This feels like a trick question. Lol. To be honest, there's really no set amount that will stop it. Docking is a deterrent, but it can either dissuade them, or create a Yo-Yo situation. If the spoils of cheating are being removed from docking, at the very least it's harm reduction. Some would prefer a Ban Hammer, but I'm not sure that's reasonable. I think an alternative to the ban hammer could be compensating players/alliances that are cheated out of rewards from losing to modders. Like @MaRvEl_MoNsTeR said, players stop investing in AW when they lose to opponents who cheat. That's the problem. You can't automatically award a Win in a system as competitive as War Seasons. First off, you can't assume they would win automatically. Secondly, you create a system where people can just default their way to progress. As unfair as Modding is, I'm equally as uncomfortable with people being given Rewards as the result of others breaking the rules. This is literally the dumbest thing I’ve ever read. It's not dumb at all. You really can't assume that one side would have won. War gives Rewards based on progress earned. Which means people need to earn Rewards, and earn them fairly. I'm not okay with people defaulting their way up the ladder and gaining Rewards from someone else breaking the rules. Two wrongs don't make a right.
This feels like a trick question. Lol. To be honest, there's really no set amount that will stop it. Docking is a deterrent, but it can either dissuade them, or create a Yo-Yo situation. If the spoils of cheating are being removed from docking, at the very least it's harm reduction. Some would prefer a Ban Hammer, but I'm not sure that's reasonable. I think an alternative to the ban hammer could be compensating players/alliances that are cheated out of rewards from losing to modders. Like @MaRvEl_MoNsTeR said, players stop investing in AW when they lose to opponents who cheat. That's the problem. You can't automatically award a Win in a system as competitive as War Seasons. First off, you can't assume they would win automatically. Secondly, you create a system where people can just default their way to progress. As unfair as Modding is, I'm equally as uncomfortable with people being given Rewards as the result of others breaking the rules. This is literally the dumbest thing I’ve ever read.
This feels like a trick question. Lol. To be honest, there's really no set amount that will stop it. Docking is a deterrent, but it can either dissuade them, or create a Yo-Yo situation. If the spoils of cheating are being removed from docking, at the very least it's harm reduction. Some would prefer a Ban Hammer, but I'm not sure that's reasonable. I think an alternative to the ban hammer could be compensating players/alliances that are cheated out of rewards from losing to modders. Like @MaRvEl_MoNsTeR said, players stop investing in AW when they lose to opponents who cheat. That's the problem. You can't automatically award a Win in a system as competitive as War Seasons. First off, you can't assume they would win automatically. Secondly, you create a system where people can just default their way to progress. As unfair as Modding is, I'm equally as uncomfortable with people being given Rewards as the result of others breaking the rules.
This feels like a trick question. Lol. To be honest, there's really no set amount that will stop it. Docking is a deterrent, but it can either dissuade them, or create a Yo-Yo situation. If the spoils of cheating are being removed from docking, at the very least it's harm reduction. Some would prefer a Ban Hammer, but I'm not sure that's reasonable. I think an alternative to the ban hammer could be compensating players/alliances that are cheated out of rewards from losing to modders. Like @MaRvEl_MoNsTeR said, players stop investing in AW when they lose to opponents who cheat.
This feels like a trick question. Lol. To be honest, there's really no set amount that will stop it. Docking is a deterrent, but it can either dissuade them, or create a Yo-Yo situation. If the spoils of cheating are being removed from docking, at the very least it's harm reduction. Some would prefer a Ban Hammer, but I'm not sure that's reasonable.
Cheating is wrong. No question about that. Benefitting from someone else's punishment isn't any better. I don't even think people realize how the system would be inundated by people reporting others if you had the opportunity to gain Rewards from catching cheaters. Support would be swamped by every little chance people could.
Cheating is wrong. No question about that. Benefitting from someone else's punishment isn't any better. I don't even think people realize how the system would be inundated by people reporting others if you had the opportunity to gain Rewards from catching cheaters. Support would be swamped by every little chance people could. That's absurd. Anyone who thinks there's even a chance someone is cheating is already sending tickets in.There is absolutely no harm in awarding the win to an alliance that was cheated against.
Cheating is wrong. No question about that. Benefitting from someone else's punishment isn't any better. I don't even think people realize how the system would be inundated by people reporting others if you had the opportunity to gain Rewards from catching cheaters. Support would be swamped by every little chance people could. That's absurd. Anyone who thinks there's even a chance someone is cheating is already sending tickets in.There is absolutely no harm in awarding the win to an alliance that was cheated against. Yes. There is. For one thing, you give people Rewards they didn't earn based on performance. For another, you incentivize people to report every little Loss because they might score Rewards out of it.
Cheating is wrong. No question about that. Benefitting from someone else's punishment isn't any better. I don't even think people realize how the system would be inundated by people reporting others if you had the opportunity to gain Rewards from catching cheaters. Support would be swamped by every little chance people could. That's absurd. Anyone who thinks there's even a chance someone is cheating is already sending tickets in.There is absolutely no harm in awarding the win to an alliance that was cheated against. Yes. There is. For one thing, you give people Rewards they didn't earn based on performance. For another, you incentivize people to report every little Loss because they might score Rewards out of it. The performance is moot based on the playing field being rigged.
Cheating is wrong. No question about that. Benefitting from someone else's punishment isn't any better. I don't even think people realize how the system would be inundated by people reporting others if you had the opportunity to gain Rewards from catching cheaters. Support would be swamped by every little chance people could. That's absurd. Anyone who thinks there's even a chance someone is cheating is already sending tickets in.There is absolutely no harm in awarding the win to an alliance that was cheated against. Yes. There is. For one thing, you give people Rewards they didn't earn based on performance. For another, you incentivize people to report every little Loss because they might score Rewards out of it. The performance is moot based on the playing field being rigged. Not really. By that standard, no one gets anything because you can't call anything fair.
Cheating is wrong. No question about that. Benefitting from someone else's punishment isn't any better. I don't even think people realize how the system would be inundated by people reporting others if you had the opportunity to gain Rewards from catching cheaters. Support would be swamped by every little chance people could. That's absurd. Anyone who thinks there's even a chance someone is cheating is already sending tickets in.There is absolutely no harm in awarding the win to an alliance that was cheated against. Yes. There is. For one thing, you give people Rewards they didn't earn based on performance. For another, you incentivize people to report every little Loss because they might score Rewards out of it. The performance is moot based on the playing field being rigged. Not really. By that standard, no one gets anything because you can't call anything fair. That doesn't even make sense. You're potentially screwing a legitimate alliance's season bc they were unfortunate enough to get matched against cheaters. In what world is that fair? I've been on the receiving end of multiple matches through a season against alliances that were docked after our wars. That would have potentially the difference between Plat 3 or Plat 2 for us that season.You're saying you want the leader boards to be accurate how can they be in that situation?I couldn't care less about war anymore personally but people have been getting screwed like this since seasons started and they really need to fix it.
Cheating is wrong. No question about that. Benefitting from someone else's punishment isn't any better. I don't even think people realize how the system would be inundated by people reporting others if you had the opportunity to gain Rewards from catching cheaters. Support would be swamped by every little chance people could. That's absurd. Anyone who thinks there's even a chance someone is cheating is already sending tickets in.There is absolutely no harm in awarding the win to an alliance that was cheated against. Yes. There is. For one thing, you give people Rewards they didn't earn based on performance. For another, you incentivize people to report every little Loss because they might score Rewards out of it. The performance is moot based on the playing field being rigged. Not really. By that standard, no one gets anything because you can't call anything fair. That doesn't even make sense. You're potentially screwing a legitimate alliance's season bc they were unfortunate enough to get matched against cheaters. In what world is that fair? I've been on the receiving end of multiple matches through a season against alliances that were docked after our wars. That would have potentially the difference between Plat 3 or Plat 2 for us that season.You're saying you want the leader boards to be accurate how can they be in that situation?I couldn't care less about war anymore personally but people have been getting screwed like this since seasons started and they really need to fix it. Your argument was that performance was moot because one side is screwing the other. Yet you can't say everything is screwed and one side isn't at the same time. Essentially what you're saying is one side should get the Win because the other side is screwing them. You can't assume a Win. You don't know until things play out. The bottom line is, and there's no other way to put it, you don't get Rewards for following the rules. That's what you're supposed to do.
Cheating is wrong. No question about that. Benefitting from someone else's punishment isn't any better. I don't even think people realize how the system would be inundated by people reporting others if you had the opportunity to gain Rewards from catching cheaters. Support would be swamped by every little chance people could. That's absurd. Anyone who thinks there's even a chance someone is cheating is already sending tickets in.There is absolutely no harm in awarding the win to an alliance that was cheated against. Yes. There is. For one thing, you give people Rewards they didn't earn based on performance. For another, you incentivize people to report every little Loss because they might score Rewards out of it. The performance is moot based on the playing field being rigged. Not really. By that standard, no one gets anything because you can't call anything fair. That doesn't even make sense. You're potentially screwing a legitimate alliance's season bc they were unfortunate enough to get matched against cheaters. In what world is that fair? I've been on the receiving end of multiple matches through a season against alliances that were docked after our wars. That would have potentially the difference between Plat 3 or Plat 2 for us that season.You're saying you want the leader boards to be accurate how can they be in that situation?I couldn't care less about war anymore personally but people have been getting screwed like this since seasons started and they really need to fix it. Your argument was that performance was moot because one side is screwing the other. Yet you can't say everything is screwed and one side isn't at the same time. Essentially what you're saying is one side should get the Win because the other side is screwing them. You can't assume a Win. You don't know until things play out. The bottom line is, and there's no other way to put it, you don't get Rewards for following the rules. That's what you're supposed to do. It doesn't matter that we don't know how it would have turned out. They cheated. It's irrelevant. If you can get points for not getting a match (unearned points), you definitely should be getting them bc someone cheated and was caught.
@DTMelodicMetal Tier 4 currently. What's weird is it was a bigger problem when we were in tiers 6 and 5. Since we've moved up to 4, it's been far less prevalent than prior. It's tragic that the top tier players are pulling this garbage. Are they so scared to play straight up that they feel the need to cheat? Perhaps, and maybe this is a longshot here, but perhaps the problem originates from unrealistic expectations? Those that have played for a longtime (heck, played in general really) know that you can't win them all. Occasionally, even the best botch a fight or 2. Be it from player error or uncontrollable circumstances (glitches, bugs, lag, or connectivity issues), it doesn't really matter. Things happen. I think there's this need for perfection up there and some are willing to do ANYTHING to make that a reality. Now, I'm curious, what's more prevalent in your experience at tier 1. Defense mods, or attack based mods? Or is it a heavy mixture of both? Whatever the case may be, it seems that it all stems from not wanting to accept anything less than perfection (or as close as one can get anyway). Which is just... tragic. It's a game. Occasionally, you have to accept that defeat is a possibility. Removing it from the equation essentially kills the point of the game entirely in my eyes. Games are meant to be lost from time to time. How can you truly enjoy winning if you're not overcoming defeat? It's more sad to me than anything that people feel so powerless that they resort to cheating.My crew is on a 8 win streak right now and it feels freaking AMAZING! (6 Off Season, 2 Season) No mods, no pilots, no corners cut. Just killer teamwork and doing our best. Sure, we lost a fair amount of ABs, just not as many as our opponents is all, lol. I wonder what the Season Standings would look like if everyone just didn't cheat? If everyone just played for fun and the chips fell where they may. What's more, I wonder if we'll ever see that happen...? The answer is likely no. We can only hope that one day Kabam can find an effective measure to put this to rest for the most part. I doubt 100% success in such an endeavor is possible though. You'll ALWAYS have someone who can't play straight and feels they're above the rules, or entitled to X tier of rewards... er' whatever it is that these players use to justify their actions. I really do feel a great swell of pity for those who do this. They're missing out on one of the best aspects of the game IMO. Earning a legitimate win.In the end, yes, I agree... some will NEVER stop. They just can't help themselves. Which is damaging to the integrity of the Season standings, and it's disheartening to those that really give it their all. I will say this, it is EXTREMELY AMUSING to beat an Alliance that's modding though. It's like man... couldn't even cheat your way to the win?? Maybe take a step back and work on your skills instead of relying on a cheat code 😜. @SiriusBreak congrats on the win streak. To answer your questions:- Some have said modding has increased because account sharing is now closely monitored.- To my knowledge mods used are attack mods. Previous versions Kabam caught on to were attackers having increased power gain from basic attacks and defenders not gaining power when hit by special attacks. More recent mods that Kabam caught on to at the end of last season made attackers take .1% of the damage they should be taking from defenders.For me, the exhilaration of competition means more than winning or losing. Not everyone feels this way. If I lose in a fair game, I’m motivated to improve what I could have done better. I don’t know the solution to end modding, if I had to bet on something I’d go all in on creating consequences severe enough that players become too scared to risk modding in AW Seasons.
@DTMelodicMetal Tier 4 currently. What's weird is it was a bigger problem when we were in tiers 6 and 5. Since we've moved up to 4, it's been far less prevalent than prior. It's tragic that the top tier players are pulling this garbage. Are they so scared to play straight up that they feel the need to cheat? Perhaps, and maybe this is a longshot here, but perhaps the problem originates from unrealistic expectations? Those that have played for a longtime (heck, played in general really) know that you can't win them all. Occasionally, even the best botch a fight or 2. Be it from player error or uncontrollable circumstances (glitches, bugs, lag, or connectivity issues), it doesn't really matter. Things happen. I think there's this need for perfection up there and some are willing to do ANYTHING to make that a reality. Now, I'm curious, what's more prevalent in your experience at tier 1. Defense mods, or attack based mods? Or is it a heavy mixture of both? Whatever the case may be, it seems that it all stems from not wanting to accept anything less than perfection (or as close as one can get anyway). Which is just... tragic. It's a game. Occasionally, you have to accept that defeat is a possibility. Removing it from the equation essentially kills the point of the game entirely in my eyes. Games are meant to be lost from time to time. How can you truly enjoy winning if you're not overcoming defeat? It's more sad to me than anything that people feel so powerless that they resort to cheating.My crew is on a 8 win streak right now and it feels freaking AMAZING! (6 Off Season, 2 Season) No mods, no pilots, no corners cut. Just killer teamwork and doing our best. Sure, we lost a fair amount of ABs, just not as many as our opponents is all, lol. I wonder what the Season Standings would look like if everyone just didn't cheat? If everyone just played for fun and the chips fell where they may. What's more, I wonder if we'll ever see that happen...? The answer is likely no. We can only hope that one day Kabam can find an effective measure to put this to rest for the most part. I doubt 100% success in such an endeavor is possible though. You'll ALWAYS have someone who can't play straight and feels they're above the rules, or entitled to X tier of rewards... er' whatever it is that these players use to justify their actions. I really do feel a great swell of pity for those who do this. They're missing out on one of the best aspects of the game IMO. Earning a legitimate win.In the end, yes, I agree... some will NEVER stop. They just can't help themselves. Which is damaging to the integrity of the Season standings, and it's disheartening to those that really give it their all. I will say this, it is EXTREMELY AMUSING to beat an Alliance that's modding though. It's like man... couldn't even cheat your way to the win?? Maybe take a step back and work on your skills instead of relying on a cheat code 😜.
Won’t stop modding though. Cheaters will cheat through all game modes as long as it gives them an advantage.Probably a more effective way is to ban their login device? It’s been known to be traceable since multiple accounts have been banned once they’ve been logged in to by a device that has been compromised.If that were the case, it might be harder / more costly to cheat.
Cheaters cheat because the reward vs risk is very lucrative. What needs to be done is to skew the R to R so much that it doesn’t make any sense to cheat.
One played fairly, but still lost based on their own performance.
One played fairly, but still lost based on their own performance. I can't imagine how you would possibly think this is right in any way.The team that played fairly lost because the other team cheated.I mean, you claim you're not a troll, but that's the only way your above sentence makes any sense at all.
You can, because that's what every other game or sport has done for the whole of human history. If a team defaults because they're caught cheating, the other team wins.
You can, because that's what every other game or sport has done for the whole of human history. If a team defaults because they're caught cheating, the other team wins. This isn't Sports. It's a Video Game with complex moving parts, and interconnected systems that have ripple effects.
The way they have it now, and the method you agree with, is dumb and unfair.Both teams lose when one is caught cheating? It's worse than unfair, particularly when you remember that Kabam have got such a long and storied history of introducing un-needed tiebreakers.
You can, because that's what every other game or sport has done for the whole of human history. If a team defaults because they're caught cheating, the other team wins. This isn't Sports. It's a Video Game with complex moving parts, and interconnected systems that have ripple effects. I said game or sport you clown
I said game or sport you clown