The way they have it now, and the method you agree with, is dumb and unfair.Both teams lose when one is caught cheating? It's worse than unfair, particularly when you remember that Kabam have got such a long and storied history of introducing un-needed tiebreakers. An Alliance that comes up agaisnt another who cheats loses the Win/Loss Rewards. That's it. They gain Season Rewards after the Points adjustment because when you remove Points from cheating Allies, the other Allies shift places.
The way they have it now, and the method you agree with, is dumb and unfair.Both teams lose when one is caught cheating? It's worse than unfair, particularly when you remember that Kabam have got such a long and storied history of introducing un-needed tiebreakers.
The way they have it now, and the method you agree with, is dumb and unfair.Both teams lose when one is caught cheating? It's worse than unfair, particularly when you remember that Kabam have got such a long and storied history of introducing un-needed tiebreakers. An Alliance that comes up agaisnt another who cheats loses the Win/Loss Rewards. That's it. They gain Season Rewards after the Points adjustment because when you remove Points from cheating Allies, the other Allies shift places. Except that it benefits all other alliances excluding the ones that got matched with the cheating alliance.
The way they have it now, and the method you agree with, is dumb and unfair.Both teams lose when one is caught cheating? It's worse than unfair, particularly when you remember that Kabam have got such a long and storied history of introducing un-needed tiebreakers. An Alliance that comes up agaisnt another who cheats loses the Win/Loss Rewards. That's it. They gain Season Rewards after the Points adjustment because when you remove Points from cheating Allies, the other Allies shift places. Except that it benefits all other alliances excluding the ones that got matched with the cheating alliance. Everyone shifts. The Brackets and Rankings are relative. Moving that Ally down shifts others up.
If they're taking more Losses, they're going to be lower. Yes. What I'm saying is, no matter how the other Ally cheats, they can't affect the performance of the opposing Ally. They may be losing to an Ally that's cheating, but that still counts as a Loss, simply because they're not playing well enough to win. People may be somewhat triggered by that, but it's all in the scoring. Both sides have an either equal chance to win (based on potential Points), or a chance to Tie and take a Loss. Whether you come up against an Ally that cheats, or an Ally that finishes perfectly, it still counts as a Loss. As wrong and as unfair as it is to lose to an Ally cheating, there's nothing that Ally can do to affect how you perform.
Which means as the War played out, you lost based on that. You played fairly, you lost fairly. The other side played unfairly and won unfarily. See the problem I'm highlighting? The resolution has to be with the side that's doing the wrong.
Which means as the War played out, you lost based on that. You played fairly, you lost fairly. The other side played unfairly and won unfarily. See the problem I'm highlighting? The resolution has to be with the side that's doing the wrong. GW I’m gonna need you to take a step back and reread what you said here. This is literally victim blaming. You’re saying that an alliance that plays their hardest and performs well but loses to cheaters who perform near-impossibly well because of their cheating do not deserve to be credited justly for their hard work and fair play.
Disagree with you.It’s not as though it’s all 12 wins are given as a win by default. People match cheating alliances probably once or twice, maybe thrice, across the entire season.If the retroactive award of war win bonus is implemented together with harsher penalties for cheating, then it will go a long way to eliminate cheating once and for all.
Plus reallocating is a large amount of work on top of that. 30 people per Ally cheating, no doubt there are a number doing it. That's 30 Accounts per that you potentially have to go in, remove Shards (if they still even have them), then reallocate them to other Allies. Just makes a whole compound issue that's not reasonable.
Plus reallocating is a large amount of work on top of that. 30 people per Ally cheating, no doubt there are a number doing it. That's 30 Accounts per that you potentially have to go in, remove Shards (if they still even have them), then reallocate them to other Allies. Just makes a whole compound issue that's not reasonable. That’s simple then. Ban these accounts for 30 days, they’ll lose their Season rewards. I’m sure those alliances who lost doesn’t mind losing a little shards vs getting their war win bonus back. I know I don’t. And last season we got matched with 3 cheating alliances. Lol
Which means as the War played out, you lost based on that. You played fairly, you lost fairly. The other side played unfairly and won unfarily. See the problem I'm highlighting? The resolution has to be with the side that's doing the wrong. GW I’m gonna need you to take a step back and reread what you said here. This is literally victim blaming. You’re saying that an alliance that plays their hardest and performs well but loses to cheaters who perform near-impossibly well because of their cheating do not deserve to be credited justly for their hard work and fair play. I'm saying we're all judged based on our own performance. Not whether the other side cheated or not. No, I don't think people should be given Wins on the backs of others breaking the rules. Wins are earned. While I don't think it's right for Allies to cheat and win, I don't think it's right for Allies to be given Wins regardless of performance either. Basically that's what that amounts to. Doesn't matter how you perform. Come up against an Ally that cheats, you get a Win. That's not a fair system either. Two wrongs don't make a right. Once you start going into retroactively reallocating Rewards, that just becomes a whole other mess, and it really doesn't thwart off cheating, which was the whole point of this Thread. One side cares about winning so much they want to cheat. The other side wants it because the other side cheated. You really want half the Leaderboard winning by default? Is that a fair competition? Didn't matter how they fought, other side cheated. Is that any more fair? Not a bit. That's just Hot Potato.
I think the first focus should be on accurate, quick detection of mod/bot use. I get that this is an aw discussion but detection of bots would seem to go hand-in-hand. Allowing this thread to derail (as they usually do) because of a discussion about rewards is silly. I woke up to 50 or so new comments here, mostly about awarding wins... Which shouldn't be the focus at all. We've made it this far in seasons with the current set up, I'm ok with that being a back burner issue if it means mods/bots get adequate attention and are potentially "solved". So give DTM enough respect to drop that side of things imo.The simple fact is that the current method of punishment/deterring cheating behavior has failed miserably. Full stop.I understand Kabam prefers to give people the chance to "rehabilitate", but there's enough data to show that doesn't happen. While they wait for cheaters to have an ethical awakening in a mobile game, honest players pay the price. That WILL lead to honest players curbing how much/what they play and eventually lead to them quitting. And THAT is a bad thing for the general health of the game.Cheaters simply don't deserve a second chance. They didn't mistakenly search for, install mods, and use them in game modes... Especially not at high levels of play. 1- refocus a small team to identify mods/bots. Not for a month, forever. Mods/bots are updated specifically to bypass checks. Kabam tends to take actions and hope those actions sustain fair play over time... They do not. This HAS to be a long term focus. 2- perma ban on first offense. There's no other way. There's no logical argument as to why they'd deserve less. And if they want to play honestly, let them start a new account. Simple.3- continue #1 and #2 over the long haul. Eventually, win. You're not making money from cheaters, and players in the know refuse to pay into game modes where they are screwed by cheaters. This mindset will only spread over more of the playerbase as the cheating continues, as it has already done. So, you're actually losing potential profits by not taking stronger actions. Lose-lose or win-win. Pretty easy call imo
Cheating is wrong. No question about that. Benefitting from someone else's punishment isn't any better. I don't even think people realize how the system would be inundated by people reporting others if you had the opportunity to gain Rewards from catching cheaters. Support would be swamped by every little chance people could. That's absurd. Anyone who thinks there's even a chance someone is cheating is already sending tickets in.There is absolutely no harm in awarding the win to an alliance that was cheated against. Yes. There is. For one thing, you give people Rewards they didn't earn based on performance. For another, you incentivize people to report every little Loss because they might score Rewards out of it. The performance is moot based on the playing field being rigged. Not really. By that standard, no one gets anything because you can't call anything fair. That doesn't even make sense. You're potentially screwing a legitimate alliance's season bc they were unfortunate enough to get matched against cheaters. In what world is that fair? I've been on the receiving end of multiple matches through a season against alliances that were docked after our wars. That would have potentially the difference between Plat 3 or Plat 2 for us that season.You're saying you want the leader boards to be accurate how can they be in that situation?I couldn't care less about war anymore personally but people have been getting screwed like this since seasons started and they really need to fix it. Your argument was that performance was moot because one side is screwing the other. Yet you can't say everything is screwed and one side isn't at the same time. Essentially what you're saying is one side should get the Win because the other side is screwing them. You can't assume a Win. You don't know until things play out. The bottom line is, and there's no other way to put it, you don't get Rewards for following the rules. That's what you're supposed to do.
Cheating is wrong. No question about that. Benefitting from someone else's punishment isn't any better. I don't even think people realize how the system would be inundated by people reporting others if you had the opportunity to gain Rewards from catching cheaters. Support would be swamped by every little chance people could. That's absurd. Anyone who thinks there's even a chance someone is cheating is already sending tickets in.There is absolutely no harm in awarding the win to an alliance that was cheated against. Yes. There is. For one thing, you give people Rewards they didn't earn based on performance. For another, you incentivize people to report every little Loss because they might score Rewards out of it. The performance is moot based on the playing field being rigged. Not really. By that standard, no one gets anything because you can't call anything fair. That doesn't even make sense. You're potentially screwing a legitimate alliance's season bc they were unfortunate enough to get matched against cheaters. In what world is that fair? I've been on the receiving end of multiple matches through a season against alliances that were docked after our wars. That would have potentially the difference between Plat 3 or Plat 2 for us that season.You're saying you want the leader boards to be accurate how can they be in that situation?I couldn't care less about war anymore personally but people have been getting screwed like this since seasons started and they really need to fix it.
Cheating is wrong. No question about that. Benefitting from someone else's punishment isn't any better. I don't even think people realize how the system would be inundated by people reporting others if you had the opportunity to gain Rewards from catching cheaters. Support would be swamped by every little chance people could. That's absurd. Anyone who thinks there's even a chance someone is cheating is already sending tickets in.There is absolutely no harm in awarding the win to an alliance that was cheated against. Yes. There is. For one thing, you give people Rewards they didn't earn based on performance. For another, you incentivize people to report every little Loss because they might score Rewards out of it. The performance is moot based on the playing field being rigged. Not really. By that standard, no one gets anything because you can't call anything fair.
Cheating is wrong. No question about that. Benefitting from someone else's punishment isn't any better. I don't even think people realize how the system would be inundated by people reporting others if you had the opportunity to gain Rewards from catching cheaters. Support would be swamped by every little chance people could. That's absurd. Anyone who thinks there's even a chance someone is cheating is already sending tickets in.There is absolutely no harm in awarding the win to an alliance that was cheated against. Yes. There is. For one thing, you give people Rewards they didn't earn based on performance. For another, you incentivize people to report every little Loss because they might score Rewards out of it. The performance is moot based on the playing field being rigged.
Cheating is wrong. No question about that. Benefitting from someone else's punishment isn't any better. I don't even think people realize how the system would be inundated by people reporting others if you had the opportunity to gain Rewards from catching cheaters. Support would be swamped by every little chance people could. That's absurd. Anyone who thinks there's even a chance someone is cheating is already sending tickets in.There is absolutely no harm in awarding the win to an alliance that was cheated against. Yes. There is. For one thing, you give people Rewards they didn't earn based on performance. For another, you incentivize people to report every little Loss because they might score Rewards out of it.
Cheating is wrong. No question about that. Benefitting from someone else's punishment isn't any better. I don't even think people realize how the system would be inundated by people reporting others if you had the opportunity to gain Rewards from catching cheaters. Support would be swamped by every little chance people could. That's absurd. Anyone who thinks there's even a chance someone is cheating is already sending tickets in.There is absolutely no harm in awarding the win to an alliance that was cheated against.
Cheating is wrong. No question about that. Benefitting from someone else's punishment isn't any better. I don't even think people realize how the system would be inundated by people reporting others if you had the opportunity to gain Rewards from catching cheaters. Support would be swamped by every little chance people could.
Cheating is wrong. No question about that. Benefitting from someone else's punishment isn't any better. I don't even think people realize how the system would be inundated by people reporting others if you had the opportunity to gain Rewards from catching cheaters. Support would be swamped by every little chance people could. That's absurd. Anyone who thinks there's even a chance someone is cheating is already sending tickets in.There is absolutely no harm in awarding the win to an alliance that was cheated against. Yes. There is. For one thing, you give people Rewards they didn't earn based on performance. For another, you incentivize people to report every little Loss because they might score Rewards out of it. The performance is moot based on the playing field being rigged. Not really. By that standard, no one gets anything because you can't call anything fair. That doesn't even make sense. You're potentially screwing a legitimate alliance's season bc they were unfortunate enough to get matched against cheaters. In what world is that fair? I've been on the receiving end of multiple matches through a season against alliances that were docked after our wars. That would have potentially the difference between Plat 3 or Plat 2 for us that season.You're saying you want the leader boards to be accurate how can they be in that situation?I couldn't care less about war anymore personally but people have been getting screwed like this since seasons started and they really need to fix it. Your argument was that performance was moot because one side is screwing the other. Yet you can't say everything is screwed and one side isn't at the same time. Essentially what you're saying is one side should get the Win because the other side is screwing them. You can't assume a Win. You don't know until things play out. The bottom line is, and there's no other way to put it, you don't get Rewards for following the rules. That's what you're supposed to do. This is just word salad.
If you think of AW as a real world sport, follow me.Two fighters box. A loses and B wins.B tests positive for performance enhancing drugs and is disqualified so A wins by default, get title and prize money.B is banned from boxing for a year, then gets caught again and is banned for life.It’s fair in real life and seems fair in game.
Which means as the War played out, you lost based on that. You played fairly, you lost fairly. The other side played unfairly and won unfarily. See the problem I'm highlighting? The resolution has to be with the side that's doing the wrong. GW I’m gonna need you to take a step back and reread what you said here. This is literally victim blaming. You’re saying that an alliance that plays their hardest and performs well but loses to cheaters who perform near-impossibly well because of their cheating do not deserve to be credited justly for their hard work and fair play. I'm saying we're all judged based on our own performance. Not whether the other side cheated or not. No, I don't think people should be given Wins on the backs of others breaking the rules. Wins are earned. While I don't think it's right for Allies to cheat and win, I don't think it's right for Allies to be given Wins regardless of performance either. Basically that's what that amounts to. Doesn't matter how you perform. Come up against an Ally that cheats, you get a Win. That's not a fair system either. Two wrongs don't make a right. Once you start going into retroactively reallocating Rewards, that just becomes a whole other mess, and it really doesn't thwart off cheating, which was the whole point of this Thread. One side cares about winning so much they want to cheat. The other side wants it because the other side cheated. You really want half the Leaderboard winning by default? Is that a fair competition? Didn't matter how they fought, other side cheated. Is that any more fair? Not a bit. That's just Hot Potato. I understand what you’re TRYING to say here but unfortunately what you’re ACTUALLY saying is still victim blaming. The only way for fair players to beat cheaters ever would be to have full diversity and full attack bonus every war, which 1) is an unreasonable expectation to have, and 2) can still result in a draw. What you’re saying that you’re opposed to is rewarding victims of cheating the victory bonus on the basis that the victory wasn’t “earned.” Any alliance who goes against cheaters is still going to try their absolute hardest to give their best war performance to maximize their season points in spite of what is essentially a guaranteed loss, basically they’ll make the best of a bad situation. You’re saying that anything short of literal perfection from 30 individual people in the same 24 hour period means that a victory is not earned. The simple basis of rewarding wins to fair players who faced cheating alliances can be compared to any other competitive game, if one side is caught cheating they are disqualified and the other side is given a win by default. Rules regarding cheating need to be very strict to discourage cheating, and victims of it need to be compensated fairly.