**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Insane Cull Obsidian Damage
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Forgive me for going out of MCOC to give an example. I've been playing Hollow Knight recently (great game, would recommend) and I was having a ton of trouble with a certain boss. You had to fight like 7 fairly chunky enemies, but they had moves which made them bounce around the screen and you would have 2 on the screen at once for the majority of the 'boss fight'.
The intended way for me to beat this boss was to figure out how to deal with 2 enemies at once that were able to bounce around like crazy (and also make use of that amazing item I'd just gotten that allowed me to dash through enemies). This Cull bug (the crazy damage one) is equivalent to if I was able to hack the game (yes I know the Cull bug isn't actually a hack or anything) and make it so that there were never 2 enemies on the screen at once, AND slow down the movement speed of the one that WAS on the screen by a significant amount. It would require a TON less skill and, as a result, I wouldn't have felt nearly as satisfied when I had finally beaten it. And that's why I'm happy that Kabam is gonna come out and fix this.
I'm also not a programmer for Kabam and neither are you. So neither one of has any ground to stand on.
It's only a conspiracy if the hard data doesn't back it up. Pretty sure that's not the case here 😉
I have an unawakened R3 5* Cull, and I’m only seeing this damage ‘bug’ in certain content.
The first time I noticed it, was in AQ. At first I accounted it to the fact that the node I was on, I had class advantage, but I didn’t.
So after reading the first page on this thread, I tried it for myself outside of AQ, and could only reproduce this on RoL. Taken into account I don’t have the skill nor roster for LoL, tried it on other content, without success.
At round 5 charges in EQ Uncollected run, I only managed to do damage round the 2k mark, regardless of my best efforts.
I’m not a top-notch player, and I cannot clear most of the content that 90% of everyone on this thread has cleared already; In my mind, Cull ain’t a great benefit to me at the moment, because this bug is isolated to content I have already cleared or content that holds little solo benefit (AQ).
You still need him ranked up, and the skill to ramp him up to do this damage, he doesn’t become a benefit in content clearing right off the bat, as stated in the quoted comment.
If bugs that "hurt" the player base never get fixed... Then tell me in programmer speak how to fix them quickly.
Also guys to be frank, the broken version had too OP damage but anyone who cleared content using Cull is fine with me. It was kabam who told us all they fixed him and even i cleared (Previously cleared) ROL for portion farming. KT1 cleared LAB for fun..remember act 6, variant1,2 is not a piece of cake and requires a lot of skill and revives before he could be ramped up. A friend of mine tried variant 2 with cull yesterday for all of the paths but used up 2000+ units just because he thought Cull will make his life easier. Paths where Domino, Dr Strange, Supreme were on the initials he struggled more.
In short skill is always needed to clear the content no matter what. I agree boss fights were the real joke!
Anyways it was fun to play the too OP Cull and kabam should test the content before releasing it and it was definitely not the players fault to use him when kabam said go ahead we fixed it. What if after some days NAMOR is said to be too OP and they nerf him.
Thanks for your time guys!
In short once a package is sold to the consumer the company must not do what kabam is doing else it will break the faith! Please test your content KABAM
@Kabam Vydious
He has not been sold in his broken state.
FYI, thats a rank4 unduped cull....
https://youtu.be/kFz_G_-leW8