**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Hitting into block being countered by specials. [Merged Threads]
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4 years and your randomly going to change everything? Did u just speed up the a.i. to a point till their recovery times are beyond everyone else and then say "oh we fixed it"?
What are the rules anymore after 4 years of knowing something as "fact"? Sentinel, Massacre, Omega, Corvus, even your beloved Cyclops and Emma benefit from attacking into blocks. Secretly nerfing every champion in game (pushing a.i. back to not get cornered against a wall) as well as the major ones who use to really benefit from hitting into blocks. Below a bar of power I see the a.i. move out of the way without even dexing while attacking into their block.
All champs. All content. Never has happened before. Why now? Why was is not a "Known Issue" for 4 YEARS if it was always "intended"?
It's all around shady and a $ grab. From new players and old ones who know what the game "rules" use to be.
Unless the integrity of combos has somehow been degraded, there’s absolutely no reason a combo should be interrupted by a special unless the player stops hitting, connects 5 times or hits fewer than 5 times.
Dr. Zola
Sorry for bothering you, but I’m @ing you because Kabam Miike rarely responds to me. I’ve found it happening quite frequently that an opponent will launch a special while I’m striking into their block. It has been preventing me from completing variant 3 and should be fixed ASAP. This has happened to me 8 times in the last 3 fights. I am unable to attach video to this message as far as I can tell, I will attempt to figure out how to do so. If I am able to figure it out, I will attach video proof.
Bossdog
Basically, for almost 5 years of playing this game I’ve always enjoyed (as part of my strategy) to hit into opponent’s block (MLLL) to:
1) try and slowly get their power up
2) back them up to give me space
However since the last update, BEFORE I can even get to my 3rd Light attack, the opponent either just dashes back OR just throws a special while i’m “mid-combo” into their block.
Not sure if that makes sense... but it’s pissing me off tremendously because it’s costing me (and many in my alliance) runs in V3 especially!
FIX IT.
We are still continuing to look at situations where this happens more often and appreciate those who have provided specific details as those are helpful when investigating. There isn't any new information to share at this time about the issue.
If you've already shared details, there's no need to do so again. As a reminder, non-constructive posts that do not include any substantive information about the issue or are off topic will be removed according to the forum rules.
Thanks for your understanding.
Because it didn’t take long to fix She-Hulk
You should remove limber from mastery since all ai have it at 5/5 AQ , Quest.
I've mostly been struggling with this issue since the update before last—the update which introduced the Sinister Labs. It sounds like some of you guys only seem to experiencing it there; I don't think I've encountered it there. My frustrations stem from encountering this behavior in Alliance Wars and in the Variant 3 chapters; where item use is high and expensive—surprise, surprise.
As for examples:
T5 Alliance War: Namor defender, node 42 — My play was R5 Iceman, with a healthy 80-90% HP, Ice Armor up, and I had Namor dead to rights, backed into the corner, with 2% life on his bar, and several stacks of frost bite quickly closing in on his fate. To prevent any last ditch shenanigans he could muster up, I started to wail on his block with a combo, which would buy me enough time on the frost bite expiration. Between my 2nd and 3rd light attack into his combo, he fired off his SP2, and dead.
Next Example, exact same war, just a node over (46) — I used my R5 Corvus against an awfully squirrelly Killmonger this match. He's slivers away from his SP2; and my last match with Namor was a few hours ago now—so, outta sight, outta mind. I jam in on his block, and start to feed him bits of energy at a time by slashing away on his forearms. Again, 2-3 light attacks into his block, he throws a SP1 square into my face.
Albeit, this one is a little bit different, but I feel the behavior still matches the concerns of this thread. Variant 3, very first quest, Magneto boss with the crazy 20-hit protection. My weapon of choice was Iceman, despite his loss against Namor earlier. I prefer Magneto's SP2 when I can stay close enough to him, so using the same feed-energy methods I was using on KM, to push him to SP2, I'm force feeding my attacks into his block. If I had to bet on this one, it was again, between the 2nd to 3rd light attacks that Magneto slips away, in an evade style dodge. Does NOT throw a special. No "evade" label is displayed, he had not executed this maneuver in earlier matches.