Serious Feedback and Discussion about Reverse Controls
I would like to have a serious discussion from both ends of the spectrum. I would like to hear from people who find reverse controls to be fun to get a counter point. But I'd also like to hear from others along the range of the spectrum. Do you sometimes find it fun and other times not? With the introduction of nodes as a permanent feature of wars it's becoming more and more common place.
My opinion:
I really dislike reverse controls in every encounter and champion it's been introduced on. Not just because it's hard, but because it's not fun. Sure the MCOC developers have made some "not so fun" decisions in the past, but this is a normal balancing act, but I find reverse controls to be particularly damaging to my fondness of the game. I will admit, occasionally, I get it right and do well, but more often then not I find myself confused and disoriented even with some meditation. There is no way to "prep" for the fight in game to get my actions down in the reverse. I find Emma Frost to be the least offensive implementation. All I gotta do is learn to dodge her ability in reverse. The Thanos encounter and now War node are much much worse.
An outline of my argument and why I find it particularly not fun in order of least offensive to most offensive:
1. Reverse controls gives new mechanic for players to practice against and improve.
2. Reverse controls takes advantage of a difficulty to provide a harder challenge, especially for veteran players.
3. Reverse controls is predatory because of how the human mind and usability work. If you don't believe me, look it up. Imagine a reverse control bike where every 30 seconds you change how the bike responds on a timer. I've been referenced a study where someone rode a reverse controls bike and it took him 6 months to learn it and 6 months to unlearn it. This is PREDATORY on the majority of minds, very few of the elasticity to handle this sort of thing well.
4. It's becoming clear that less skilled developers on your team are responsible for increasing the prevalence of reverse controls because the "harder" difficulty of reverse controls lasts permanently. On the contrary, swapping controls mid fight on a timer is often much worse! Mid combo I gotta be ready on occasion. A harder version should swap more often or even at random intervals not last permanently.
5. It can't be easily practiced in the majority of the content.
6. With particular skill based opponents, like Havok or Korg or Thing, players will have a hard time doing anything at the level they need to.
I may want to delve more deeply on this outline and perhaps find some references but I just want to test the waters here for now. Am I off base? Do others feel the same? Do others actually find it fun?