**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
General Fight Mechanics
_Barabbas_
Posts: 132 ★
So, I have been noticing wierd fight mechanics since last update. Some of these include:
More difficult to Parry.
AI timing quicker.
AI punching quicker than Parry.
Player Hits (ghost) missing AI at random moments (not including Evade) and in the middle of combos (especially vs Sentinel).
Stuns breaking/ending a lot faster than ever before.
AI being able to strike you or launch a Special Attack right in the middle of your combo (not including while Unstoppable etc.)
I thought it was just me, but several Alliance members are echoing the same issues to me.
More difficult to Parry.
AI timing quicker.
AI punching quicker than Parry.
Player Hits (ghost) missing AI at random moments (not including Evade) and in the middle of combos (especially vs Sentinel).
Stuns breaking/ending a lot faster than ever before.
AI being able to strike you or launch a Special Attack right in the middle of your combo (not including while Unstoppable etc.)
I thought it was just me, but several Alliance members are echoing the same issues to me.
6
Comments
They are making it harder
(it's not consistent, however, so trying to nail down a concrete example is tough)
I believe they try to speed up the AI more and more which changes the interface. Biggest reason I think this is the specials while blocking issue.
I think we are referring to the same thing - that was "corrected" with X-23 and Loki. Basically, if you counter too quickly, especially after specials and with flyers/jumpers, you miss completely. It is not an evade, block, or game mechanic miss. Just nothing, no message and then the AI hit recovers and lights you up.
Recently the AI seems to recover quicker than I can get a special attack off. The inconsistencies are getting too much too often. Glad to know I'm not the only one noticing it.