**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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So you know where I'm coming from, I'm about at the level where I can clear monthly quests on Master and about half of Epic without using any items and not much difficulty. Purely FTP.
The Master labs this month were just way too hard for someone on my level. So if the devs intend for Master monthly quest difficulty to be consistent with Master labs difficulty, they really should tone down some of those numbers and limit the buff pool a bit more. It's quite disappointing for me because I was looking forward to the somewhat lackluster rewards of the Master lab.
But instead I'm relegated to the Hard difficulty which is supremely easy for me to complete with hardly desirable awards for my player level.
In the future, it would be great of you guys to address this difficulty gap so that players at my skill level can make some tangible progress in content representative of our degree of effort.
@DNA3000 I personally think this matchups is worse due to there only being 1 counter in the game a max sig namor
I’m not sure if quake could outdamage the starburst or void
And blade would get wrecked by clapback
Gulk can take a decent chunk of his health at 5:65 but I didn’t manage to get a one shot (30% health left)
I played for an hour this morning and already have 20 of them expiring in overflow
I really don't understand the people who say they need the rewards in the content in order to beat the content, when everyone currently capable of beating the content had less resources available to them than the players leveling up now. It is not like there was a golden age of T2A falling from the sky in the past that newer players missed out on. Every single thing that's hard for them was harder for players in the past to accomplish.