It’s a shame that the rewards for the absolute top alliances are ridiculously insane, yeah it makes sense, as in the top and best should get the best, but everyone knows they get into tons of shifty things and just get away with it; rewarded with ridiculous amounts.Such a shame.
It’s a shame that the rewards for the absolute top alliances are ridiculously insane, yeah it makes sense, as in the top and best should get the best, but everyone knows they get into tons of shifty things and just get away with it; rewarded with ridiculous amounts.Such a shame. Those are definitely not insane considering what it takes to finish there at all
It’s a shame that the rewards for the absolute top alliances are ridiculously insane, yeah it makes sense, as in the top and best should get the best, but everyone knows they get into tons of shifty things and just get away with it; rewarded with ridiculous amounts.Such a shame. Those are definitely not insane considering what it takes to finish there at all You mean tanking all off season, then beating up on weaker alliances?
Not to step on anyone's suggestions or feedback, but I will make a quick note on the comparison of AQ and AW. One is not supposed to better the other. They're not replacements for each other. Two totally different game modes, different Reward structures. Progress in the game comes with doing as many areas as possible and it all goes into the pool. AQ, EQ, War, Arena, Story, etc. It's moldable because people can focus on what they choose, but War is not intended to entice people away from AQ. Nor vice versa. They're both game modes that will need to be run if maximum progress is the goal. I hear the suggestions about Ranking materials. I won't dispute that if that's what people are asking for. I will point out that these are the highest level Resources we're talking about, so it will take the longest to accumulate. More so when R3 6*s come. The higher the Rank and Rarity, the longer it will take. There is always room for improvement, but overall I see progress being made simply because there is more to gain. Plus, it's cumulative over time. They will add up. I don't debate anyone's suggestions. I just wanted to point out that there isn't really supposed to be a comparison. Two different modes that have different competitive natures, and different Reward structures.
Not to step on anyone's suggestions or feedback, but I will make a quick note on the comparison of AQ and AW. One is not supposed to better the other. They're not replacements for each other. Two totally different game modes, different Reward structures. Progress in the game comes with doing as many areas as possible and it all goes into the pool. AQ, EQ, War, Arena, Story, etc. It's moldable because people can focus on what they choose, but War is not intended to entice people away from AQ. Nor vice versa. They're both game modes that will need to be run if maximum progress is the goal. I hear the suggestions about Ranking materials. I won't dispute that if that's what people are asking for. I will point out that these are the highest level Resources we're talking about, so it will take the longest to accumulate. More so when R3 6*s come. The higher the Rank and Rarity, the longer it will take. There is always room for improvement, but overall I see progress being made simply because there is more to gain. Plus, it's cumulative over time. They will add up. I don't debate anyone's suggestions. I just wanted to point out that there isn't really supposed to be a comparison. Two different modes that have different competitive natures, and different Reward structures. So let me get this straight. Two game modes, both competitive between alliances ranking, that both give rank up materials shouldn't be compared? Particularly when one is significantly more expensive with lesser rewards?
Not to step on anyone's suggestions or feedback, but I will make a quick note on the comparison of AQ and AW. One is not supposed to better the other. They're not replacements for each other. Two totally different game modes, different Reward structures. Progress in the game comes with doing as many areas as possible and it all goes into the pool. AQ, EQ, War, Arena, Story, etc. It's moldable because people can focus on what they choose, but War is not intended to entice people away from AQ. Nor vice versa. They're both game modes that will need to be run if maximum progress is the goal. I hear the suggestions about Ranking materials. I won't dispute that if that's what people are asking for. I will point out that these are the highest level Resources we're talking about, so it will take the longest to accumulate. More so when R3 6*s come. The higher the Rank and Rarity, the longer it will take. There is always room for improvement, but overall I see progress being made simply because there is more to gain. Plus, it's cumulative over time. They will add up. I don't debate anyone's suggestions. I just wanted to point out that there isn't really supposed to be a comparison. Two different modes that have different competitive natures, and different Reward structures. So let me get this straight. Two game modes, both competitive between alliances ranking, that both give rank up materials shouldn't be compared? Particularly when one is significantly more expensive with lesser rewards? Yes. One involves playing the same Maps and placing based on Points. Rewards include Glory and other Rewards like Crystals. Which allows people to purchase the Rewards they want. It's a static system that's played every week with very little variables.The other involves playing against other Alliances in a Win/Loss scenario which gives Rewards based on that, plus Points towards added Rewards for the Season. Both contribute to overall progress, but neither one is designed to replace the other. That may be what people prefer focusing on, but they're very different game modes.
Not to step on anyone's suggestions or feedback, but I will make a quick note on the comparison of AQ and AW. One is not supposed to better the other. They're not replacements for each other. Two totally different game modes, different Reward structures. Progress in the game comes with doing as many areas as possible and it all goes into the pool. AQ, EQ, War, Arena, Story, etc. It's moldable because people can focus on what they choose, but War is not intended to entice people away from AQ. Nor vice versa. They're both game modes that will need to be run if maximum progress is the goal. I hear the suggestions about Ranking materials. I won't dispute that if that's what people are asking for. I will point out that these are the highest level Resources we're talking about, so it will take the longest to accumulate. More so when R3 6*s come. The higher the Rank and Rarity, the longer it will take. There is always room for improvement, but overall I see progress being made simply because there is more to gain. Plus, it's cumulative over time. They will add up. I don't debate anyone's suggestions. I just wanted to point out that there isn't really supposed to be a comparison. Two different modes that have different competitive natures, and different Reward structures. So let me get this straight. Two game modes, both competitive between alliances ranking, that both give rank up materials shouldn't be compared? Particularly when one is significantly more expensive with lesser rewards? Yes. One involves playing the same Maps and placing based on Points. Rewards include Glory and other Rewards like Crystals. Which allows people to purchase the Rewards they want. It's a static system that's played every week with very little variables.The other involves playing against other Alliances in a Win/Loss scenario which gives Rewards based on that, plus Points towards added Rewards for the Season. Both contribute to overall progress, but neither one is designed to replace the other. That may be what people prefer focusing on, but they're very different game modes. Which means that AW is the more difficult mode and yet somehow has worse rewards
Not to step on anyone's suggestions or feedback, but I will make a quick note on the comparison of AQ and AW. One is not supposed to better the other. They're not replacements for each other. Two totally different game modes, different Reward structures. Progress in the game comes with doing as many areas as possible and it all goes into the pool. AQ, EQ, War, Arena, Story, etc. It's moldable because people can focus on what they choose, but War is not intended to entice people away from AQ. Nor vice versa. They're both game modes that will need to be run if maximum progress is the goal. I hear the suggestions about Ranking materials. I won't dispute that if that's what people are asking for. I will point out that these are the highest level Resources we're talking about, so it will take the longest to accumulate. More so when R3 6*s come. The higher the Rank and Rarity, the longer it will take. There is always room for improvement, but overall I see progress being made simply because there is more to gain. Plus, it's cumulative over time. They will add up. I don't debate anyone's suggestions. I just wanted to point out that there isn't really supposed to be a comparison. Two different modes that have different competitive natures, and different Reward structures. So let me get this straight. Two game modes, both competitive between alliances ranking, that both give rank up materials shouldn't be compared? Particularly when one is significantly more expensive with lesser rewards? Yes. One involves playing the same Maps and placing based on Points. Rewards include Glory and other Rewards like Crystals. Which allows people to purchase the Rewards they want. It's a static system that's played every week with very little variables.The other involves playing against other Alliances in a Win/Loss scenario which gives Rewards based on that, plus Points towards added Rewards for the Season. Both contribute to overall progress, but neither one is designed to replace the other. That may be what people prefer focusing on, but they're very different game modes. Which means that AW is the more difficult mode and yet somehow has worse rewards Difficult is relative. Depends on where you're playing, what you're running with, what your goals are, how hard you're pushing, etc. Can't always be the best in all modes. That's where choice comes in.
Not to step on anyone's suggestions or feedback, but I will make a quick note on the comparison of AQ and AW. One is not supposed to better the other. They're not replacements for each other. Two totally different game modes, different Reward structures. Progress in the game comes with doing as many areas as possible and it all goes into the pool. AQ, EQ, War, Arena, Story, etc. It's moldable because people can focus on what they choose, but War is not intended to entice people away from AQ. Nor vice versa. They're both game modes that will need to be run if maximum progress is the goal. I hear the suggestions about Ranking materials. I won't dispute that if that's what people are asking for. I will point out that these are the highest level Resources we're talking about, so it will take the longest to accumulate. More so when R3 6*s come. The higher the Rank and Rarity, the longer it will take. There is always room for improvement, but overall I see progress being made simply because there is more to gain. Plus, it's cumulative over time. They will add up. I don't debate anyone's suggestions. I just wanted to point out that there isn't really supposed to be a comparison. Two different modes that have different competitive natures, and different Reward structures. So let me get this straight. Two game modes, both competitive between alliances ranking, that both give rank up materials shouldn't be compared? Particularly when one is significantly more expensive with lesser rewards? Yes. One involves playing the same Maps and placing based on Points. Rewards include Glory and other Rewards like Crystals. Which allows people to purchase the Rewards they want. It's a static system that's played every week with very little variables.The other involves playing against other Alliances in a Win/Loss scenario which gives Rewards based on that, plus Points towards added Rewards for the Season. Both contribute to overall progress, but neither one is designed to replace the other. That may be what people prefer focusing on, but they're very different game modes. Which means that AW is the more difficult mode and yet somehow has worse rewards Difficult is relative. Depends on where you're playing, what you're running with, what your goals are, how hard you're pushing, etc. Can't always be the best in all modes. That's where choice comes in. Top tier AQ is MUCH easier than top tier AW.
Not to step on anyone's suggestions or feedback, but I will make a quick note on the comparison of AQ and AW. One is not supposed to better the other. They're not replacements for each other. Two totally different game modes, different Reward structures. Progress in the game comes with doing as many areas as possible and it all goes into the pool. AQ, EQ, War, Arena, Story, etc. It's moldable because people can focus on what they choose, but War is not intended to entice people away from AQ. Nor vice versa. They're both game modes that will need to be run if maximum progress is the goal. I hear the suggestions about Ranking materials. I won't dispute that if that's what people are asking for. I will point out that these are the highest level Resources we're talking about, so it will take the longest to accumulate. More so when R3 6*s come. The higher the Rank and Rarity, the longer it will take. There is always room for improvement, but overall I see progress being made simply because there is more to gain. Plus, it's cumulative over time. They will add up. I don't debate anyone's suggestions. I just wanted to point out that there isn't really supposed to be a comparison. Two different modes that have different competitive natures, and different Reward structures. So let me get this straight. Two game modes, both competitive between alliances ranking, that both give rank up materials shouldn't be compared? Particularly when one is significantly more expensive with lesser rewards? Yes. One involves playing the same Maps and placing based on Points. Rewards include Glory and other Rewards like Crystals. Which allows people to purchase the Rewards they want. It's a static system that's played every week with very little variables.The other involves playing against other Alliances in a Win/Loss scenario which gives Rewards based on that, plus Points towards added Rewards for the Season. Both contribute to overall progress, but neither one is designed to replace the other. That may be what people prefer focusing on, but they're very different game modes. Which means that AW is the more difficult mode and yet somehow has worse rewards Difficult is relative. Depends on where you're playing, what you're running with, what your goals are, how hard you're pushing, etc. Can't always be the best in all modes. That's where choice comes in. Top tier AQ is MUCH easier than top tier AW. So that would mean the choice is to focus on AQ and let the cards fall where they do in War.
Not to step on anyone's suggestions or feedback, but I will make a quick note on the comparison of AQ and AW. One is not supposed to better the other. They're not replacements for each other. Two totally different game modes, different Reward structures. Progress in the game comes with doing as many areas as possible and it all goes into the pool. AQ, EQ, War, Arena, Story, etc. It's moldable because people can focus on what they choose, but War is not intended to entice people away from AQ. Nor vice versa. They're both game modes that will need to be run if maximum progress is the goal. I hear the suggestions about Ranking materials. I won't dispute that if that's what people are asking for. I will point out that these are the highest level Resources we're talking about, so it will take the longest to accumulate. More so when R3 6*s come. The higher the Rank and Rarity, the longer it will take. There is always room for improvement, but overall I see progress being made simply because there is more to gain. Plus, it's cumulative over time. They will add up. I don't debate anyone's suggestions. I just wanted to point out that there isn't really supposed to be a comparison. Two different modes that have different competitive natures, and different Reward structures. So let me get this straight. Two game modes, both competitive between alliances ranking, that both give rank up materials shouldn't be compared? Particularly when one is significantly more expensive with lesser rewards? Yes. One involves playing the same Maps and placing based on Points. Rewards include Glory and other Rewards like Crystals. Which allows people to purchase the Rewards they want. It's a static system that's played every week with very little variables.The other involves playing against other Alliances in a Win/Loss scenario which gives Rewards based on that, plus Points towards added Rewards for the Season. Both contribute to overall progress, but neither one is designed to replace the other. That may be what people prefer focusing on, but they're very different game modes. Which means that AW is the more difficult mode and yet somehow has worse rewards Difficult is relative. Depends on where you're playing, what you're running with, what your goals are, how hard you're pushing, etc. Can't always be the best in all modes. That's where choice comes in. Top tier AQ is MUCH easier than top tier AW. So that would mean the choice is to focus on AQ and let the cards fall where they do in War. So you just proved the point an aspect of the game shouldn’t be let fall behind
Not to step on anyone's suggestions or feedback, but I will make a quick note on the comparison of AQ and AW. One is not supposed to better the other. They're not replacements for each other. Two totally different game modes, different Reward structures. Progress in the game comes with doing as many areas as possible and it all goes into the pool. AQ, EQ, War, Arena, Story, etc. It's moldable because people can focus on what they choose, but War is not intended to entice people away from AQ. Nor vice versa. They're both game modes that will need to be run if maximum progress is the goal. I hear the suggestions about Ranking materials. I won't dispute that if that's what people are asking for. I will point out that these are the highest level Resources we're talking about, so it will take the longest to accumulate. More so when R3 6*s come. The higher the Rank and Rarity, the longer it will take. There is always room for improvement, but overall I see progress being made simply because there is more to gain. Plus, it's cumulative over time. They will add up. I don't debate anyone's suggestions. I just wanted to point out that there isn't really supposed to be a comparison. Two different modes that have different competitive natures, and different Reward structures. So let me get this straight. Two game modes, both competitive between alliances ranking, that both give rank up materials shouldn't be compared? Particularly when one is significantly more expensive with lesser rewards? Yes. One involves playing the same Maps and placing based on Points. Rewards include Glory and other Rewards like Crystals. Which allows people to purchase the Rewards they want. It's a static system that's played every week with very little variables.The other involves playing against other Alliances in a Win/Loss scenario which gives Rewards based on that, plus Points towards added Rewards for the Season. Both contribute to overall progress, but neither one is designed to replace the other. That may be what people prefer focusing on, but they're very different game modes. Which means that AW is the more difficult mode and yet somehow has worse rewards Difficult is relative. Depends on where you're playing, what you're running with, what your goals are, how hard you're pushing, etc. Can't always be the best in all modes. That's where choice comes in. Top tier AQ is MUCH easier than top tier AW. So that would mean the choice is to focus on AQ and let the cards fall where they do in War. So you just proved the point an aspect of the game shouldn’t be let fall behind No. I proved the point that people choose how hard they go in what game mode.
What level of rewards would be satisfactory for those saying they aren't better? Lots of negative remarks but zero suggestions besides the victory/defeat crystal. Considering the cost and difficulty, they should be better then a month of AQ, which they aren't. We're very interested in hearing more about this, but could use some more information. In a month of AQ, what are you running? Is it 5x7 every series? Additonally, those don't include any 5 or 6-Star Shards, but is that something you are interested in or is that not something you worry about? I run 7*5 top 20. For a month of AQ I get:From Rank rewards:20k t5b100k t2a11200 gloryFrom daily map rewards I get:18000 t5b18000 t2a15 map 7 crystalsFrom Peak Milestones I get:28 map 7 crystals64 map 6 crystals 13600 gloryFrom Glory I get:108800 t5bIn total that equals:48800 t5b118000 t2a43 7 crystals64 map 6 crystalsPretty sure that's correct. Add the t2a and t5b from the crystals and AQ is by far the better mode of game play. And crystal shards aren't really worth that much. 90% of the champs are worthless to me and i can sleep walk to top 10% in the featured 5* arena so that doesn't really do it for me either.
What level of rewards would be satisfactory for those saying they aren't better? Lots of negative remarks but zero suggestions besides the victory/defeat crystal. Considering the cost and difficulty, they should be better then a month of AQ, which they aren't. We're very interested in hearing more about this, but could use some more information. In a month of AQ, what are you running? Is it 5x7 every series? Additonally, those don't include any 5 or 6-Star Shards, but is that something you are interested in or is that not something you worry about?
What level of rewards would be satisfactory for those saying they aren't better? Lots of negative remarks but zero suggestions besides the victory/defeat crystal. Considering the cost and difficulty, they should be better then a month of AQ, which they aren't.
What level of rewards would be satisfactory for those saying they aren't better? Lots of negative remarks but zero suggestions besides the victory/defeat crystal.
1500-32k? yeah don’t be excited you all are still getting 1500k.
Not to step on anyone's suggestions or feedback, but I will make a quick note on the comparison of AQ and AW. One is not supposed to better the other. They're not replacements for each other. Two totally different game modes, different Reward structures. Progress in the game comes with doing as many areas as possible and it all goes into the pool. AQ, EQ, War, Arena, Story, etc. It's moldable because people can focus on what they choose, but War is not intended to entice people away from AQ. Nor vice versa. They're both game modes that will need to be run if maximum progress is the goal. I hear the suggestions about Ranking materials. I won't dispute that if that's what people are asking for. I will point out that these are the highest level Resources we're talking about, so it will take the longest to accumulate. More so when R3 6*s come. The higher the Rank and Rarity, the longer it will take. There is always room for improvement, but overall I see progress being made simply because there is more to gain. Plus, it's cumulative over time. They will add up. I don't debate anyone's suggestions. I just wanted to point out that there isn't really supposed to be a comparison. Two different modes that have different competitive natures, and different Reward structures. So let me get this straight. Two game modes, both competitive between alliances ranking, that both give rank up materials shouldn't be compared? Particularly when one is significantly more expensive with lesser rewards? Yes. One involves playing the same Maps and placing based on Points. Rewards include Glory and other Rewards like Crystals. Which allows people to purchase the Rewards they want. It's a static system that's played every week with very little variables.The other involves playing against other Alliances in a Win/Loss scenario which gives Rewards based on that, plus Points towards added Rewards for the Season. Both contribute to overall progress, but neither one is designed to replace the other. That may be what people prefer focusing on, but they're very different game modes. Which means that AW is the more difficult mode and yet somehow has worse rewards Difficult is relative. Depends on where you're playing, what you're running with, what your goals are, how hard you're pushing, etc. Can't always be the best in all modes. That's where choice comes in. Top tier AQ is MUCH easier than top tier AW. So that would mean the choice is to focus on AQ and let the cards fall where they do in War. I’m going to go out on a limb here and suggest that @Worknprogress isn’t looking for game advice—and if he is, it’s likely going to be from players who have played at the highest levels. I don’t want to discourage dialogue, but it’s probably prudent to assume different level players have very different experiences. I wouldn’t deign to lecture top tier AW or AQ alliances on the game. Dr. Zola