So, what can free 2 play players do with this?
To be fair, the cost isn't terribly daunting. I can understand people not being able to spend because of whatever financial situation they have. If it's not spending on a matter of principle, can't really say much about that. I spend more than $10 a month on coffee. I don't think it's the cost that is the issue. I think it's the precedent everyone is upset about Absolutely! It's not about the cost. It's about them putting a price on things that the community has been literally asking for, for years. Things that others said Kabam were correct not to integrate as they were a great startegy for their business model, to maintain balance. So because you have been asking for them means it has to be free? Most other games I know, you have to buy more space with game resources or money. Just because its been a popular topic for several of these things, doesnt mean they can't charge for them. Everyones been asking for free 5*'s since they came out and we have no problem paying for those. The "most other games I know" argument is pointless in this context because guess what, most other games I know automatically grow with progression without the need of a pay gate.The point here is that with this, Kabam are essentially (and finally) agreeing with those of us that were highlighting the fact that gold, inventory capacity, energy cost and summoner XP were falling behind in conjunction with the growth of the game. For some reason though, they feel necessary growth needs to be paid for. Growth that has come steadily with the game in the past without a price tag on it. Everybody agrees that these adv are not game breaking, meaning they are within balance and should honestly be part the game's natural growth.If we start paying for this, what's next? Pay gate on 7* champs? Pay gate on the next level of difficulty? I'm going to have to disagree with this. The only thing this confirms is that people were asking for it. If it was in fact viewed as necessary for the game overall, they wouldn't be charging for it. Charging for it doesn't prove that it's not necessary for the game overall. It proves that they can and will charge for whatever they want to. Ridiculous. They have not, and will not, charge for changes to "quality of life" (my God that term makes me uncomfortable to use in a game). If something is necessary for the Meta, they implement it. They do not charge for it. The Players themselves are the ones who deemed these things necessary for the game, because they want them.
To be fair, the cost isn't terribly daunting. I can understand people not being able to spend because of whatever financial situation they have. If it's not spending on a matter of principle, can't really say much about that. I spend more than $10 a month on coffee. I don't think it's the cost that is the issue. I think it's the precedent everyone is upset about Absolutely! It's not about the cost. It's about them putting a price on things that the community has been literally asking for, for years. Things that others said Kabam were correct not to integrate as they were a great startegy for their business model, to maintain balance. So because you have been asking for them means it has to be free? Most other games I know, you have to buy more space with game resources or money. Just because its been a popular topic for several of these things, doesnt mean they can't charge for them. Everyones been asking for free 5*'s since they came out and we have no problem paying for those. The "most other games I know" argument is pointless in this context because guess what, most other games I know automatically grow with progression without the need of a pay gate.The point here is that with this, Kabam are essentially (and finally) agreeing with those of us that were highlighting the fact that gold, inventory capacity, energy cost and summoner XP were falling behind in conjunction with the growth of the game. For some reason though, they feel necessary growth needs to be paid for. Growth that has come steadily with the game in the past without a price tag on it. Everybody agrees that these adv are not game breaking, meaning they are within balance and should honestly be part the game's natural growth.If we start paying for this, what's next? Pay gate on 7* champs? Pay gate on the next level of difficulty? I'm going to have to disagree with this. The only thing this confirms is that people were asking for it. If it was in fact viewed as necessary for the game overall, they wouldn't be charging for it. Charging for it doesn't prove that it's not necessary for the game overall. It proves that they can and will charge for whatever they want to.
To be fair, the cost isn't terribly daunting. I can understand people not being able to spend because of whatever financial situation they have. If it's not spending on a matter of principle, can't really say much about that. I spend more than $10 a month on coffee. I don't think it's the cost that is the issue. I think it's the precedent everyone is upset about Absolutely! It's not about the cost. It's about them putting a price on things that the community has been literally asking for, for years. Things that others said Kabam were correct not to integrate as they were a great startegy for their business model, to maintain balance. So because you have been asking for them means it has to be free? Most other games I know, you have to buy more space with game resources or money. Just because its been a popular topic for several of these things, doesnt mean they can't charge for them. Everyones been asking for free 5*'s since they came out and we have no problem paying for those. The "most other games I know" argument is pointless in this context because guess what, most other games I know automatically grow with progression without the need of a pay gate.The point here is that with this, Kabam are essentially (and finally) agreeing with those of us that were highlighting the fact that gold, inventory capacity, energy cost and summoner XP were falling behind in conjunction with the growth of the game. For some reason though, they feel necessary growth needs to be paid for. Growth that has come steadily with the game in the past without a price tag on it. Everybody agrees that these adv are not game breaking, meaning they are within balance and should honestly be part the game's natural growth.If we start paying for this, what's next? Pay gate on 7* champs? Pay gate on the next level of difficulty? I'm going to have to disagree with this. The only thing this confirms is that people were asking for it. If it was in fact viewed as necessary for the game overall, they wouldn't be charging for it.
To be fair, the cost isn't terribly daunting. I can understand people not being able to spend because of whatever financial situation they have. If it's not spending on a matter of principle, can't really say much about that. I spend more than $10 a month on coffee. I don't think it's the cost that is the issue. I think it's the precedent everyone is upset about Absolutely! It's not about the cost. It's about them putting a price on things that the community has been literally asking for, for years. Things that others said Kabam were correct not to integrate as they were a great startegy for their business model, to maintain balance. So because you have been asking for them means it has to be free? Most other games I know, you have to buy more space with game resources or money. Just because its been a popular topic for several of these things, doesnt mean they can't charge for them. Everyones been asking for free 5*'s since they came out and we have no problem paying for those. The "most other games I know" argument is pointless in this context because guess what, most other games I know automatically grow with progression without the need of a pay gate.The point here is that with this, Kabam are essentially (and finally) agreeing with those of us that were highlighting the fact that gold, inventory capacity, energy cost and summoner XP were falling behind in conjunction with the growth of the game. For some reason though, they feel necessary growth needs to be paid for. Growth that has come steadily with the game in the past without a price tag on it. Everybody agrees that these adv are not game breaking, meaning they are within balance and should honestly be part the game's natural growth.If we start paying for this, what's next? Pay gate on 7* champs? Pay gate on the next level of difficulty?
To be fair, the cost isn't terribly daunting. I can understand people not being able to spend because of whatever financial situation they have. If it's not spending on a matter of principle, can't really say much about that. I spend more than $10 a month on coffee. I don't think it's the cost that is the issue. I think it's the precedent everyone is upset about Absolutely! It's not about the cost. It's about them putting a price on things that the community has been literally asking for, for years. Things that others said Kabam were correct not to integrate as they were a great startegy for their business model, to maintain balance. So because you have been asking for them means it has to be free? Most other games I know, you have to buy more space with game resources or money. Just because its been a popular topic for several of these things, doesnt mean they can't charge for them. Everyones been asking for free 5*'s since they came out and we have no problem paying for those.
To be fair, the cost isn't terribly daunting. I can understand people not being able to spend because of whatever financial situation they have. If it's not spending on a matter of principle, can't really say much about that. I spend more than $10 a month on coffee. I don't think it's the cost that is the issue. I think it's the precedent everyone is upset about Absolutely! It's not about the cost. It's about them putting a price on things that the community has been literally asking for, for years. Things that others said Kabam were correct not to integrate as they were a great startegy for their business model, to maintain balance.
To be fair, the cost isn't terribly daunting. I can understand people not being able to spend because of whatever financial situation they have. If it's not spending on a matter of principle, can't really say much about that. I spend more than $10 a month on coffee. I don't think it's the cost that is the issue. I think it's the precedent everyone is upset about
To be fair, the cost isn't terribly daunting. I can understand people not being able to spend because of whatever financial situation they have. If it's not spending on a matter of principle, can't really say much about that. I spend more than $10 a month on coffee.
This game makes more than enough money that this subscription service is completely unnecessary
Well I can tell you this, Kabam. This game isn't gear towards free playing... is gear towards cash... and new comers to the game will never see their poor little accounts grow...
This game makes more than enough money that this subscription service is completely unnecessary I don't think most businesses work this way...
This game makes more than enough money that this subscription service is completely unnecessary I don't think most businesses work this way... no offence as player i don't have to care about how they do their business that's their problems. as a player i only want to see improvements in the game that benefits me so everyone who's saying they will run out of business if they will give freebies is complete bs.
I don't get the outrage. If they started releasing actual content that mattered behind a pay wall I'd join the protest. I won't be getting this offer, and the game will be unchanged for me. I'm not going to get outraged because others will spend on something that I won't and get a relatively small in game benefit for doing so. People that spend on Cavalier crystals and get lucky are already getting a large benefit I don't have. People that spend on other offers for T5 basic, etc., have more ranked champs. Getting outraged over what others are getting seems pointless to me.
For many, many months, F2P players have been saying how there is a gold drought, & we need weekly Gold Realms. What does Kabam do? Put the Gold Realms behind a pay wall. The rich get richer, & the F2P get nothing. Also, saying "the rich get richer" in this context is completely ridiculous. You can only use so much gold. Anyone already rich on gold can't get "richer" except in terms of a meaningless number getting larger. Once you have enough gold that it ceases to be a bottleneck, no more than that is useful.. Hahaha what?! You can only use so much gold? That's your argument? That's 100% incorrect. And even if it wasn't, the amount of gold that can be used in-game is literally incalculable. There is no cap on the gold that can be used. Seems like common knowledge to any frequent player...
For many, many months, F2P players have been saying how there is a gold drought, & we need weekly Gold Realms. What does Kabam do? Put the Gold Realms behind a pay wall. The rich get richer, & the F2P get nothing. Also, saying "the rich get richer" in this context is completely ridiculous. You can only use so much gold. Anyone already rich on gold can't get "richer" except in terms of a meaningless number getting larger. Once you have enough gold that it ceases to be a bottleneck, no more than that is useful..
For many, many months, F2P players have been saying how there is a gold drought, & we need weekly Gold Realms. What does Kabam do? Put the Gold Realms behind a pay wall. The rich get richer, & the F2P get nothing.
For many, many months, F2P players have been saying how there is a gold drought, & we need weekly Gold Realms. What does Kabam do? Put the Gold Realms behind a pay wall. The rich get richer, & the F2P get nothing. Also, saying "the rich get richer" in this context is completely ridiculous. You can only use so much gold. Anyone already rich on gold can't get "richer" except in terms of a meaningless number getting larger. Once you have enough gold that it ceases to be a bottleneck, no more than that is useful.. Hahaha what?! You can only use so much gold? That's your argument? That's 100% incorrect. And even if it wasn't, the amount of gold that can be used in-game is literally incalculable. There is no cap on the gold that can be used. Seems like common knowledge to any frequent player... Of course there is a cap on the gold that can be used. If you have enough gold you can run out of rank up materials and have literally nothing to spend gold on. To use an extreme example, Cowhale couldn't spend all his gold in the game even if he wanted to. If COWhale had enough Cats & ISO, I'm pretty sure he could use every last bit of his Gold.
For many, many months, F2P players have been saying how there is a gold drought, & we need weekly Gold Realms. What does Kabam do? Put the Gold Realms behind a pay wall. The rich get richer, & the F2P get nothing. Also, saying "the rich get richer" in this context is completely ridiculous. You can only use so much gold. Anyone already rich on gold can't get "richer" except in terms of a meaningless number getting larger. Once you have enough gold that it ceases to be a bottleneck, no more than that is useful.. Hahaha what?! You can only use so much gold? That's your argument? That's 100% incorrect. And even if it wasn't, the amount of gold that can be used in-game is literally incalculable. There is no cap on the gold that can be used. Seems like common knowledge to any frequent player... Of course there is a cap on the gold that can be used. If you have enough gold you can run out of rank up materials and have literally nothing to spend gold on. To use an extreme example, Cowhale couldn't spend all his gold in the game even if he wanted to.
I don't get the outrage. If they started releasing actual content that mattered behind a pay wall I'd join the protest. I won't be getting this offer, and the game will be unchanged for me. I'm not going to get outraged because others will spend on something that I won't and get a relatively small in game benefit for doing so. People that spend on Cavalier crystals and get lucky are already getting a large benefit I don't have. People that spend on other offers for T5 basic, etc., have more ranked champs. Getting outraged over what others are getting seems pointless to me. i think the actual outrage is for the paywall that's now put up for the things that were long overdue like inventory capacity increase and gold quests.
Slippery slope fallacy It also won't stop here, right now it's only $10 but before long the price and rewards will increase significantly more, this further widening the gap between PTW and FTP. They will inevitably lose a major portion of there members. SMH I beg to differ. It's only natural for a company to increase the prices and standards if there is sufficient income. yes my statement follow the SSA but do realize that not every SSA is a fallacy. That's pretty much open either way. They did indicate that prices are subject to change. With that comes the choice to pass, just like any Offer. None of these perks are necessities of game play. It's not a situation where people are obligated to purchase in order to play. They could very well increase them. People will either choose to buy them, or not. What doesn't make sense to me is why people are offended that they sell things. I am not sure why ppl get offended either, but i think its more of the idea that there will be increases and as of rn there is not a huge gap, in the future there may be True.Let’s say they go to the extreme and make the Sigil cost as much as an Odin.For that you get 1 quest energy per minute, 10 5* featured crystals for 11k 5* shards a piece, daily gold realms, 3x inventory limit increase, 4000 units.Will it affect the difference between the whales and F2P? It's not the whales, whales are a different category than this. The whale and FTP gap will always be there. This is effectively creating a caste system, and adding levels will further solidify that (I take the word "introductory" to meaning adding levels)
Slippery slope fallacy It also won't stop here, right now it's only $10 but before long the price and rewards will increase significantly more, this further widening the gap between PTW and FTP. They will inevitably lose a major portion of there members. SMH I beg to differ. It's only natural for a company to increase the prices and standards if there is sufficient income. yes my statement follow the SSA but do realize that not every SSA is a fallacy. That's pretty much open either way. They did indicate that prices are subject to change. With that comes the choice to pass, just like any Offer. None of these perks are necessities of game play. It's not a situation where people are obligated to purchase in order to play. They could very well increase them. People will either choose to buy them, or not. What doesn't make sense to me is why people are offended that they sell things. I am not sure why ppl get offended either, but i think its more of the idea that there will be increases and as of rn there is not a huge gap, in the future there may be True.Let’s say they go to the extreme and make the Sigil cost as much as an Odin.For that you get 1 quest energy per minute, 10 5* featured crystals for 11k 5* shards a piece, daily gold realms, 3x inventory limit increase, 4000 units.Will it affect the difference between the whales and F2P?
Slippery slope fallacy It also won't stop here, right now it's only $10 but before long the price and rewards will increase significantly more, this further widening the gap between PTW and FTP. They will inevitably lose a major portion of there members. SMH I beg to differ. It's only natural for a company to increase the prices and standards if there is sufficient income. yes my statement follow the SSA but do realize that not every SSA is a fallacy. That's pretty much open either way. They did indicate that prices are subject to change. With that comes the choice to pass, just like any Offer. None of these perks are necessities of game play. It's not a situation where people are obligated to purchase in order to play. They could very well increase them. People will either choose to buy them, or not. What doesn't make sense to me is why people are offended that they sell things. I am not sure why ppl get offended either, but i think its more of the idea that there will be increases and as of rn there is not a huge gap, in the future there may be
Slippery slope fallacy It also won't stop here, right now it's only $10 but before long the price and rewards will increase significantly more, this further widening the gap between PTW and FTP. They will inevitably lose a major portion of there members. SMH I beg to differ. It's only natural for a company to increase the prices and standards if there is sufficient income. yes my statement follow the SSA but do realize that not every SSA is a fallacy. That's pretty much open either way. They did indicate that prices are subject to change. With that comes the choice to pass, just like any Offer. None of these perks are necessities of game play. It's not a situation where people are obligated to purchase in order to play. They could very well increase them. People will either choose to buy them, or not. What doesn't make sense to me is why people are offended that they sell things.
Slippery slope fallacy It also won't stop here, right now it's only $10 but before long the price and rewards will increase significantly more, this further widening the gap between PTW and FTP. They will inevitably lose a major portion of there members. SMH I beg to differ. It's only natural for a company to increase the prices and standards if there is sufficient income. yes my statement follow the SSA but do realize that not every SSA is a fallacy.
Slippery slope fallacy It also won't stop here, right now it's only $10 but before long the price and rewards will increase significantly more, this further widening the gap between PTW and FTP. They will inevitably lose a major portion of there members. SMH
It also won't stop here, right now it's only $10 but before long the price and rewards will increase significantly more, this further widening the gap between PTW and FTP. They will inevitably lose a major portion of there members. SMH
To be fair, the cost isn't terribly daunting. I can understand people not being able to spend because of whatever financial situation they have. If it's not spending on a matter of principle, can't really say much about that. I spend more than $10 a month on coffee. I don't think it's the cost that is the issue. I think it's the precedent everyone is upset about Absolutely! It's not about the cost. It's about them putting a price on things that the community has been literally asking for, for years. Things that others said Kabam were correct not to integrate as they were a great startegy for their business model, to maintain balance. So because you have been asking for them means it has to be free? Most other games I know, you have to buy more space with game resources or money. Just because its been a popular topic for several of these things, doesnt mean they can't charge for them. Everyones been asking for free 5*'s since they came out and we have no problem paying for those. The "most other games I know" argument is pointless in this context because guess what, most other games I know automatically grow with progression without the need of a pay gate.The point here is that with this, Kabam are essentially (and finally) agreeing with those of us that were highlighting the fact that gold, inventory capacity, energy cost and summoner XP were falling behind in conjunction with the growth of the game. For some reason though, they feel necessary growth needs to be paid for. Growth that has come steadily with the game in the past without a price tag on it. Everybody agrees that these adv are not game breaking, meaning they are within balance and should honestly be part the game's natural growth.If we start paying for this, what's next? Pay gate on 7* champs? Pay gate on the next level of difficulty? I'm going to have to disagree with this. The only thing this confirms is that people were asking for it. If it was in fact viewed as necessary for the game overall, they wouldn't be charging for it. Charging for it doesn't prove that it's not necessary for the game overall. It proves that they can and will charge for whatever they want to. Ridiculous. They have not, and will not, charge for changes to "quality of life" (my God that term makes me uncomfortable to use in a game). If something is necessary for the Meta, they implement it. They do not charge for it. The Players themselves are the ones who deemed these things necessary for the game, because they want them. I wonder why we'd want an increase in inventory capacity or an address on summoner XP? You know, things that, in the past, were improved on naturally as the game grew. Also, funny of you (specifically) to say that because you were one of many that deemed a limit on some these elements necessary to maintain balance. I could be wrong but I think you were one of few who said so. If you were, how come that logic isn't applicable anymore?
To all the people saying stuff "it's just another offer, you don't have to buy it":IT IS NOT JUST ANOTHER OFFER.You have to realize that if enough people buy this (and I'm sure it will happen), Kabam will focus on having more players subscribing to this. And it's not rocket science to understand they will quickly release content (like very rewarding special quests) available only to subscribers.In other words, the game will quickly become unplayable for F2P players.If you agree that companies' greed should rule your life, then go ahead and pay 120$/year for a mobile game...