**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
How many docks does it take for players to stop modding in AW Seasons?
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Comments
Probably a more effective way is to ban their login device? It’s been known to be traceable since multiple accounts have been banned once they’ve been logged in to by a device that has been compromised.
If that were the case, it might be harder / more costly to cheat.
There is absolutely no harm in awarding the win to an alliance that was cheated against.
You're saying you want the leader boards to be accurate how can they be in that situation?
I couldn't care less about war anymore personally but people have been getting screwed like this since seasons started and they really need to fix it.
Cheaters cheat because the reward vs risk is very lucrative. What needs to be done is to skew the R to R so much that it doesn’t make any sense to cheat.
In the current situation, in tier 1/2 especially, cheating alliances are guaranteed to win 3 wars a week. That’s an additional 50k x 3 x 8 = 1.2m points that they shouldn’t be scoring weekly, or 4.8m points for a 4 week season.
If you view it from another perspective, it’s another 4.8m points that OTHER alliances should have scored if they did not match with the cheating alliance.
From a penalty point of view, over a week the cheating alliance gains an additional 1.2m ill-gotten points (at no cost by the way) then gets docked 1.6m, which also means the net penalty is only 400k, which is peanuts.
Should they not get caught every week but rather once every 2 weeks, it becomes 2.4m - 1.6m = +800k points, so it’s not really a penalty anymore.
I’ve suggested before, and am suggesting again, that once an alliance is caught cheating, they should be docked, in addition to the 1.6m penalty, 50k x (number of wars that have went by in the season) x current multiplier.
War win bonuses should also be retroactively rewarded to the alliances that matched with the cheating alliance. I understand that it’s impossible to determine whether which alliance would have won or lost IF the cheating did not happen, but based on the sole fact that one played fair and one cheated, the one with more upright morals should be given the benefit of the doubt and awarded the win.
As to the mods being used, interesting. We saw what was being referred to as a 'carousel mod' on defenders more often than attack mods at the lower tiers. Which basically was a randomized selection of Buffs that certain champs shouldn't have, or breaking abilities that your attacker had. For example one of my Alliance mates had Iceman bleed. Random champs gainning Unstoppable for extended periods. Unblockable specials on nodes that had none, etc. (On the old Map)
Attack mods were less prevalent at the lower tiers. Now in tier 4, almost nonexistent so far. So I guess the top tier players who really can't hang full swing due to a lack of skill (and being leery of piloting) are now switching to mods. At least that's my best guess given what you just said. Not surprising though. All the situations where Alliances were up top and then suddenly dropped to a lower tier occurring is enough for me. I guess the aforementioned 'disqualification' from Season rewards is the next logical step. What else can be done at this point?
Players get banned, they make new accounts and do it all over again. Alliances get docked, they fight their way back up. People constantly bend and break ToS rules and continue to do so after repeated offenses. Perhaps a full on smack on the noggin by stripping their points to 0 and forcing them to sit out the rest of the Season will start to turn a few heads. This should be timed twice at the end. Once after the 5 to go mark, ensuring they can't jump ship and get rewards elsewhere, and again at the end to remove any stragglers that slipped through the cracks. If this becomes common practice... maybe it will help them think twice about using cheats. A low tier of rewards is better than none at all if ask me.
The team that played fairly lost because the other team cheated.
I mean, you claim you're not a troll, but that's the only way your above sentence makes any sense at all.
If a team defaults because they're caught cheating, the other team wins.
Both teams lose when one is caught cheating? It's worse than unfair, particularly when you remember that Kabam have got such a long and storied history of introducing un-needed tiebreakers.
1. Detection timing - usually these are done weekly or in some cases monthly (good example is end of season dock of a highly ranked master alliance in season 10, well known cheaters in the community). I think running these checks and acting on it after each war will be more beneficial.
2. Punishment - alliance usually gets season point deduction for cheating in wars. It’s not clear if individual accounts get banned or not since that’s not something Kabam wants to disclose due to privacy reasons. I believe they need to be permanently banned after a single use of mod or bot. Too harsh? Fine, ban for one month and perma ban after that. Do not ban for one week, players need to know that if they cheat they won’t get any season rewards.
3. Alliance that lost against modders has to get lost season points back as if they won the war. No way to tell it they could have won? I call BS. What happens when someone in Olympics is disqualified for cheating? That’s right, they lose their medal and runner up gets it instead. You assume team that faced cheaters won because they did not compete on a level playing field.
You can’t have 2 losers in a 2 party competition. It is no longer a competition if no one can win.