**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Act 6 Chapter 2 The Champion Boss battle - The most Unfair and Disgusting battle of the game
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I have Sym Supreme so getting him down to the last 10% was really easy for me but I understand that I have the best Mystic champ in game at r5 5 star.
Here's a hint, it won't go well.
I used a mixture of R1 6* cap, R2 6* sym, R4 5* MS, and R5 5* thing for exploration. Cap is definitely one of the better options but if you think that you don't have to actually learn the fight with him you're highly mistaken.
Yet again, not saying that cap isn't a great option for the fight. But as someone who used multiple champs through multiple runs of this fight I'm just saying his opinion is far from invalid just bc he used cap.
No one is saying the block prof doesnt make a large difference, but you're acting as though the fight is easy with cap. It isn't. If it was, Seatin would have fully explored 6.2 by now. He hasn't.
Quite frankly man I agree with you. That fight sucks, and different parts are going to be harder for different people and rosters. I’d just rather see them release more counters instead of nerfing the fight altogether
I tried the fight with multiple champs as well and I'm speaking from experience. Seatin can fully explore any day but the content is so poorly designed he is choosing not to, just like myself. The no retreat path would be my only hindrance since the Shehulk nerf but I have Thing and Morningstar amongst other champs.
You're the only one arguing here man. No one is saying it's an easy fight at all. I hated every single pass. Some people are just saying it's more manageable than a lot of you are making it out to be.
CapIW is an amazing champ, but even with him blocking isn't a viable strategy. That is one fight I don't want to do again in a hurry.
We can agree to disagree you can have the last words.
Just saw someone post this which was impressive. Having those frequent specials helped a whole lot but this is a pretty great example that if you practice your spacing and timing enough you can even take the end of this fight without shutting the unstoppable down
On one hand, it's total **** that you need one of thee champs at high rank, along with some good luck to even have a chance. That's just terrible game design. All of Act 6.2 is terrible game design, which is why I was able to get a Legends run for it in 9 days and 23 hours.
On the other hand, if you do have those champs the fight can be a pretty fun challenge. I happen to have a r5 SS and Beardo as well as a 6* Beardo so i was able to actually do the fight. Ended up with one solo with SS out of my 5 paths, which felt pretty great.