**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Should I take Namor to rank 5 considering he is next on the chopping board or wait ?
Whatsthedillyo
Posts: 19 ★
Comments
Get better at using the R4, they can't take your skill away from you.
What would be a responsible step here is a “hands off” date on these champs—some kind of statute of limitations that says when the team is done with the initial “adjustment” so players can make a meaningful determination about whether the champ is one they want to invest in.
Dr. Zola
No, provide a list re: these “adjustments”—who’s safe for now, who’s on the table, which older champs are getting a review.
I’m not talking about meta-shifting, 12.0 level changes here—those are their own entity and should be dealt with separately. I’m talking about the “adjustment” program.
If the team needs the community to test the most basic attributes of its products (and according to Miike below, it does), then just announcing an “adjustment” program exists and that some champs might get changed isn’t enough.
Dr. Zola
Even still what you say you want them to do is what they have already stated they are doing. It does not mean other nerfs, such as cull, so I am not sure what you are asking for in addition to what they are already providing, if you think it is ok to still nerf for balance after that period.
🐻
But I’d still hold on Namor.
Dr. Zola
So who is next? Who looks like a probable “adjustment” candidate and why? Ronin wasn’t—what makes him special?
Is it literally a month-by-month analysis by new release champ schedule only, or could it include others? If damage is a concern, are older big-damage dealers up for a re-evaluation or not? Why draw the line at new vs. old?
I don’t have any issue with champs having “trade-offs”—that seems like an important principle of any game design. Sometimes, those trade-offs may need adjustment because of things that have changed in-game.
What concerns me most is what appears to be a brief cycle of champ hype/promo-to- champ adjustment that lacks any real protection for the consumer or oversight of the game team.
The simplest and fairest fix would be to just stop selling featured crystals entirely. That way, the only way to acquire a new champ would be arena, and the impact of an OP champ would be very limited. Once the champ entered the basic, the team would have had months of data to evaluate and every chance to adjust.
Of course, that’s not realistic at all—champ sales are surely a massive money maker. And that’s at the core of this whole issue.
But if the team needs the community to test new champs, there has to be a fairer way than what they are doing.
Dr. Zola
The problem in this game is the payment model, people pay for those champions, so they feel entitled to the champion broken or not, they generally do not care about the balance of the game. This is an issue in the other MMOs, but ones where you pay a subscription the company generally have an easier way out.
I don’t expect every product to be 100% error-free for eternity. Anyone who does is crazy—they can’t be.
But...when products get sold with their core, advertised attributes wrong, that suggests to me a deeper problem. This is a model that wouldn’t fly in any other industry I can think of.
Dr. Zola
What I would like to see if ideas on how to make it fair for those who paid. What my thought would be is something along the lines of what we know they can do now thanks to the double master rewards. After a rework like this give the players who got the crystals an option. That option is you can either get rank down tickets or they pull back all the rewards for all the crystal openings and give you those units back. this allows people to decide
Put aside the financial impact for now—I’m going to assume it’s financially doable.
The rate of new champ acquisition would slow down. Maybe the rate of new champ introduction would decrease as well, hopefully with a focus on getting it right as opposed to getting it out. CCP players would have one less thing to focus on.
Arena scores—maybe they go up, or maybe they go down. If you know the champ you get is immediately on the table, perhaps you don’t grind so hard. Or maybe you do, since you know you will be one of only a few who get an OP champ for 3 months.
There’s less need to buff the snot out of new EQ bosses in an effort to make them look awesome and goose sales.
So what takes the featured’s place? I’m not sure—maybe a 300 unit crystal that offers a subset of champs at a lesser drop rate. Or nothing at all.
Again...crazy thought experiment.
Dr. Zola
ps no SA rewards , please tweak or fix
By setting this precedent, why should we believe anything they say anymore?