropriate deals and offers' and actually have a balanced and affordable sales to all players. If you can give out 5k five-star shards for free, what's stopping you from reducing unit costs?
Not all Players received Shards. Those Gifts were appropriate to levels of progress as well.