**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Why are 4 stars not allowed in Act 6?
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Comments
Moot point, I won't be there for a long time but those with decent numbers of 5* and mostly trash are at a distinct disadvantage to those with fewer and better champs.
Nothing will change about act6 so we can either do or do not, there is no try.
Roster depth in my context purely means number of champs owned which seems like a reasonable measure of depth/effort, not whether they are useful or used in act6 which limits progress based on RNG.
I think it was a terrible idea that was badly implemented but since I'm not there I will stop clogging the thread.
Just my assumption for Act 6 development, if kabam need to choose between (1) Affordable tough opponents but limit your choice of champs and (2) Not limit your choice of champs but you need to face extremely tough champs which can’t be defeated with 4*, I’d prefer kabam choosing (1)....... which is the current status.
If Kabam were to introduce say Class based 5* and 6* Crystals which cost a bit more shard wise, that would help everyone in achieving some balance in their rosters. I can't pull a Cosmic to save my life these days from a 5* crystal (let alone a 6* 😂). Out of 46× 5* champs, I have 4 Cosmics. None of which are top tier. 1 of which I'd consider ranking to R4. None of which I'd take to R5. I know there's other players who have a similar issue with other classes. That's a problem.
Or as others have suggested, new arenas. 5* Basic and 6* Feature. Introduction of both would help stabilize the ever increasing/inflating cutoffs in the 5* Feature Arena. Theoretically they should also increase the number of 5* Feat champs awarded to say 500 instead of just 150. Increasing ways players can EARN 5* champs would make the 4* lock out a little less painful. Again, as it currently stands, we're stuck relying on RNG and for some, it's too long of a 'waiting game.' That is indeed a problem.
A problem that could be solved by buying a bunch of crystals. Hence why players tend to scream 'cash grab.' However, it's still not guaranteed. At least limiting which class you're pulling from would inherently increase your chances of getting a specific champ. The Grandmaster Daily Deal does this, but ultimately can't guarantee a 5* champ. This would also help achieve balance class wise to a certain degree. Of course you could end up duping like mad back to back just the same, lol. Also, the Arena method would help fill in the gaps through work, and you know what you're fighting for in that case.
I do understand (to a certain extent) the purpose of locking out 4* and lower champs in Act 6. As others have said, it slows down the forward march in the Story side of the game. It's less likely that someone will be able to buy their way with revives now. Which is kind of cool when you look at it from that perspective. All the same, I do not like that we have 0 choice in the matter. Perhaps the 4* lockout could be lifted once you've 100% explored it. That way players can test their skills, or test how certain synergies would interact in various stages of Act 6 that they'd otherwise wouldn't have been able to test.
I'm not sure I can get behind allowing 4*s after 100%. That would only open a Pandora's Box of reactions. Not to mention it seems fruitless since 5*s and 6*s are apparently the focus in Story moving forward. Elsewhere in the game, 4*s are still useful. It's one aspect that's moving past lower Rarities. It's also finite and permanent. It'll be there indefinitely, and once it's done, it's done.
Now, the Feature may have a smaller pool, but it doesn't help with the Class situation. I bought a bunch of the previous iteration and didn't get a single Cosmic (not shocked). Dungeon Crystals again do not solve that issue either. I understand that they have smaller pools of champs, but they typically have more of what you don't want, over what you do want. The Champion Pool is large enough that Class oriented Crystals would be welcomed by all. I'd happily drop 12.5k-15k in 5* shards to limit which class I was pulling from. Yeah, you're still dealing with RNG, but it does help. The arena situation is the one I'm more hoping for. More rank rewards, more milestones, more opportunities in general. All things considered with Act 6, I think it's time.