The first Chapter is 5* and 6* only. Then more refined for the second Chapter. That's exactly what it is.
The first Chapter is 5* and 6* only. Then more refined for the second Chapter. That's exactly what it is. Perhaps I wasn't clear. Roster depth in my context purely means number of champs owned which seems like a reasonable measure of depth/effort, not whether they are useful or used in act6 which limits progress based on RNG.
@Groundedwisdom Its nothing like that because if I have 50 trash 5* that wont ever be ranked beyond R3 versus someone else with 10 really good champs then I am still at a disadvantage even though my alleged progression is better.I think it was a terrible idea that was badly implemented but since I'm not there I will stop clogging the thread.
@Groundedwisdom Its nothing like that because if I have 50 trash 5* that wont ever be ranked beyond R3 versus someone else with 10 really good champs then I am still at a disadvantage even though my alleged progression is better.I think it was a terrible idea that was badly implemented but since I'm not there I will stop clogging the thread. It's not about advantage or disadvantage. It's about separating progress by way of what we have in our Roster. I'm also going to have to disagree that it's a terrible idea. I'd say it's doing exactly what it's meant to. Some are getting through, and some don't have what they need yet.
@Groundedwisdom Its nothing like that because if I have 50 trash 5* that wont ever be ranked beyond R3 versus someone else with 10 really good champs then I am still at a disadvantage even though my alleged progression is better.I think it was a terrible idea that was badly implemented but since I'm not there I will stop clogging the thread. It's not about advantage or disadvantage. It's about separating progress by way of what we have in our Roster. I'm also going to have to disagree that it's a terrible idea. I'd say it's doing exactly what it's meant to. Some are getting through, and some don't have what they need yet. Which should not be the case
@Groundedwisdom Its nothing like that because if I have 50 trash 5* that wont ever be ranked beyond R3 versus someone else with 10 really good champs then I am still at a disadvantage even though my alleged progression is better.I think it was a terrible idea that was badly implemented but since I'm not there I will stop clogging the thread. It's not about advantage or disadvantage. It's about separating progress by way of what we have in our Roster. I'm also going to have to disagree that it's a terrible idea. I'd say it's doing exactly what it's meant to. Some are getting through, and some don't have what they need yet. Which should not be the case Yes. It should. It's not EQ or some other piece of content that is meant to lump everyone in, in some kind of way that everyone should be able to do it with what they have. It's the next level of Storymode. There's really no point in creating a new level unless it separates people in some way at first. It's meant to be grown into. Not done by everyone the moment it's released.
What I'm defending is a design that takes time to complete. Money isn't the only way to get Champs. You can also put the work in and wait. I don't use the term very often, but this whole idea that every piece of content released must be done with what you have in your Roster, or it's a poor design is.....well, entitled. You're going to have to work towards something now and then. Just like the VAST majority of the game does, save for the top percentile that literally waits on nothing because they have everything.
What I'm defending is a design that takes time to complete. Money isn't the only way to get Champs. You can also put the work in and wait. I don't use the term very often, but this whole idea that every piece of content released must be done with what you have in your Roster, or it's a poor design is.....well, entitled. You're going to have to work towards something now and then. Just like the VAST majority of the game does, save for the top percentile that literally waits on nothing because they have everything. I don think you understand people are fine with gates but not the banning of 4 stars for the whole dang thing
What I'm defending is a design that takes time to complete. Money isn't the only way to get Champs. You can also put the work in and wait. I don't use the term very often, but this whole idea that every piece of content released must be done with what you have in your Roster, or it's a poor design is.....well, entitled. You're going to have to work towards something now and then. Just like the VAST majority of the game does, save for the top percentile that literally waits on nothing because they have everything. I don think you understand people are fine with gates but not the banning of 4 stars for the whole dang thing You can't rely on 4*s for the entire duration of the game. This is the end of the current arc. There's more to come. They won't carry through.
What I'm defending is a design that takes time to complete. Money isn't the only way to get Champs. You can also put the work in and wait. I don't use the term very often, but this whole idea that every piece of content released must be done with what you have in your Roster, or it's a poor design is.....well, entitled. You're going to have to work towards something now and then. Just like the VAST majority of the game does, save for the top percentile that literally waits on nothing because they have everything. I don think you understand people are fine with gates but not the banning of 4 stars for the whole dang thing You can't rely on 4*s for the entire duration of the game. This is the end of the current arc. There's more to come. They won't carry through. Even if they don't carry at least let us bring them it's not hurting anybody
What I'm defending is a design that takes time to complete. Money isn't the only way to get Champs. You can also put the work in and wait. I don't use the term very often, but this whole idea that every piece of content released must be done with what you have in your Roster, or it's a poor design is.....well, entitled. You're going to have to work towards something now and then. Just like the VAST majority of the game does, save for the top percentile that literally waits on nothing because they have everything. Without cash, this doesnât take time to complete, it takes Luck to complete. You do realize crystals are like a slot machine right? Totally random. And waiting to pull a Champion that you have 0.5% of pulling every time, isnât called âworking & waitingâ... itâs called âgetting luckyâ. Just like nobody âworks & waitsâ to win the lottery. I started this game 2 & 1/2 years ago, & only a few months back, I finally pulled a 3* Deadpool X-Force for the 1st time ever. I have no idea how he avoided me for so long. Not an endgame player, but Iâm an upper tier player, with nearly 8K prestige along with 5 6*âs & 2 5/65âs. Iâve probably opened thousands upon thousands of crystals with him in it, but never pulled him. Not once.Now, take that to another level & imagine if I needed to pull a 5* or 6* of a specific champion. Thatâs not âwork & waitâ... no matter how you put it. Itâs RNG. Totally & luck based. Or of course... cash based đ.
Simple. It's much, much easier to get 4*s than 5*s. That's kind of the point. As I said, obtaining the Champs we need is still part of the challenge.
What I'm defending is a design that takes time to complete. Money isn't the only way to get Champs. You can also put the work in and wait. I don't use the term very often, but this whole idea that every piece of content released must be done with what you have in your Roster, or it's a poor design is.....well, entitled. You're going to have to work towards something now and then. Just like the VAST majority of the game does, save for the top percentile that literally waits on nothing because they have everything. Without cash, this doesnât take time to complete, it takes Luck to complete. You do realize crystals are like a slot machine right? Totally random. And waiting to pull a Champion that you have 0.5% of pulling every time, isnât called âworking & waitingâ... itâs called âgetting luckyâ. Just like nobody âworks & waitsâ to win the lottery. I started this game 2 & 1/2 years ago, & only a few months back, I finally pulled a 3* Deadpool X-Force for the 1st time ever. I have no idea how he avoided me for so long. Not an endgame player, but Iâm an upper tier player, with nearly 8K prestige along with 5 6*âs & 2 5/65âs. Iâve probably opened thousands upon thousands of crystals with him in it, but never pulled him. Not once.Now, take that to another level & imagine if I needed to pull a 5* or 6* of a specific champion. Thatâs not âwork & waitâ... no matter how you put it. Itâs RNG. Totally & luck based. Or of course... cash based đ. It's time-based. Cash only gives more chances at the same RNG. Either way, you have to wait to pull what you need. You are 100% wrong. If you have enough money you don't have to wait. COWhale is a perfect example that cash can buy you anything in this game. Its cash or get extremely lucky, plain & simple.
What I'm defending is a design that takes time to complete. Money isn't the only way to get Champs. You can also put the work in and wait. I don't use the term very often, but this whole idea that every piece of content released must be done with what you have in your Roster, or it's a poor design is.....well, entitled. You're going to have to work towards something now and then. Just like the VAST majority of the game does, save for the top percentile that literally waits on nothing because they have everything. Without cash, this doesnât take time to complete, it takes Luck to complete. You do realize crystals are like a slot machine right? Totally random. And waiting to pull a Champion that you have 0.5% of pulling every time, isnât called âworking & waitingâ... itâs called âgetting luckyâ. Just like nobody âworks & waitsâ to win the lottery. I started this game 2 & 1/2 years ago, & only a few months back, I finally pulled a 3* Deadpool X-Force for the 1st time ever. I have no idea how he avoided me for so long. Not an endgame player, but Iâm an upper tier player, with nearly 8K prestige along with 5 6*âs & 2 5/65âs. Iâve probably opened thousands upon thousands of crystals with him in it, but never pulled him. Not once.Now, take that to another level & imagine if I needed to pull a 5* or 6* of a specific champion. Thatâs not âwork & waitâ... no matter how you put it. Itâs RNG. Totally & luck based. Or of course... cash based đ. It's time-based. Cash only gives more chances at the same RNG. Either way, you have to wait to pull what you need.
Simple. It's much, much easier to get 4*s than 5*s. That's kind of the point. As I said, obtaining the Champs we need is still part of the challenge. That is true. Allocating 4* champs is much easier than allocating 5* champs. The trouble is, the Basic Pool has grown to such a massive size that your chances of getting who you need dwindle monthly. Now, with this in mind, perhaps Kabam should offer new ways to help us zero in on the champs we need for Act 6 progression due to the fact 4* are no longer part of the equation. Let's face it, Challenge shouldn't ride on something that is driven by luck. It ceases to be a challenge. It becomes a game of chance, not Challenge.If Kabam were to introduce say Class based 5* and 6* Crystals which cost a bit more shard wise, that would help everyone in achieving some balance in their rosters. I can't pull a Cosmic to save my life these days from a 5* crystal (let alone a 6* đ). Out of 46Ă 5* champs, I have 4 Cosmics. None of which are top tier. 1 of which I'd consider ranking to R4. None of which I'd take to R5. I know there's other players who have a similar issue with other classes. That's a problem. Or as others have suggested, new arenas. 5* Basic and 6* Feature. Introduction of both would help stabilize the ever increasing/inflating cutoffs in the 5* Feature Arena. Theoretically they should also increase the number of 5* Feat champs awarded to say 500 instead of just 150. Increasing ways players can EARN 5* champs would make the 4* lock out a little less painful. Again, as it currently stands, we're stuck relying on RNG and for some, it's too long of a 'waiting game.' That is indeed a problem.A problem that could be solved by buying a bunch of crystals. Hence why players tend to scream 'cash grab.' However, it's still not guaranteed. At least limiting which class you're pulling from would inherently increase your chances of getting a specific champ. The Grandmaster Daily Deal does this, but ultimately can't guarantee a 5* champ. This wouldo.so help achieve balance class wise to a certain degree. Of course you could end up duping like mad back to back just the same, lol. Also, the Arena method would help fill in the gaps through work, and you know what you're fighting for in that case.I do understand (to a certain extent) the purpose of locking out 4* and lower champs in Act 6. As others have said, it slows down the forward march in the Story side of the game. It's less likely that someone will be able to buy their way with revives now. Which is kind of cool when you look at it from that perspective. All the same, I do not like that we have 0 choice in the matter. Perhaps the 4* lockout could be lifted once you've 100% explored it. That way players can test their skills, or test how certain synergies would interact in various stages of Act 6 that they'd otherwise wouldn't have been able to test.