**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I also like the weekly test quests which is helping me increase my champion roster.
In my opinion though, the black market ISO should be weekly too rather than bi-weekly reset. so maybe its something i will consider after the 1 month
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I saw a lot of people talking one way or another and was curious the rough numbers so I'm glad you do this.
I opted not to do it since I've decided to do the $5 a month unit offer and didn't want to do $15 a month with the sigil. Some decent worth to it, but I don't think it's going to alter my advancement enough to spend it. I debated it though
But if you want braincell money, sure, not like I need em anywhey
And you don't just get complaints if the price goes up. You also get complaints if the price goes down, because then people will say if they knew the price was going to drop they would have waited for the cheaper version.
I wouldn't have said "introductory price" though. I would have simply stated "prices subject to change in the future."
But it doesn't make sense from a month to month basis, because if you don't like the new price you're not forced to get it again.
Because if that was the case, then anything that's for sale (i.e., cavalier crystals), or ANYTHING for sale in the shops down the road would have to have an asterisk next to them saying 'Prices are subjected to change in the future'.
Where have they said that? Link?
Also, and I'm speculating here based on what I know of how these kinds of monetization systems work, while Kabam's official position is they have no intent to change prices in the future at the moment, there was almost certainly a plan to do so under certain conditions. In particular, I think if very few players bought it, they would have almost certainly lowered prices. That's why I keep saying the disclaimer is just as likely to reflect lowering prices as it is rising prices. If the intent of the package is what I believe it is, there's no situation under which they would raise prices. But low conversion rates would be a reason to lower them. Had they lowered the price soon after introduction, many players could claim they got cheated by being charged more than the eventual price.
The point of the package, if my read is correct, is not to make as much money as possible, it is to convert as many free to play or infrequent spenders into regular spenders as possible. If a lot of people buy it, that suggests the price is correct because the package is succeeding at its goal. You don't just raise the price of the package just to squeeze a few more dollars out of the players in that situation, because that could hurt your conversion rates. But if few players bought it, its reason to exist isn't being satisfied and the logical thing to do would be to lower prices until enough players did buy it.