- iron man prime - spider man 2099 - iron spider (comic version) - mr. Fantastic - bullseye - lizard - sandman - jessica jones/jewel - super skrull - scorpion - a-bomb - professor hulk - odin (we already have champions like hela or dormammu so wouldn't be a problem to add him) - shadowland dd - red she hulk - superior spider man
- iron man prime - spider man 2099 - iron spider (comic version) - mr. Fantastic - bullseye - lizard - sandman - jessica jones/jewel - super skrull - scorpion - a-bomb - professor hulk - odin (we already have champions like hela or dormammu so wouldn't be a problem to add him) - shadowland dd - red she hulk - superior spider man
Sounds cool. There are fan-made character designs for a few of these guys on this thread, if you want to check them out. My Scorpion concept is on page 94 or 95.
How about cyborg spiderman? "After defeating sinister 6 Peter Parker got seriously wounded....It's never easy to be a hero as villains won't let u rest, same happened in spidey's case..Thanx to shield tech now Peter can contribute fighting evil and serve justice while he heals"
How about Gwenom?? "Gwen Stacey a long time gf of Peter Parker got bitten by radioactive spider and rec ieved spiderman's powers... However twist and turns brought by fate didn't end up there.. She stumbled across venom symbiote and bonded with it... Enter Gwenom!!!
How about Mary Jane (spider Island) "During the events of spider Island.... Jackal spread the spider virus in the whole NYC... Giving spiderman powers to everyone.."
How about spider carnage ? "Ben reilly that filled in as more than a clone of spiderman had his unlucky time when he got bonded with carnage symbiote"Does anyone remember the 90s spiderman the animated series?? He was also featured!!
I’ve seen some really good concepts for Dr. Doom on here, but it seems like people disagree on what class he should be (between Tech, Mystic, Science, and Cosmic), and arguments for each one have their merits - so how about a Pre-Fight Ability that lets Summoners choose Dr. Doom’s Class from fight to fight with a few different abilities based on what class is chosen Also Doom should always have the Advantage
Tags: #Male #Size: M #Villain #Dimensional #Ctrl: Denial
Stats based on a 5/65, Signature Level 200 champion
Prestige: 10375
Health: 30021
Attack: 2670
Crit Rate: 500
Crit Damage: 700
Armour: 260
Block Proficiency: 3550
Passive:
Forming a shield made out of mystic energies, Kaecilius can block Unblockable Special Attacks.
Every time Kaecilius gains a buff, he shrugs off a debuff
Basic Attacks:
Critical Hits deal energy damage instead of physical and have a 40% chance to Degenerate the opponent dealing 764 damage over 3 seconds
If Kaecilius is linked to Dormammu, Critical hits drain 15% of a bar of power on the opponent and add 10% of the drained power to his own power bar
Link To Dormammu Passive
If Kaecilius is not linked to Dormammu he begins to make one for 20 seconds
When connected Kaecilius gains:
+100% Degeneration Potency
70% chance to Auto Block Unblockable Attacks
Non-Damaging Debuffs on Kaecilius have their duration reduced by 50%
Nullify, Fate Seal and Hex immunity
Generates 60% less power in opponents
If Kaecilius is struck by a Heavy Attack or a Special Attack, his link is broken
Power of the Dark Dimension:
If Kaecilius is linked he gains a Power of the Dark Dimension buff every 9 seconds up to 10
Power of the Dark Dimension buffs give Kaecilius +267 Attack, +5% Power Rate and a 1% chance to Life Steal 90% of the damage dealt on the opponent per buff
Kaecilius loses all Power of the Dark Dimension buffs if his link to Dormammu is broken
Special 1: Astral Assualt Visuals: Kaecilius goes in for a three hit combo before forcing his opponent's astral form out of their body before roundhouse kicking them
This Fate Seals the opponent for 15 seconds, nullifying all buffs on the opponent and preventing any new buffs from activating
Special 2: Forces From The Void Kaecilius goes for a kick to the head before calling on Dormammu to send vessels of dark energy towards the opponent, all in the form of spikes
Degenerates the opponent dealing 2670 damage over 12 seconds
Special 3: Enter Dormammu Kaecilius bends the structures around him to hold his opponent in place before calling upon Dormammu to take the opponent into the dark dimension, leaping out of the ground through a portal to grab the opponent and send them to the dark dimension
This attack gains +40% Prowess for every Power of the Dark Dimension buff active
Signature Ability: Grips on the Dark Dimension
Kaecilius gains 1 Persistent Charge when he begins a quest
PRE-FIGHT ABILITY: Eternal Energies
If Kaecilius has a Persistent Charge, he can spend one to activate this ability
When activated, Kaecilius starts the fight linked to Dormammu
Kaecilius gains Power of the Dark Dimension buffs equal to the number of buffs he ended the last fight with
After activating a Special 3, Kaecilius has a 15% chance to gain a Persistent Charge if he doesn't have one
Signature Ability: Fanning the Flames Increase max charges to 30 charges Gain +1% ability accuracy per hellfire charge Critical hits ignite the opponent with 10% chance, consuming 1 hellfire charge and inflicting an incinerate debuff on the opponent, dealing 400 direct damage over 3 seconds
Passive: Hellstorm is immune to all known poisons of the battlerealm When Hellstorm would be inflicted with an incinerate debuff, he purifies it and gains 1 hellfire charge
Hellfire Charge: Max: 25 Charges +1.5% Critical Rating +0.20 seconds duration for buffs on Hellstorm and debuffs on the opponent +1% power gain rate
Blocking and when struck: Gain a hellfire charge at 45% chance. +10% when fighting cosmic champions and -10% when fighting science champions.
Well-timed blocks: 70% chance to consume 1 hellfire charge and inflict an incinerate debuff on the opponent, dealing 750 direct damage over 3 seconds
Critical Hits: 50% chance to refresh all debuffs on the opponent
Sp1: The Heat is On Hellstorm deals several quick strikes with his trident Consume all hellfire charges to place a fury buff on himself, increasing attack by 200 for 7 seconds. Increase potency by 10% for every hellfire charge spent.
Sp2: Blaze of Glory Hellstorm throws his trident at the opponent and then rushes up to throw a quick series of punches and kicks Consume all hellfire charges to place a regeneration buff on himself, gaining 500 health over 2 seconds. Increase the duration of the buff by 20% for every hellfire charge spent.
Sp3: Ring of Fire Hellstorm summons the power of his father Satan to deal a massive blow to the opponent Consume all hellfire charges to inflict an incinerate debuff, dealing 750 direct damage over 7 seconds. This attack has +10% attack rating for every hellfire charge spent.
Synergies: Devil from Hell Daredevils: +15% attack at the start of the fight. Hellstorm: +0.50% chance to evade an attack per hellfire charge. Consume 1 hellfire charge.
Hellfire Club Storm, Magneto: +10% increased debuff ability accuracy and +15% increased debuff duration for each bar of power on the opponent and self. Phoenix: +50% increased potency of fury buffs and incinerate debuffs. Hellstorm: After using a special attack, 50% chance to retain each hellfire charge.
Midnight Sons Doctor Strange: Counterspell works to remove debuffs on self Ghost Rider: When intercepting an opponent’s dash attack: Judgment of Fury: 75% Chance. Secondary: Inflicts incinerate, dealing 750 Direct Damage over 3 seconds Hellstorm: Start the fight with 10 hellfire charges
Hot Blooded Mephisto: Aura of incineration deals +20% more damage to the opponent Hellstorm: Blocking an attack has a +15% chance to gain a hellfire charge. Well-timed blocks do not consume a hellfire charge
Victory Animation: Hercules showing off by flexing his muscles.
Tags: #Male #Size: L #Hero #Avengers #Gods of War #Secret Avengers #God Squad
Stats based on a 4/50, Signature Level 99 champion
Prestige: 14,300
Hero Rating: 4,013
Health: 16,786
Attack: 1,350
Crit Rate: 530
Crit Damage: 880
Armour: 230
Block Proficiency: 3,780
Bio: Herakles also better known as Hercules, was the son of Zeus, king of the Olympus and Alcmena, a mortal woman. He was born a illegitimate demigod child and breastfed by his stepmother, Hera who later grew hatred for him. After been breastfed by Hera when he was an infant, Hercules' already demigod abilities increased to the levels that surpass most Olympian gods. He possesses godlike strength, inexhaustible stamina, invulnerability, superhuman speed, etc. Hercules completed his twelve labors and joined with the Olympus group to become a full god. Recently, he left the Mount of Olympus and became a member of the Avengers to fight against the invasion on Earth.
Summary: Hercules is a brawl demigod warrior with an immunity to bleed, who has physical and energy resistance. He can inflict bleed while using his modern bladed mace or sword to attack the opponents. He has unstoppable buff that only activates when the opponent struck him. As the god of strength, his signature ability to build up Fury triggers each heavy hit he does to the opponents, increasing his attacks during the fight. He also stun his opponents when using the special attack 2 and 3.
Basic Abilities: Physical Resistance Energy Resistance Bleed Stun Precision
Passive: Immune to Bleed effect Resist to Nullify effect by 50%
When Attacked: 50% chance to gain 1,500% Physical and Energy Resistance for 3 seconds.
When Blocking: Increase Physical and Energy Resist by 1,830-1,985 while blocking.
When Attacking: Critical Hits: Critical Hits lacerate opponents with a 45% chance, inflicting bleed damage for 60% when Hercules attacking the opponents over 6 seconds.
Special Attacks
Special 1: The Gift of Battle Hercules uses his strong fist attacks on the opponents, pummeling them down by Hercules repeatable attacks. 60% chance to boost Critical Hit Rate by 13% for 3 seconds. Critical Hits have a 60% chance to Stun opponents for 2 seconds.
Special 2: Slash of Mace Sword Hercules quickly draws out his sword and his bladed mace to attack the opponents with it. 60% chance to boost Critical Hit Rate by 13% for 3 seconds. 45% chance to inflict Bleed, dealing 50% of Hercules' attack as direct damage over 4 seconds.
Special 3: God of Strength Hercules attack the opponents several times, then quickly run to a 350 ft statue. While looking up at the massive statue, Hercules lifts the statue over his head and turns around at the opponents. The opponents are trying to run away from Hercules who is holding the massive statue over his head, but Hercules immediately smash the statue down on the opponents. After Hercules smashed the massive statue down on the opponents, he wipes his hands together as he clean his hands by brushing the dirt off his hands. 100% chance to Stun the opponent for 3.5 seconds. 65% chance to boost Critical Hit Rate by 14% for 4.5 seconds.
Victory Animation: Hercules showing off by flexing his muscles.
Tags: #Male #Size: L #Hero #Avengers #Gods of War #Secret Avengers #God Squad
Stats based on a 4/50, Signature Level 99 champion
Prestige: 14,300
Hero Rating: 4,013
Health: 16,786
Attack: 1,350
Crit Rate: 530
Crit Damage: 880
Armour: 230
Block Proficiency: 3,780
Bio: Herakles also better known as Hercules, was the son of Zeus, king of the Olympus and Alcmena, a mortal woman. He was born a illegitimate demigod child and breastfed by his stepmother, Hera who later grew hatred for him. After been breastfed by Hera when he was an infant, Hercules' already demigod abilities increased to the levels that surpass most Olympian gods. He possesses godlike strength, inexhaustible stamina, invulnerability, superhuman speed, etc. Hercules completed his twelve labors and joined with the Olympus group to become a full god. Recently, he left the Mount of Olympus and became a member of the Avengers to fight against the invasion on Earth.
Summary: Hercules is a brawl demigod warrior with an immunity to bleed, who has physical and energy resistance. He can inflict bleed while using his modern bladed mace or sword to attack the opponents. He has unstoppable buff that only activates when the opponent struck him. As the god of strength, his signature ability to build up Fury triggers each heavy hit he does to the opponents, increasing his attacks during the fight. He also stun his opponents when using the special attack 2 and 3.
Basic Abilities: Physical Resistance Energy Resistance Bleed Stun Precision
Passive: Immune to Bleed effect Resist to Nullify effect by 50%
When Attacked: 50% chance to gain 1,500% Physical and Energy Resistance for 3 seconds.
When Blocking: Increase Physical and Energy Resist by 1,830-1,985 while blocking.
When Attacking: Critical Hits: Critical Hits lacerate opponents with a 45% chance, inflicting bleed damage for 60% when Hercules attacking the opponents over 6 seconds.
Special Attacks
Special 1: The Gift of Battle Hercules uses his strong fist attacks on the opponents, pummeling them down by Hercules repeatable attacks. 60% chance to boost Critical Hit Rate by 13% for 3 seconds. Critical Hits have a 60% chance to Stun opponents for 2 seconds.
Special 2: Slash of Mace Sword Hercules quickly draws out his sword and his bladed mace to attack the opponents with it. 60% chance to boost Critical Hit Rate by 13% for 3 seconds. 45% chance to inflict Bleed, dealing 50% of Hercules' attack as direct damage over 4 seconds.
Special 3: God of Strength Hercules attack the opponents several times, then quickly run to a 350 ft statue. While looking up at the massive statue, Hercules lifts the statue over his head and turns around at the opponents. The opponents are trying to run away from Hercules who is holding the massive statue over his head, but Hercules immediately smash the statue down on the opponents. After Hercules smashed the massive statue down on the opponents, he wipes his hands together as he clean his hands by brushing the dirt off his hands. 100% chance to Stun the opponent for 3.5 seconds. 65% chance to boost Critical Hit Rate by 14% for 4.5 seconds.
I like this but I'd recommend either focusing on offensive and defensive damage output with unblockable hits from his axe and additional bleed damage from his sword
You absolutely right, PoorlyMade. Here is my updated strategy information for Hercules in Marvel Contest of Champions:
Name: Hercules Class: Cosmic
Origin Universe: Earth-616
Victory Animation: Hercules showing off by flexing his muscles.
Tags: #Male #Size: L #Hero #Avengers #Gods of War #Secret Avengers #God Squad
Stats based on a 4/50, Signature Level 99 champion
Prestige: 14,300
Hero Rating: 4,013
Health: 16,786
Attack: 1,350
Crit Rate: 530
Crit Damage: 880
Armour: 230
Block Proficiency: 3,780
Bio: Herakles also better known as Hercules, was the son of Zeus, king of the Olympus and Alcmena, a mortal woman. He was born an illegitimate demigod child and breastfed by his stepmother, Hera who later grew hatred for him. After Hercules been breastfed by Hera when he was an infant, his already demigod abilities increased to the levels that surpass most Olympian gods. He possesses godlike strength, inexhaustible stamina, invulnerability, superhuman speed, etc. Hercules completed his twelve labors and joined with the Olympus group to become a full god. Recently, he left the Mount of Olympus and became a member of the Avengers to fight against the invasion on Earth.
Summary: Hercules is a brawl demigod warrior with an immunity to bleed, who has physical and energy resistance. He can inflict bleed while using his modern bladed mace or sword to attack the opponents. He has unstoppable buff that only activates when the opponent struck him. As the god of strength, his signature ability to build up Fury triggers each heavy hit he does to the opponents, increasing his attacks during the fight. He also stun his opponents when using the special attack 2 and 3.
Basic Abilities: Physical Resistance Energy Resistance Bleed Stun Precision
Passive: Immune to Bleed effect Resist to Nullify effect by 50%
When Attacked: 50% chance to gain 1,500% Physical and Energy Resistance for 3 seconds.
When Blocking: Increase Physical and Energy Resist by 1,830-1,985 while blocking.
All Attacks: Bleed (Critical Hits): 75% chance to inflict Bleed, dealing X Direct Damage over 4.5 seconds.
Special Attacks
Special 1: The Gift of Battle Hercules quickly returns his sword and bladed mace in his scabbards, then pummeling the opponents down with his bare fists. 60% chance to boost Critical Hit Rate by 13% for 3 seconds. Critical Hits have a 60% chance to Stun opponents for 2 seconds.
Special 2: Slash of Mace Sword Hercules attack the opponents with his bladed axe and sword. The first hit employs an Unblockable Axe and inflicts Bleed for over 4 seconds. 60% chance to boost Critical Hit Rate by 13% for 3 seconds. 45% chance to inflict Bleed, dealing 50% of Hercules' attacks as direct damage over 4 seconds.
Special 3: God of Strength Hercules attack the opponents several times, then quickly run to a 350 ft statue. While looking up at the massive statue, Hercules lifts the statue over his head and turns around at the opponents. The opponents are trying to run away from Hercules who is holding the massive statue over his head, but Hercules immediately smash the statue down on the opponents. After Hercules smashed the massive statue down on the opponents, he wipes his hands together as he clean his hands by brushing the dirt off his hands. 100% chance to Stun the opponent for 3.5 seconds. 65% chance to boost Critical Hit Rate by 14% for 4.5 seconds.
Signature Ability: The Lion of Olympus While Attacking and When Attacked Fury buff triggers each hit Hercules does to the opponents, increasing his attacks by 35%. While Fury buff activates, each Fury buff that Hercules gain by hitting the opponents last for 3.5 seconds. When Attacked: The first time Hercules is struck during a fight, the Unstoppable buff activates for 2 seconds. The Unstoppable buff can be activated again after a 35 - 15 seconds cool down.
Victory Animation: Hercules showing off by flexing his muscles.
Tags: #Male #Size: L #Hero #Avengers #Gods of War #Secret Avengers #God Squad
Stats based on a 4/50, Signature Level 99 champion
Prestige: 14,300
Hero Rating: 4,013
Health: 16,786
Attack: 1,350
Crit Rate: 530
Crit Damage: 880
Armour: 230
Block Proficiency: 3,780
Bio: Herakles also better known as Hercules, was the son of Zeus, king of the Olympus and Alcmena, a mortal woman. He was born an illegitimate demigod child and breastfed by his stepmother, Hera who later grew hatred for him. After Hercules been breastfed by Hera when he was an infant, his already demigod abilities increased to the levels that surpass most Olympian gods. He possesses godlike strength, inexhaustible stamina, invulnerability, superhuman speed, etc. Hercules completed his twelve labors and joined with the Olympus group to become a full god. Recently, he left the Mount of Olympus and became a member of the Avengers to fight against the invasion on Earth.
Summary: Hercules is a brawl demigod warrior with an immunity to bleed, who has physical and energy resistance. He can inflict bleed while using his modern bladed mace or sword to attack the opponents. He has unstoppable buff that only activates when the opponent struck him. As the god of strength, his signature ability to build up Fury triggers each heavy hit he does to the opponents, increasing his attacks during the fight. He also stun his opponents when using the special attack 2 and 3.
Basic Abilities: Physical Resistance Energy Resistance Bleed Stun Precision
Passive: Immune to Bleed effect Resist to Nullify effect by 50%
When Attacked: 50% chance to gain 1,500% Physical and Energy Resistance for 3 seconds.
When Blocking: Increase Physical and Energy Resist by 1,830-1,985 while blocking.
All Attacks: Bleed (Critical Hits): 75% chance to inflict Bleed, dealing X Direct Damage over 4.5 seconds.
Special Attacks
Special 1: The Gift of Battle Hercules quickly returns his sword and bladed mace in his scabbards, then pummeling the opponents down with his bare fists. 60% chance to boost Critical Hit Rate by 13% for 3 seconds. Critical Hits have a 60% chance to Stun opponents for 2 seconds.
Special 2: Slash of Mace Sword Hercules attack the opponents with his bladed axe and sword. The first hit employs an Unblockable Axe and inflicts Bleed for over 4 seconds. 60% chance to boost Critical Hit Rate by 13% for 3 seconds. 45% chance to inflict Bleed, dealing 50% of Hercules' attacks as direct damage over 4 seconds.
Special 3: God of Strength Hercules attack the opponents several times, then quickly run to a 350 ft statue. While looking up at the massive statue, Hercules lifts the statue over his head and turns around at the opponents. The opponents are trying to run away from Hercules who is holding the massive statue over his head, but Hercules immediately smash the statue down on the opponents. After Hercules smashed the massive statue down on the opponents, he wipes his hands together as he clean his hands by brushing the dirt off his hands. 100% chance to Stun the opponent for 3.5 seconds. 65% chance to boost Critical Hit Rate by 14% for 4.5 seconds.
Signature Ability: The Lion of Olympus While Attacking and When Attacked Fury buff triggers each hit Hercules does to the opponents, increasing his attacks by 35%. While Fury buff activates, each Fury buff that Hercules gain by hitting the opponents last for 3.5 seconds. When Attacked: The first time Hercules is struck during a fight, the Unstoppable buff activates for 2 seconds. The Unstoppable buff can be activated again after a 35 - 15 seconds cooldown.
How about spider x? "Brian kornfield was born a human, after finding his mother murdered he used darkhold's magic and became spider x to avenge his dead mother" Looks good for a Halloween theme character tbh!!
How about spider doppelganger?? "Doppelganger is an evil, near-mindless duplicate of Spider-Man that was created by Magus during the battle known as the Infinity War. The eight-limbed creature was one of many doppelgängers created by Magus during this conflict. The Doppelganger possesses Spider-Man's strength, speed, wall-climbing abilities, and spider-sense, and also has six arms, claws, fangs, and the ability to produce its own razor-edged webbing. It acts like an animal, and growls and hisses rather than speaks" Class:-Mystic Another gr8 choice for Halloween themed character, by the way we have not one single champion with multiple arms(except doc octopus, technically they are metal arms not real)
How about poison doctor octopus??? "On a parallel Earth, Venom and his brood are being hunted by a race of beings known as the "Poisons". They will not be satisfied until they've consumed and assimilated every Venom in the multiverse. And even though Venoms from across the multiverse are assembling into a resistance to combat this threat, the Poisons are winning. When Venom was transported to this "Venomverse", Poison Doc Ock was his first foe, giving him a taste of the brutal dangers to come." Class:-cosmic A great character for Halloween!!
I was thinking.... Christmas is in a few months... 🤔
How about adding in one of the most powerful omega level mutants that's has a Christmas specific theme? A character that wielded the Gauntlet himself... the one and only Santa Claus?
This is a serious suggestion. (Santa with the Gauntlet) Although I if you guys have enough time on your schedule to incorporate a new character within... 3 months(?) I offer this suggestion for December 2020. (Although it'd be cool if you could have him this year lol)
I don't know if they will ever do a event like they did with GwenPool goes to the movies again, but if they did an OG iron man villan would be neat to see!
Name: Iron Monger
Class: Tech
Tags: #Size: XL #Villain #Metal #Offensive: Raw Damage #Offensive: Damage over time
Stats based on a 5/65, Signature Level 200 champion
Prestige: 10475
Health: 31021
Attack: 2870
Crit Rate: 300
Crit Damage: 760
Armor: 240
Block Proficiency: 2950
Passive:
Targeting systems inside Obadiah’s suit grant him a True Accuracy passive while Monger Armor is active
Obadiah’s lust for domination grants a Fury buff increasing attack by 30% if the opponent is a hero
Basic Attacks:
Critical Hits inflict a Incinerate Debuff dealing 743 damage over 4 seconds If Obadiah has Monger Armor active, medium attacks have a 30% chance to Power Drain the opponent by 20%, This chance is doubled if the opponent is a hero Monger Armor Passive:
Monger Armor last for 25 seconds after activation When online Obadiah gains:
+100% Power drain, Incinerate and Armor break Potency
Damage dealing over 10% of Obadiah’s max health will activate a Protection Passive that caps all incoming damage at 5% of max health for 5 seconds, this goes into cool down for 10 seconds
Non-Damaging Debuffs on Obadiah have their duration reduced by 30%
Monger Armor grants immunities to Bleed, Poison & Power modification
Generates 20% less power in opponents, Doubles if fighting against heroes
If Obadiah is struck by a Third Special Attack, his Armor is deactivated
Modified Archreactor:
If Obadiah has a Damaging Debuff on him, he instantly Purifies it and gains 30% of a Bar of Power, this has a cool down of 9 seconds
For every Debuff purified, Obadiah gains a Prowess passive increasing special attack damage by 40%, Prowess are removed when using the next special attack
If Obadiah is hit with a Heavy or Special attack, Prowess are removed and a replaced with Fury buffs for each Prowess increasing attack by 845 for 8 seconds, +2 seconds for each Prowess removed
Special 1: Thrust kick Obadiah uses his new thrusters to advance on his opponent, dealing a three hit combo before getting hit by the thrusters sending them back The final hit of this attack inflicts an Incinerate Debuff dealing 829 damage over 4 seconds If Monger Armor is active this attack grants Obadiah a Precision buff lasting for 7 seconds
Special 2: Hold still you little **** Obadiah uses his newly equipped weaponry to fire a barrage of bullets and rockets at his opponent. Bleeds the opponent dealing 2350 damage over 11 seconds 50% chance to Armor break the opponent reducing Armor rating by 589 over 10 seconds
Special 3: Collateral Damage Obadiah tosses his opponent into the air hitting them a rocket, falling back down Obadiah grabs his opponent and throws them back to the wall
This attack activates Monger Armor 70% chance to stun the opponent for 3.50 seconds, if any Prowess are active the duration is increased by 1 second for each Prowess Inflicts an Armor Break Debuff reducing Armor rating by 657 for 12 seconds Inflicts an Incinerate Debuff dealing 1473 damage over 8 seconds
Signature Ability: Enhanced Tech
Obadiah gains 1 Persistent Charge when he begins a quest Persistent charges can be used activate Monger Armor at the beginning of a fight 20% chance to recover a charge, this is increased by 16% for every time it fails to regenerate Obadiah can only hold 1 charge at a time Synergies: Company Crimes: Iron Monger, Kingpin Iron Monger: While Monger Armor is active, Block Proficiency is increase by 60% Kingpin: While Black Iso-8 is active, Power Steal the opponent by 30% of a Bar of Power Icing problem: Iron Monger, Iceman Iron Monger: While Monger Armor is active, Obadiah gains immunities to Frostbite and Cold snap Iceman: When fighting tech champions, Iceman deals 30% more damage with Frostbite and Cold snap Beta Technology: Iron Monger, Sentinel Iron Monger: Obadiah gains 20% Precision when fighting heroes Sentinel: Shock damage deals 20% more damage and the duration is increased by 4 seconds Enemies: Iron Monger, Iron man All champions gain +115 Critical Rating
Due to the Symbiote adapting and advancing over time, Venom 2099 is immune to all forms of poison as a result
If the opponent causes Venom to bleed due to a hit, 40% chance to Poison the opponent, reducing healing by 40% dealing 1228 damage over 12 seconds. This chance increases to 100% if the hit that caused the bleed was a contact attack
If the opponent has an Armour Up buff when poisoned, that Armour Up buff becomes a Toxic Armour buff
Toxic Armour cannot be consumed by Armour Break or Shattered buffs
Symbiotic Buffs
The Venom symbiote adapts to situations, changing its method of attacking when it needs to, cycling through passive buffs in this order when using basic attacks.
Critical Rate, Fury, Power Rate, Prowess, Cruelty
Critical Rate: Increases Crit Rate by +400
Fury: Increases Attack by +1228
Power Rate: Increases Power Rate by +30%
Prowess: Increases Special Attack Damage by +40%
Cruelty: Increases Critical Damage by +200
Light Attacks cycle once, Medium Attacks cycle twice, Heavy Attacks lock the buff for five seconds.
When the fight starts, gain a 15-second timer, when the timer ends, gain an indefinite non-passive copy of the symbiotic buff you have in place. You can have up to 6 of these buffs, but you cannot have 3 of the same buff.
Acid Strength:
Max: 5
Venom starts the fight with no Passive Acid Strength buffs
Venom has a 50% chance to gain another Acid Strength buff when filling a bar of power
When Venom would get poisoned, he gains an Acid Strength buff
When the opponent is poisoned by one of Venom's attacks, consume all Passive Acid Strength buffs and add +50% potency to the Poison per Acid Strength consumed, the poison becomes passive if more than 4 were consumed.
Special Attacks:
Restarts the Symbiotic Timer if it has finished and Venom doesn't have 6 Symbiotic Buffs
Special 1: Bleeding Edge Symbiote Visual: Venom launches himself forward, does a brutal 4 hit combo before puncturing the opponent at full force with his tendrills
This Armour Breaks the opponent, reducing Armour by 70% for 16 seconds
Special 2: Caustic Reflux Visual: Venom strikes the opponents twice before upchucking a large blob of acid towards the opponent
Inflicts a Poison debuff on the opponent reducing Healing by 50% and dealing 2456 damage over 15 seconds
Special 3: Symbiotic Shredding Venom goes all out on the opponent, piercing them with his claws and tendrils before completly stabbing the opponent
Inflicts an Armour Shattered debuff on the opponent, preventing any Armour Up buffs from activating and reducing the opponent's armour by 200% for 25 seconds. Armour Breaks cannot trigger until this buff expires.
Signature Ability: Acidic Advancements
Poisons now completely Heal Block the opponent if 6 or more Acid Strength buffs were consumed
(Max Sig: 2)
When consuming more than 2 Acid Strength buffs, there is a 15% chance to regain 2 Acid Strength buffs
Comments
- iron man prime
- spider man 2099
- iron spider (comic version)
- mr. Fantastic
- bullseye
- lizard
- sandman
- jessica jones/jewel
- super skrull
- scorpion
- a-bomb
- professor hulk
- odin (we already have champions like hela or dormammu so wouldn't be a problem to add him)
- shadowland dd
- red she hulk
- superior spider man
"After defeating sinister 6 Peter Parker got seriously wounded....It's never easy to be a hero as villains won't let u rest, same happened in spidey's case..Thanx to shield tech now Peter can contribute fighting evil and serve justice while he heals"
"Gwen Stacey a long time gf of Peter Parker got bitten by radioactive spider and rec
ieved spiderman's powers... However twist and turns brought by fate didn't end up there.. She stumbled across venom symbiote and bonded with it... Enter Gwenom!!!
"During the events of spider Island.... Jackal spread the spider virus in the whole NYC... Giving spiderman powers to everyone.."
"creator of the klyntar race, nuff said"
"Ben reilly that filled in as more than a clone of spiderman had his unlucky time when he got bonded with carnage symbiote"Does anyone remember the 90s spiderman the animated series?? He was also featured!!
Also Doom should always have the Advantage
Class: Mystic
Tags: #Male #Size: M #Villain #Dimensional #Ctrl: Denial
Stats based on a 5/65, Signature Level 200 champion
Prestige: 10375
Health: 30021
Attack: 2670
Crit Rate: 500
Crit Damage: 700
Armour: 260
Block Proficiency: 3550
Passive:
Forming a shield made out of mystic energies, Kaecilius can block Unblockable Special Attacks.
Every time Kaecilius gains a buff, he shrugs off a debuff
Basic Attacks:
Critical Hits deal energy damage instead of physical and have a 40% chance to Degenerate the opponent dealing 764 damage over 3 seconds
If Kaecilius is linked to Dormammu, Critical hits drain 15% of a bar of power on the opponent and add 10% of the drained power to his own power bar
Link To Dormammu Passive
If Kaecilius is not linked to Dormammu he begins to make one for 20 seconds
When connected Kaecilius gains:
+100% Degeneration Potency
70% chance to Auto Block Unblockable Attacks
Non-Damaging Debuffs on Kaecilius have their duration reduced by 50%
Nullify, Fate Seal and Hex immunity
Generates 60% less power in opponents
If Kaecilius is struck by a Heavy Attack or a Special Attack, his link is broken
Power of the Dark Dimension:
If Kaecilius is linked he gains a Power of the Dark Dimension buff every 9 seconds up to 10
Power of the Dark Dimension buffs give Kaecilius +267 Attack, +5% Power Rate and a 1% chance to Life Steal 90% of the damage dealt on the opponent per buff
Kaecilius loses all Power of the Dark Dimension buffs if his link to Dormammu is broken
Special 1: Astral Assualt
Visuals: Kaecilius goes in for a three hit combo before forcing his opponent's astral form out of their body before roundhouse kicking them
This Fate Seals the opponent for 15 seconds, nullifying all buffs on the opponent and preventing any new buffs from activating
Special 2: Forces From The Void
Kaecilius goes for a kick to the head before calling on Dormammu to send vessels of dark energy towards the opponent, all in the form of spikes
Degenerates the opponent dealing 2670 damage over 12 seconds
Special 3: Enter Dormammu
Kaecilius bends the structures around him to hold his opponent in place before calling upon Dormammu to take the opponent into the dark dimension, leaping out of the ground through a portal to grab the opponent and send them to the dark dimension
This attack gains +40% Prowess for every Power of the Dark Dimension buff active
Signature Ability: Grips on the Dark Dimension
Kaecilius gains 1 Persistent Charge when he begins a quest
PRE-FIGHT ABILITY: Eternal Energies
If Kaecilius has a Persistent Charge, he can spend one to activate this ability
When activated, Kaecilius starts the fight linked to Dormammu
Kaecilius gains Power of the Dark Dimension buffs equal to the number of buffs he ended the last fight with
After activating a Special 3, Kaecilius has a 15% chance to gain a Persistent Charge if he doesn't have one
(Maximum Signature: 50%)
Class: Mystic
Signature Ability: Fanning the Flames
Increase max charges to 30 charges
Gain +1% ability accuracy per hellfire charge
Critical hits ignite the opponent with 10% chance, consuming 1 hellfire charge and inflicting an incinerate debuff on the opponent, dealing 400 direct damage over 3 seconds
Passive:
Hellstorm is immune to all known poisons of the battlerealm
When Hellstorm would be inflicted with an incinerate debuff, he purifies it and gains 1 hellfire charge
Hellfire Charge:
Max: 25 Charges
+1.5% Critical Rating
+0.20 seconds duration for buffs on Hellstorm and debuffs on the opponent
+1% power gain rate
Blocking and when struck:
Gain a hellfire charge at 45% chance. +10% when fighting cosmic champions and -10% when fighting science champions.
Well-timed blocks:
70% chance to consume 1 hellfire charge and inflict an incinerate debuff on the opponent, dealing 750 direct damage over 3 seconds
Critical Hits:
50% chance to refresh all debuffs on the opponent
Sp1: The Heat is On
Hellstorm deals several quick strikes with his trident
Consume all hellfire charges to place a fury buff on himself, increasing attack by 200 for 7 seconds. Increase potency by 10% for every hellfire charge spent.
Sp2: Blaze of Glory
Hellstorm throws his trident at the opponent and then rushes up to throw a quick series of punches and kicks
Consume all hellfire charges to place a regeneration buff on himself, gaining 500 health over 2 seconds. Increase the duration of the buff by 20% for every hellfire charge spent.
Sp3: Ring of Fire
Hellstorm summons the power of his father Satan to deal a massive blow to the opponent
Consume all hellfire charges to inflict an incinerate debuff, dealing 750 direct damage over 7 seconds. This attack has +10% attack rating for every hellfire charge spent.
Synergies:
Devil from Hell
Daredevils: +15% attack at the start of the fight.
Hellstorm: +0.50% chance to evade an attack per hellfire charge. Consume 1 hellfire charge.
Hellfire Club
Storm, Magneto: +10% increased debuff ability accuracy and +15% increased debuff duration for each bar of power on the opponent and self.
Phoenix: +50% increased potency of fury buffs and incinerate debuffs.
Hellstorm: After using a special attack, 50% chance to retain each hellfire charge.
Midnight Sons
Doctor Strange: Counterspell works to remove debuffs on self
Ghost Rider: When intercepting an opponent’s dash attack:
Judgment of Fury: 75% Chance.
Secondary: Inflicts incinerate, dealing 750 Direct Damage over 3 seconds
Hellstorm: Start the fight with 10 hellfire charges
Hot Blooded
Mephisto: Aura of incineration deals +20% more damage to the opponent
Hellstorm: Blocking an attack has a +15% chance to gain a hellfire charge. Well-timed blocks do not consume a hellfire charge
Name: Hercules
Class: Cosmic
Origin Universe: Earth-616
Victory Animation: Hercules showing off by flexing his muscles.
Tags: #Male #Size: L #Hero #Avengers #Gods of War #Secret Avengers #God Squad
Stats based on a 4/50, Signature Level 99 champion
Prestige: 14,300
Hero Rating: 4,013
Health: 16,786
Attack: 1,350
Crit Rate: 530
Crit Damage: 880
Armour: 230
Block Proficiency: 3,780
Bio: Herakles also better known as Hercules, was the son of Zeus, king of the Olympus and Alcmena, a mortal woman. He was born a illegitimate demigod child and breastfed by his stepmother, Hera who later grew hatred for him. After been breastfed by Hera when he was an infant, Hercules' already demigod abilities increased to the levels that surpass most Olympian gods. He possesses godlike strength, inexhaustible stamina, invulnerability, superhuman speed, etc. Hercules completed his twelve labors and joined with the Olympus group to become a full god. Recently, he left the Mount of Olympus and became a member of the Avengers to fight against the invasion on Earth.
Summary: Hercules is a brawl demigod warrior with an immunity to bleed, who has physical and energy resistance. He can inflict bleed while using his modern bladed mace or sword to attack the opponents. He has unstoppable buff that only activates when the opponent struck him. As the god of strength, his signature ability to build up Fury triggers each heavy hit he does to the opponents, increasing his attacks during the fight. He also stun his opponents when using the special attack 2 and 3.
Basic Abilities:
Physical Resistance
Energy Resistance
Bleed
Stun
Precision
Passive:
Immune to Bleed effect
Resist to Nullify effect by 50%
When Attacked:
50% chance to gain 1,500% Physical and Energy Resistance for 3 seconds.
When Blocking:
Increase Physical and Energy Resist by 1,830-1,985 while blocking.
When Attacking:
Critical Hits: Critical Hits lacerate opponents with a 45% chance, inflicting bleed damage for 60% when Hercules attacking the opponents over 6 seconds.
Special Attacks
Special 1: The Gift of Battle
Hercules uses his strong fist attacks on the opponents, pummeling them down by Hercules repeatable attacks.
60% chance to boost Critical Hit Rate by 13% for 3 seconds.
Critical Hits have a 60% chance to Stun opponents for 2 seconds.
Special 2: Slash of Mace Sword
Hercules quickly draws out his sword and his bladed mace to attack the opponents with it.
60% chance to boost Critical Hit Rate by 13% for 3 seconds.
45% chance to inflict Bleed, dealing 50% of Hercules' attack as direct damage over 4 seconds.
Special 3: God of Strength
Hercules attack the opponents several times, then quickly run to a 350 ft statue. While looking up at the massive statue, Hercules lifts the statue over his head and turns around at the opponents. The opponents are trying to run away from Hercules who is holding the massive statue over his head, but Hercules immediately smash the statue down on the opponents. After Hercules smashed the massive statue down on the opponents, he wipes his hands together as he clean his hands by brushing the dirt off his hands.
100% chance to Stun the opponent for 3.5 seconds.
65% chance to boost Critical Hit Rate by 14% for 4.5 seconds.
Name: Hercules
Class: Cosmic
Origin Universe: Earth-616
Victory Animation: Hercules showing off by flexing his muscles.
Tags: #Male #Size: L #Hero #Avengers #Gods of War #Secret Avengers #God Squad
Stats based on a 4/50, Signature Level 99 champion
Prestige: 14,300
Hero Rating: 4,013
Health: 16,786
Attack: 1,350
Crit Rate: 530
Crit Damage: 880
Armour: 230
Block Proficiency: 3,780
Bio: Herakles also better known as Hercules, was the son of Zeus, king of the Olympus and Alcmena, a mortal woman. He was born an illegitimate demigod child and breastfed by his stepmother, Hera who later grew hatred for him. After Hercules been breastfed by Hera when he was an infant, his already demigod abilities increased to the levels that surpass most Olympian gods. He possesses godlike strength, inexhaustible stamina, invulnerability, superhuman speed, etc. Hercules completed his twelve labors and joined with the Olympus group to become a full god. Recently, he left the Mount of Olympus and became a member of the Avengers to fight against the invasion on Earth.
Summary: Hercules is a brawl demigod warrior with an immunity to bleed, who has physical and energy resistance. He can inflict bleed while using his modern bladed mace or sword to attack the opponents. He has unstoppable buff that only activates when the opponent struck him. As the god of strength, his signature ability to build up Fury triggers each heavy hit he does to the opponents, increasing his attacks during the fight. He also stun his opponents when using the special attack 2 and 3.
Synergy Bonuses:
Friend - Thor - Unique Synergy
Enemies - Ares - Unique Synergy
Teammates - Captain America - Unique Synergy
Friend - Hulk - Unique Synergy
Basic Abilities:
Physical Resistance
Energy Resistance
Bleed
Stun
Precision
Passive:
Immune to Bleed effect
Resist to Nullify effect by 50%
When Attacked:
50% chance to gain 1,500% Physical and Energy Resistance for 3 seconds.
When Blocking:
Increase Physical and Energy Resist by 1,830-1,985 while blocking.
All Attacks:
Bleed (Critical Hits): 75% chance to inflict Bleed, dealing X Direct Damage over 4.5 seconds.
Special Attacks
Special 1: The Gift of Battle
Hercules quickly returns his sword and bladed mace in his scabbards, then pummeling the opponents down with his bare fists.
60% chance to boost Critical Hit Rate by 13% for 3 seconds.
Critical Hits have a 60% chance to Stun opponents for 2 seconds.
Special 2: Slash of Mace Sword
Hercules attack the opponents with his bladed axe and sword.
The first hit employs an Unblockable Axe and inflicts Bleed for over 4 seconds.
60% chance to boost Critical Hit Rate by 13% for 3 seconds.
45% chance to inflict Bleed, dealing 50% of Hercules' attacks as direct damage over 4 seconds.
Special 3: God of Strength
Hercules attack the opponents several times, then quickly run to a 350 ft statue. While looking up at the massive statue, Hercules lifts the statue over his head and turns around at the opponents. The opponents are trying to run away from Hercules who is holding the massive statue over his head, but Hercules immediately smash the statue down on the opponents. After Hercules smashed the massive statue down on the opponents, he wipes his hands together as he clean his hands by brushing the dirt off his hands.
100% chance to Stun the opponent for 3.5 seconds.
65% chance to boost Critical Hit Rate by 14% for 4.5 seconds.
Signature Ability: The Lion of Olympus
While Attacking and When Attacked
Fury buff triggers each hit Hercules does to the opponents, increasing his attacks by 35%.
While Fury buff activates, each Fury buff that Hercules gain by hitting the opponents last for 3.5 seconds.
When Attacked: The first time Hercules is struck during a fight, the Unstoppable buff activates for 2 seconds.
The Unstoppable buff can be activated again after a 35 - 15 seconds cool down.
Name: Hercules
Class: Cosmic
Origin Universe: Earth-616
Victory Animation: Hercules showing off by flexing his muscles.
Tags: #Male #Size: L #Hero #Avengers #Gods of War #Secret Avengers #God Squad
Stats based on a 4/50, Signature Level 99 champion
Prestige: 14,300
Hero Rating: 4,013
Health: 16,786
Attack: 1,350
Crit Rate: 530
Crit Damage: 880
Armour: 230
Block Proficiency: 3,780
Bio: Herakles also better known as Hercules, was the son of Zeus, king of the Olympus and Alcmena, a mortal woman. He was born an illegitimate demigod child and breastfed by his stepmother, Hera who later grew hatred for him. After Hercules been breastfed by Hera when he was an infant, his already demigod abilities increased to the levels that surpass most Olympian gods. He possesses godlike strength, inexhaustible stamina, invulnerability, superhuman speed, etc. Hercules completed his twelve labors and joined with the Olympus group to become a full god. Recently, he left the Mount of Olympus and became a member of the Avengers to fight against the invasion on Earth.
Summary: Hercules is a brawl demigod warrior with an immunity to bleed, who has physical and energy resistance. He can inflict bleed while using his modern bladed mace or sword to attack the opponents. He has unstoppable buff that only activates when the opponent struck him. As the god of strength, his signature ability to build up Fury triggers each heavy hit he does to the opponents, increasing his attacks during the fight. He also stun his opponents when using the special attack 2 and 3.
Synergy Bonuses:
Friend - Thor - Unique Synergy
Enemies - Ares - Unique Synergy
Teammates - Captain America - Unique Synergy
Friend - Hulk - Unique Synergy
Basic Abilities:
Physical Resistance
Energy Resistance
Bleed
Stun
Precision
Passive:
Immune to Bleed effect
Resist to Nullify effect by 50%
When Attacked:
50% chance to gain 1,500% Physical and Energy Resistance for 3 seconds.
When Blocking:
Increase Physical and Energy Resist by 1,830-1,985 while blocking.
All Attacks:
Bleed (Critical Hits): 75% chance to inflict Bleed, dealing X Direct Damage over 4.5 seconds.
Special Attacks
Special 1: The Gift of Battle
Hercules quickly returns his sword and bladed mace in his scabbards, then pummeling the opponents down with his bare fists.
60% chance to boost Critical Hit Rate by 13% for 3 seconds.
Critical Hits have a 60% chance to Stun opponents for 2 seconds.
Special 2: Slash of Mace Sword
Hercules attack the opponents with his bladed axe and sword.
The first hit employs an Unblockable Axe and inflicts Bleed for over 4 seconds.
60% chance to boost Critical Hit Rate by 13% for 3 seconds.
45% chance to inflict Bleed, dealing 50% of Hercules' attacks as direct damage over 4 seconds.
Special 3: God of Strength
Hercules attack the opponents several times, then quickly run to a 350 ft statue. While looking up at the massive statue, Hercules lifts the statue over his head and turns around at the opponents. The opponents are trying to run away from Hercules who is holding the massive statue over his head, but Hercules immediately smash the statue down on the opponents. After Hercules smashed the massive statue down on the opponents, he wipes his hands together as he clean his hands by brushing the dirt off his hands.
100% chance to Stun the opponent for 3.5 seconds.
65% chance to boost Critical Hit Rate by 14% for 4.5 seconds.
Signature Ability: The Lion of Olympus
While Attacking and When Attacked
Fury buff triggers each hit Hercules does to the opponents, increasing his attacks by 35%.
While Fury buff activates, each Fury buff that Hercules gain by hitting the opponents last for 3.5 seconds.
When Attacked: The first time Hercules is struck during a fight, the Unstoppable buff activates for 2 seconds.
The Unstoppable buff can be activated again after a 35 - 15 seconds cooldown.
Silk and Black Cat would be awesome additions!
"Brian kornfield was born a human, after finding his mother murdered he used darkhold's magic and became spider x to avenge his dead mother"
Looks good for a Halloween theme character tbh!!
"Doppelganger is an evil, near-mindless duplicate of Spider-Man that was created by Magus during the battle known as the Infinity War. The eight-limbed creature was one of many doppelgängers created by Magus during this conflict. The Doppelganger possesses Spider-Man's strength, speed, wall-climbing abilities, and spider-sense, and also has six arms, claws, fangs, and the ability to produce its own razor-edged webbing. It acts like an animal, and growls and hisses rather than speaks"
Class:-Mystic
Another gr8 choice for Halloween themed character, by the way we have not one single champion with multiple arms(except doc octopus, technically they are metal arms not real)
"On a parallel Earth, Venom and his brood are being hunted by a race of beings known as the "Poisons". They will not be satisfied until they've consumed and assimilated every Venom in the multiverse. And even though Venoms from across the multiverse are assembling into a resistance to combat this threat, the Poisons are winning. When Venom was transported to this "Venomverse", Poison Doc Ock was his first foe, giving him a taste of the brutal dangers to come."
Class:-cosmic
A great character for Halloween!!
How about adding in one of the most powerful omega level mutants that's has a Christmas specific theme? A character that wielded the Gauntlet himself... the one and only Santa Claus?
This is a serious suggestion. (Santa with the Gauntlet) Although I if you guys have enough time on your schedule to incorporate a new character within... 3 months(?) I offer this suggestion for December 2020. (Although it'd be cool if you could have him this year lol)
https://youtu.be/1nOTyyuHAQQ
Name: Iron Monger
Class: Tech
Tags: #Size: XL #Villain #Metal #Offensive: Raw Damage #Offensive: Damage over time
Stats based on a 5/65, Signature Level 200 champion
Prestige: 10475
Health: 31021
Attack: 2870
Crit Rate: 300
Crit Damage: 760
Armor: 240
Block Proficiency: 2950
Passive:
Targeting systems inside Obadiah’s suit grant him a True Accuracy passive while Monger Armor is active
Obadiah’s lust for domination grants a Fury buff increasing attack by 30% if the opponent is a hero
Basic Attacks:
Critical Hits inflict a Incinerate Debuff dealing 743 damage over 4 seconds
If Obadiah has Monger Armor active, medium attacks have a 30% chance to Power Drain the opponent by 20%, This chance is doubled if the opponent is a hero
Monger Armor Passive:
Monger Armor last for 25 seconds after activation
When online Obadiah gains:
+100% Power drain, Incinerate and Armor break Potency
Damage dealing over 10% of Obadiah’s max health will activate a Protection Passive that caps all incoming damage at 5% of max health for 5 seconds, this goes into cool down for 10 seconds
Non-Damaging Debuffs on Obadiah have their duration reduced by 30%
Monger Armor grants immunities to Bleed, Poison & Power modification
Generates 20% less power in opponents, Doubles if fighting against heroes
If Obadiah is struck by a Third Special Attack, his Armor is deactivated
Modified Archreactor:
If Obadiah has a Damaging Debuff on him, he instantly Purifies it and gains 30% of a Bar of Power, this has a cool down of 9 seconds
For every Debuff purified, Obadiah gains a Prowess passive increasing special attack damage by 40%, Prowess are removed when using the next special attack
If Obadiah is hit with a Heavy or Special attack, Prowess are removed and a replaced with Fury buffs for each Prowess increasing attack by 845 for 8 seconds, +2 seconds for each Prowess removed
Special 1: Thrust kick
Obadiah uses his new thrusters to advance on his opponent, dealing a three hit combo before getting hit by the thrusters sending them back
The final hit of this attack inflicts an Incinerate Debuff dealing 829 damage over 4 seconds
If Monger Armor is active this attack grants Obadiah a Precision buff lasting for 7 seconds
Special 2: Hold still you little ****
Obadiah uses his newly equipped weaponry to fire a barrage of bullets and rockets at his opponent.
Bleeds the opponent dealing 2350 damage over 11 seconds
50% chance to Armor break the opponent reducing Armor rating by 589 over 10 seconds
Special 3: Collateral Damage
Obadiah tosses his opponent into the air hitting them a rocket, falling back down Obadiah grabs his opponent and throws them back to the wall
This attack activates Monger Armor
70% chance to stun the opponent for 3.50 seconds, if any Prowess are active the duration is increased by 1 second for each Prowess
Inflicts an Armor Break Debuff reducing Armor rating by 657 for 12 seconds
Inflicts an Incinerate Debuff dealing 1473 damage over 8 seconds
Signature Ability: Enhanced Tech
Obadiah gains 1 Persistent Charge when he begins a quest
Persistent charges can be used activate Monger Armor at the beginning of a fight
20% chance to recover a charge, this is increased by 16% for every time it fails to regenerate
Obadiah can only hold 1 charge at a time
Synergies:
Company Crimes: Iron Monger, Kingpin
Iron Monger: While Monger Armor is active, Block Proficiency is increase by 60%
Kingpin: While Black Iso-8 is active, Power Steal the opponent by 30% of a Bar of Power
Icing problem: Iron Monger, Iceman
Iron Monger: While Monger Armor is active, Obadiah gains immunities to Frostbite and Cold snap
Iceman: When fighting tech champions, Iceman deals 30% more damage with Frostbite and Cold snap
Beta Technology: Iron Monger, Sentinel
Iron Monger: Obadiah gains 20% Precision when fighting heroes
Sentinel: Shock damage deals 20% more damage and the duration is increased by 4 seconds
Enemies: Iron Monger, Iron man
All champions gain +115 Critical Rating
Class: Cosmic
Tags: #Size: M #Off: DOT #Spiderverse #Symbiote #Villain
Stats based on a 5/65 Signature 200 Champiom
Prestige: 7356 (Unawakened) 10406 (Awakened Signature 200)
Health: 31256
Attack: 2456
Crit Rate: 420
Crit Damage: 690
Armour: 250
Block Proficiency: 3100
Passive:
Due to the Symbiote adapting and advancing over time, Venom 2099 is immune to all forms of poison as a result
If the opponent causes Venom to bleed due to a hit, 40% chance to Poison the opponent, reducing healing by 40% dealing 1228 damage over 12 seconds. This chance increases to 100% if the hit that caused the bleed was a contact attack
If the opponent has an Armour Up buff when poisoned, that Armour Up buff becomes a Toxic Armour buff
Toxic Armour cannot be consumed by Armour Break or Shattered buffs
Symbiotic Buffs
The Venom symbiote adapts to situations, changing its method of attacking when it needs to, cycling through passive buffs in this order when using basic attacks.
Critical Rate, Fury, Power Rate, Prowess, Cruelty
Critical Rate: Increases Crit Rate by +400
Fury: Increases Attack by +1228
Power Rate: Increases Power Rate by +30%
Prowess: Increases Special Attack Damage by +40%
Cruelty: Increases Critical Damage by +200
Light Attacks cycle once, Medium Attacks cycle twice, Heavy Attacks lock the buff for five seconds.
When the fight starts, gain a 15-second timer, when the timer ends, gain an indefinite non-passive copy of the symbiotic buff you have in place. You can have up to 6 of these buffs, but you cannot have 3 of the same buff.
Acid Strength:
Max: 5
Venom starts the fight with no Passive Acid Strength buffs
Venom has a 50% chance to gain another Acid Strength buff when filling a bar of power
When Venom would get poisoned, he gains an Acid Strength buff
When the opponent is poisoned by one of Venom's attacks, consume all Passive Acid Strength buffs and add +50% potency to the Poison per Acid Strength consumed, the poison becomes passive if more than 4 were consumed.
Special Attacks:
Restarts the Symbiotic Timer if it has finished and Venom doesn't have 6 Symbiotic Buffs
Special 1: Bleeding Edge Symbiote
Visual: Venom launches himself forward, does a brutal 4 hit combo before puncturing the opponent at full force with his tendrills
This Armour Breaks the opponent, reducing Armour by 70% for 16 seconds
Special 2: Caustic Reflux
Visual: Venom strikes the opponents twice before upchucking a large blob of acid towards the opponent
Inflicts a Poison debuff on the opponent reducing Healing by 50% and dealing 2456 damage over 15 seconds
Special 3: Symbiotic Shredding
Venom goes all out on the opponent, piercing them with his claws and tendrils before completly stabbing the opponent
Inflicts an Armour Shattered debuff on the opponent, preventing any Armour Up buffs from activating and reducing the opponent's armour by 200% for 25 seconds. Armour Breaks cannot trigger until this buff expires.
Signature Ability: Acidic Advancements
Poisons now completely Heal Block the opponent if 6 or more Acid Strength buffs were consumed
(Max Sig: 2)
When consuming more than 2 Acid Strength buffs, there is a 15% chance to regain 2 Acid Strength buffs
(Max Sig: 50%)