**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
idea:
Has the ability to prepare for his Prey. Every time Kraven fights his chosen "prey" in any game mode (arena, duels, quest, etc) he gains "hunting points". He can then spend these points in a fight to gain certain bonuses.
So a player can prepare for an entire month for his chosen prey by diligently dueling the target. At the end of the month, he resets and loses all unspent "hunting points".
To "mark" his prey, the player must either have that champion in his collection or find someone in the game with that champion. Maybe a menu option "set as prey for Kraven" can be added in the UI.
Possible advantages over his prey:
ability accuracy reduction
ambush (Kraven has a high chance of getting the initial parry at the start of a fight)
tracking (he will know where on the map his prey is in case of Alliance War)
Boss node idea: "Unlife....the Eternal Curse"
In the comics, there was a time when Kraven can only be slain by Spider-Man's hand.
Maybe his boss node makes him extremely difficult to kill unless you use a Spider-Verse Hero against him.
"Suicide Master"
In the comics, Kraven committed suicide.
Maybe in game, he can somehow exploit suicide masteries further, or suicide masteries have extra potency for him.
Maybe receiving bleed and poison benefit him somehow.
Shuri
Okoye
Fat Thor (Cosmic)
Critical Rating- 7%
Critical Damage- 250%
Block Proficiency- 45%
Armor Rating- 10%
Signature Ability- Still Worthy
Thor’s self-confidence soars whenever he strikes a critical hit with either of his weapons
Whenever Thor strikes with a critical hit, grant an Aptitude buff increasing the potency of all Fury, Precision, and Cruelty buffs by (75)% for (5) seconds. Additionally, Armor Breaks and Shock Debuffs gain a flat (50)% potency.
Abilities
Passive
At the beginning of the quest, gain 16 persistent charges.
Thor’s poor life voices have given him -15% poison and incinerate resistance, but +30% physical resistance
When inflicted with a shock debuff, gain 10% of a bar of power for the duration of the shock
When holding block for 2 seconds, gain a precision passive guaranteeing the next hit to be critical. This ability has a 10 second cooldown.
Pre-Fight Ability
Can be used once per quest.
Thor gains persistent charges until his max amount is reached.
Asgardian Equipment
All strikes with Thor’s Axe Stormbreaker (First and second medium, second light, and second heavy, excludes special attacks) inflict a passive shock debuff dealing 0 Damage. These shocks can stack and last indefinitely.
All Strikes with Thor’s Hammer Mjolnir (first, third, and fourth lights, and first heavy, excludes special attacks) inflict a passive Armor break, reducing the opponent’s armor by 0. These Armor breaks can stack and last indefinitely.
Whenever Thor uses Stormbreaker to strike with a critical hit, remove all shock passives to inflict a shock debuff that deals (25)% of attack per shock passive removed over 10 seconds. This shock cannot be purified or removed in any way.
Whenever Thor uses Mjolnir to strike with a critical hit, remove all armor break passives and inflict an armor break debuff that removes (15)% of the opponent’s armor per passive armor break removed over 20 seconds. This Armor break cannot be purified or removed in any way
Thor’s Asgardian armor grants him 5000 armor rating and 500 critical resistance until struck by a critical hit or inflicted with an armor break.
That’s No Six Pack
At the beginning of the fight, consume a persistent charge to gain 3 Intoxicated debuffs that last indefinitely. Intoxicated debuffs decrease critical rating and poison resistance by 10% per debuff.
Gain 3 indefinite Intoxicated debuffs for the cost of a persistent charge whenever throwing off a heavy attack.
For every 25 hits on the combo meter, remove an intoxicated debuff and gain a fury increasing attack by (30)% for 5 seconds.
Special Attacks
Special 1- Another!
Thor sends a wave of lighting towards the opponents with Stormbreaker, calls a lightning bolt onto them using Mjolnir, then celebrates by popping open a cold one.
Inflicts a shock debuff dealing (50)% of attack over 10 seconds.
Gains 5 Intoxicated debuffs that last indefinitely for the cost of one persistent charge.
Special 2- A Shocking Turn of Events
Thor hits his hammer towards the opponent with Stormbreaker, leaps forward to close the gap, and after slamming the Axe into them, strikes himself with a bolt of lightning
Inflicts armor break, removing (35)% of the opponents armor for 10 seconds.
Remove all debuffs on Thor, with each debuff granting him a fury increasing his attack by (20)% for 10 seconds. These furies are paused for 2 seconds whenever Thor strikes with a critical hit.
Special 3- Should’ve gone for the head
Thor Throws Mjolnir into the opponent’s face, knocking them down. He then leaps into the air, crackling with electricity, and hurls Stormbreaker into them.
Inflicts 5 of his shock and armor break passives.
For each shock on the opponent, (including passives), regenerate (1)% of Thor’s base health.
Inflict a concussion debuff decreasing ability accuracy in the opponent by (7)% for each armor break on the opponent, (Including passives).
Synergies
Drinking Buddies- Valkyrie, Rocket Raccoon
Fat Thor- Gain +6 persistent charges at the beginning of the quest and when the pre fight ability is used.
Valkyrie- Bleed debuffs gain +50% Ability accuracy
Rocket Raccoon- Each Shield charge, no matter the kind, increase attack by 20% each
Other synergies
And he must be the first MCOC dual-class champion: Tech+Mystic .
Because that’s what make Dr.Doom so cool and popular, with tech support as advanced as iron man while possess the magic as powerful as Dr.Strange !
So please make him a dual-class champion, if he’s ever on the list~
idea for his sp3:
If he has (?) on his combo meter, he can summon any champ in the game to fight on his behalf. That champ then replaces Franklin for the remainder of the fight.
The combo meter determines what star level the champion comes into play as. (i.e. if it's a rather low combo, maybe just a 3*. If it's a high combo, maybe a 6*.)
As to what character is summoned, it can be any champ (even those you don't own) and could probably be pre-determined in setup, just as Stealth Spidey selects his cartridges.
idea:
He evolves his teammates: each gains the highest stat among them (i.e. if they have King Groot on the team, all of them gain his HP. If Wasp is on the team, everyone gets her base attack. Same goes for crits, armor, and block proficiency)
Thanks Kabam! Recent graduates from the list include longtime top-20 vote-getters Invisible Woman, Namor, and (finally!) Mysterio. We will be retiring Warlock (Technarch) and Sunspot soon!
New Candidates for the Contest! Summoners are always adding new suggestions to the poll. It now contains more than 500 decent suggestions for future champs, and YOU can vote on all of them!
Recent additions in the Spider-Verse category include Superior Spider Man, a couple versions of Spider-Girl (both Mayday Parker and Ashley Barton), as well as mysterious Spidey-rival Black Tarantula, Spidey-hunters Morlun and his brother Karn, Agent Anti-Venom, and the imposter Spider-Woman, Veranke.
In the Mystic class, you can now vote for the Ancient One, Malekith, Odin, Crescent & Io, Davos the Steel Serpent, Doctor Druid, Hellcow, Frankencastle, Ghost Rider (Blue), and a few different werewolves and monsters.
Recent movie characters needing votes include Thanos (Endgame), Hulk (Endgame), Rescue, Thor (Stormbreaker), Captain America (Mjölnir), and Korath the Pursuer.
Phase 4 characters recently added to the list include Eternals characters Ajak, Gilgamesh, Makkari, Phastos, Thena, and Kingo (Ikaris and Sersi having already been on the list for a while and Sprite not having been added yet). Black Widow movie characters now on the list include Red Guardian, Iron Maiden, and Black Widow (Belova). Other Phase 4 characters to vote for include Shang-Chi, the Mandarin, Hawkeye (Bishop), and Photon.
Golden-age and vintage characters recently added include the original Vision (Aarkus), the Blonde Phantom, Dominic Fortune, Toro, and Blazing Skull.
Nostalgic sword-and-sorcery/adventure champs now receiving votes include Arkon, Skull the Slayer, Crystar the Crystal Warrior, Conan the Barbarian, and Ka-Zar.
Other games appear to be getting Galactus, Silver Surfer, Wave, and Black Cat, among others. Our community is still left behind on those. Though there may be silver lining coming. In the July event quest dialog, Deadpool mentioned the Spider-Man version of Captain Universe and then said "Oops! Spoilers."
Have suggestions? You can vote for them or add them to the list yourself!
There's been three other MCU movies where he appears since his first movie in 2015 and we still have the original version. Shame.
Oh, and also Stormbreaker-wielding Thor.
Signature Ability
The savagery of Sauron’s attacks drains the opponent physically, and start to take a toll.
For every (10)% of health Sauron has taken from the opponent they have -(10)% Ability accuracy. This only applies for the health Sauron has taken.
Ravenous Appetite
Abilities
Passive
Sauron’s thick skin is difficult to penetrate, giving enemy bleed effects -(25)% Ability accuracy
An excellent sense of smell gives Sauron a passive true strike while the opponent is bleeding.
Life Transfer
Whenever the opponent is bleeding, each hit heals for (50)% of the damage done. Also, gain +(50)% the offensive power gain when they are bleeding.
Whenever a debuff is placed on the opponent, gain a fury increasing attack by (10)% for the duration of that debuff. These furies can stack.
When the opponent is bleeding, every 10 seconds randomly inflict one of these debuffs, which are permanent. This 10 second timer continues over to the next time a bleed is activated. Max- 10 Permanent debuffs. Any debuffs triggered after the max have a 10 second duration.
Fatigue- Reduces Critical rating by (25)%
Exhaustion- Reduces Critical Damage by 25%
Power sting- Deals (2)% of base health as direct damage when the opponent activates a special attack (One stack can not exceed 1000)
Weakness- Reduces attack rating by (10)%
Heal Block- Blocks all healing
Power Siphon- Siphons (15)% of the power gained to Sauron
The odds of a debuff being applied decreases for every other instance of that debuff on the opponent.
Heavy Attack
Each hit Inflicts bleed, dealing 20% of base attack over 5 seconds.
Special 1- Animalistic nature
Sauron tears away at the opponent, showing off his brutality
Inflicts up to 3 bleed debuffs, each lasting for 5 seconds and dealing (50)% of base attack. These bleeds fall off one at a time.
Gains a Precision buff, increasing critical rating by 25% for 5 seconds
Special 2
Sauron flies up into the air, then darts down, biting the opponent.
Inflicts bleed, dealing (300)% of base attack over 10 seconds
Inflicts Essence steal, which steals (100) health and (10)% of a bar of power each second for each instance of bleed on the opponent at the time of activation. This lasts for 7 seconds, +1 second for every debuff on the opponent other than bleed.
Gains Cruelty, increasing critical damage by 100% for 10 seconds
Special 3
Sauron shows his opponent what it means to be prey, quietly stalking them before pouncing and tearing at them.
Drains all power and inflicts Power Lock, blocking all power for 10 seconds
Inflicts bleed, dealing 200% of base attack for each bar of power drained over 7 seconds
Regenerates 5% max health for each bleed on the opponent.
Synergies
Winged Terrors- Annhilus
Sauron- For each debuff on the opponent, 5% chance for medium attacks to be unblockable
Annhilus- When hitting an obliterated opponent, 25% chance to inflict bleed, dealing 75% of attack as direct damage for the duration of the obliteration.
Hunter and the Hunted- Kaazar, The Beetle
Sauron- While true strike is active, nullify unstoppable effects when hitting the opponent
Kaazar- When Kaazar isn’t blocking, gain a 15% chance to evade and inflict his disorient on the opponent.
The Beetle- For each Concussion passive on the opponent, gain 5% of a bar of power per second.
Savage Land Natives- Zabu
Sauron- When fighting against Bleed immune characters, deal direct damage equal to 50% of the total damage of the bleed whenever a bleed would be placed
Zabu- For each synergy Zabu has, gain +5% Health, +20% Attack, +20% Offensive power gain, and +50% Bleed and armor break potency.
(Based off of a 5/65 4 star)
Health- 16,678
Attack- 1,340
Crit Chance- 18%
Critical Damage- 175%
Block Proficiency- 62%
Armor- 2%
Signature Ability
Protective Warrior
Kaazar is a protector of all, so when his allies are hurt he has a tendency to get angry, and relaxes when they are out of harm’s way.
For every one of his team members under 100% Health, Gain +(200) attack, and gain a (10)% Chance to shrug off a debuff when hitting the opponent.
For every team member at 100% health, gain +(1000) health and regenerate (100) health with each hit, doubled if the hit was critical.
Abilities
Passive
Spear strikes have a 100% chance to inflict bleed, dealing 40% of base attack as direct damage over 4 seconds.
Kaazar’s years of running and swinging through the jungle give him a 5% chance to evade attacks while not blocking. This chance is doubled when dashing towards the enemy.
Moral Compass
When fighting heroes, Kaazar focuses more on incapacitation, giving his critical hits a 50% chance to inflict a Slow debuff for 5 seconds. This prevents any unstoppable effect and evade from triggering.
When fighting Villains, Kaazar doesn’t hold back, giving him +(500) attack, +(5)% critical rate, and +(25)% critical Damage. He also gains (10)% of his max power when they activate a buff effect on themselves.
Battle Strategy
Kaazar starts the fight tracking his opponent, switches modes with special attacks, and each of these modes lasts for 7 seconds. Only one can be active at a time, and they can only be activated in order. Tracking-Trapping-Attacking- Restart
Tracking- While Tracking, Kaazar gains true strike, and the opponent looses (40)% Ability accuracy.
Trapping- While Trapping, Kaazar inflicts a Taunt debuff on his opponent, decreasing their attack by (35)% and increasing the chance of them throwing a special attack by (70)%. The first hit of an opponent’s special attack also has a (50)% chance to miss while this taunt is active.
Attacking- While Attacking, Kaazar gains
A fury passive, increasing his attack by (100)% of his base attack, a precision passive granting a (50)% chance for a hit to be critical, and a cruelty passive, increasing critical Damage by (500).
Special Attacks
Special 1- Doing the Research
Kaazar kicks the opponent away, then throws his spear at them while flipping in the air, finishing off the move with a kick utilizing both of his feet.
Activate Kaazar’s Trapping mode as soon as the attack is finished.
If his Attacking mode was active at the beginning of the attack, this attack cannot miss, and is unblockable
Inflicts bleed, dealing (100)% of attack (including extra attack bonuses) as direct damage over 5 seconds
Special 2- Stick in the Mud
Kaazar flings dirt onto the opponent, then uses his spear to vault towards the opponent, ending with a hard downward swing of the weapon.
Activates Trapping mode as soon as the attack is finished.
If Tracking mode was active at the beginning of the attack, double the duration of the taunt gained by entering Trapping mode.
Inflicts Falter on the opponent for (3) seconds, causing all attacks to miss.
Special 3
Kaazar blocks attacks by the opponent as he calls Zabu, who pounces on the opponent and drags them off camera as Kaazar watches.
Activates Attacking mode at the end of the attack.
If Trapping mode was active at the time of activation, deal (5)% of the opponents health as direct damage, cannot exceed 10,000 damage.
Inflicts 3 Bleed debuffs, each dealing (500) damage for each critical hit scored by during trapping mode.
SPOILERS!!!
Captain America (Endgame)
Awakened ability: Worthiness
He's got really powerful armor break, shock, and block proficiency. A cross between Beardo and Cull.
Guardian (Tech)
Vindicator (Tech)
Shaman (Mystic)
Snowbird (Mystic)
Puck (Skill)
Sasquatch (Science - since we thought he was science at first)
Aurora (Mutant)
Northstar (Mutant)
Marrina (Cosmic)
Nigel Higgins = Outlaw - the British Punisher!
Which ALSO got me thinking about the international characters created for/used in the ORIGINAL 1982 mini-series that inspired this all...Marvel Super Hero Contest of Champions:
Blitzkrieg (Germany); Collective Man (China); Defensor (Argentina); Peregrine (France); Shamrock (Ireland); Talisman (Australia); Vanguard (USSR); Darkstar (USSR); Captain Britain (England); Arabian Knight (Saudi Arabia); Sabra (Israel); and Sunfire (Japan)