Create your own node

Be sure to o include the node title, node description and any other info like who would be annoying to fight on your node.
My nodes:
Stay Put:
The attacker's block proficiency is increased by 50%, but the dexterity mastery has a 95% chance to fail. Annoying people on this node: Anyone with unlockable specials, Bw and domino.

Trap:
When the attacker doesn't land a hit in 5 seconds, they gain a trap charge. For every trap charge, the defender starts playing more and more defensively. At 5 trap charges, the attacker starts to degenerate 100% health over 4 seconds. A heavy attack stops the degeneration and gets rid of all trap charges. Annoying people on this node: Mordo and Hyperion.

Comments

  • JohnLocke117JohnLocke117 Posts: 198 ★★
    Oh God please nooooooooooo
  • ArylAryl Posts: 852 ★★★
    Remote Control:

    If the attacker is not hit by the defender within 15 seconds, the AI takes over for 7 seconds. The timer is restarted once the attacker regains control. If the attacker is hit before the AI takes over, the 15 second timer is refreshed.
    Annoying champs on this node: anyone
  • TRONG94TRONG94 Posts: 326 ★★
    Name: I know what you did last summer

    Description: For every 1% of maximum health that is removed on the defenders, the attackers gain 1 punishment charge.
    After 1 charge, they die no matter what.
  • Bear3Bear3 Posts: 996 ★★★
    GET OVER HERE!! (Scorpion fans 😉)

    Attacker dashing back grants the defender 30% of a bar of power.

    🐻
  • WaynedavyWaynedavy Posts: 122
    Using medium attacks cause shock and using heavy causes bleed. If the enemy dashed at you and you dash back at same time all buffs are removed from attacker. Name of node idk but would make korg usable in attack
  • Bear3Bear3 Posts: 996 ★★★
    Well call this one ☝🏼 “cluster ****”

    🐻
  • MikeHockMikeHock Posts: 1,432 ★★★★
    edited September 9
    Lag Spike:

    Every 10 seconds, a wave of chaotic energy hits. When Lag Spike triggers, your hero will freeze in place for 3 seconds and be exposed to enemy attacks. Can not be reduced by AAR and works vs stun immune heroes.
  • Webby72Webby72 Posts: 165 ★★
    Teamwork

    Ability Accuracy of attacking champion is increased by X% for every champion with a tag in common on their team

    This works in a similar way to colossus’ armour up for every #X-men champion on the team, and helps the attacker, similar to the global nodes in variant 3.
  • WardenZeroWardenZero Posts: 693 ★★★
    Webby72 said:

    Teamwork

    Ability Accuracy of attacking champion is increased by X% for every champion with a tag in common on their team

    This works in a similar way to colossus’ armour up for every #X-men champion on the team, and helps the attacker, similar to the global nodes in variant 3.

    Ahh my mercenary team would wreck this node.
  • Bear3Bear3 Posts: 996 ★★★
    MikeHock said:

    Lag Spike:

    Every 10 seconds, a wave of chaotic energy hits. When Lag Spike triggers, your hero will freeze in place for 3 seconds and be exposed to enemy attacks. Can not be reduced by AAR and works vs stun immune heroes.


    ☝🏼 This node exists already, we call it the
    “first few days of newest update” node.

    🐻
  • dot_dittodot_ditto Posts: 644 ★★★
    Let's try that again

    After any special 3 is used, both champions lose all power and their life totals are restored to 100%.

    *Note, because it triggers AFTER a special 3, the health restoration only applies if both champions are still alive.
  • Ya_Boi_28Ya_Boi_28 Posts: 294
    I came up with more
    Triple Immunity:
    All bleed poison and incinerate effects placed on the defender are reflected back onto the attacker.

    Lockdown:
    Every 10 seconds, the defender throws the special attack they have. If AAR prevents this, or the attacker is throwing a special, or they don't have enough power, then the defender instead regenerates 15% health.
  • Ya_Boi_28Ya_Boi_28 Posts: 294
    Note to kabam: please don't use these nodes
  • Ya_Boi_28Ya_Boi_28 Posts: 294

    RDT:
    For every god teir champ you have in your team, you gain 1 charge of RDT. This charge nerfs the champion and forces you to use a Rank Down Ticket on it.

    Lol
  • Lvernon15Lvernon15 Posts: 3,675 ★★★★★
    Jailed

    Whenever you deal 1% damage to the defender kabam Miike appears in a cyclops suit on your screen and put you into forum jail for a week, for every 10% health the defender loses a bug with the name ‘fix’ hits your game causing each attack you land a 10% chance to miss for no good reason, when you have 3 bug charges you die and kabam Miike in his cyclops suit comes back and says ‘get **** noob’ and vans you fit a week in game, it costs £2990 to remove the ban
  • DęłtåDęłtå Posts: 178
    What about god touch node for attackers only defenders have 0% of getting it
  • ArylAryl Posts: 852 ★★★
    edited September 10
    Effective

    If the defender is Cyclops (New Xavier School), the defender is promoted to Superior Class, cannot be affected by ability accuracy reduction, is debuff immune, 75% lifesteal and has 200% power gain. In addition, all special attacks are unblockable and do 100% more damage and grant unstoppable for 15 seconds after activation.
  • EdeuinkEdeuink Posts: 51
    Stay hidden
    The attacker is invisible for the entire fight, and they gain +100% attack. However, if an attack misses, they instantly lose 1 bar of power and 5% of their health
  • Thi101Thi101 Posts: 426 ★★
    Mirror Match:
    Every 7 seconds, the attacker exchanges his buffs and debuffs with the defender.

    Annoying node combos:
    Masochism, Buffet and Spite

    Adaptive:
    Every 10 seconds, when the defender is inflicted with a Damage-Over-Time debuff, Armor Break or Stun, the debuff is immediately purified and the defender becomes immune to it for 5 seconds.
  • Ya_Boi_28Ya_Boi_28 Posts: 294
    Thi101 said:

    Mirror Match:
    Every 7 seconds, the attacker exchanges his buffs and debuffs with the defender.

    Annoying node combos:
    Masochism, Buffet and Spite

    Adaptive:
    Every 10 seconds, when the defender is inflicted with a Damage-Over-Time debuff, Armor Break or Stun, the debuff is immediately purified and the defender becomes immune to it for 5 seconds.

    Wow
  • ThatGuyYouSaw235ThatGuyYouSaw235 Posts: 348 ★★★
    The Strictly Stubborn Chimichanga

    Instantly kills the opponent if they are not #1000% Awesome

    If the opponent is #1000% Awesome, the game will ask for your credit card details if credit card details are false or you fail to provide them. The game will kill your champion and inject you with an electricity based neurotoxin forged from the power in your phone, said neurotoxin has the power of a Corvus Glaive at 420 persistent charges.
  • CaptainPollCaptainPoll Posts: 206
    SUCK IT:
    Cant be killed
  • ArylAryl Posts: 852 ★★★
    Guardian Devil

    All the defender's attacks become projectiles.
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