Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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It wasn't a bad event, I just wasn't the target demographic
Thanks for the effort put in by the Community Creators!
Dr. Zola
A lot of thought went into the fight on my side, more than I can fit into a single post, but I tried to cover the main ideas. And while these were my thoughts and my design goals, nothing there should be seen as a criticism of any of the other Boss Rush designers, who had their own goals and ideas for what they wanted to accomplish with their fights.
True story: the creators were given a chance to test the content a few weeks ago, and I wasn't sure what to expect from the fights. I popped in, looked them over, tried to assemble what I thought was an optimal team for the fight and straight up sailed through the entire thing without blinking. I thought "hmm, this might be too easy" and decided to try again, this time paying more attention to the fights to see where the hard parts and easy parts were.
I promptly team wiped seven times on Domino. This is the original, boosted, awakened Domino. And when I did get past Domino, I was completely unable to get past the original Quake. It took twelve tries just to get to my fight to even test it after the first run.
I have no idea what happened on the first try: I should have recorded it because apparently mvincible only possesses players once in their life, and that was my turn.
But if you want to skip all that, the ridiculous option I came up with was: Power Struggle + Power Shield + Destructive Feedback + Korg
I also suggested to the devs a new game mode: King of the Stupidly Hard Hill. It goes like this. You release a map with just one fight: that one. You let everyone do it as often as they want, zero energy, zero rewards. After a period of time, say a week, whomever has the fastest time beating it gets a title "King of the Stupidly Hard HIll" and gets to design the next one. No one is allowed to repeat. If the fastest time has already designed one, the reward falls to the second fastest time. If they don't want the option to design the next one, it falls to the next person, and so on.
Bonus round: do this once a month, and at the end of the year you release a map with the six best fights at five difficulties: 2*, 3*, up to 6*, scaled to make it at least somewhat reasonable for a wider range of players to tackle it, with actual rewards.
My only criticism is the titles are cool if you want to fanboy out I guess but a generic one would have been nice as well. Nothing against any of the boss rush designers but I don't necessarily want to put another summoners name in my title.
I do like "The Man" though as that seems the most generic out of all of them
Personally, I think "The Diggedy Dork" is the best one. And I am well aware of the irony of my title being "The Invisible" anything.
Assuming you're not going to just spend past the content, I think to get past everything would require either an extremely skilled player with a decent 4* roster, or an above average skilled player with a very well developed 5* roster including good counters and rank 4+ champs, or something in between. If that's not you, I think the challenge may be beyond your progress level. It is a Boss Rush, and it is not intended to be doable by everyone easily. If I had to pick some piece of content that roughly approximates its difficulty, it would probably be something like Variant 3, maybe. I think it's somewhat harder than the target Kabam was aiming for in my opinion. But even the target Kabam was aiming for would have been higher than many players could achieve. That's intentional for a challenge event like this.
Voids debuffs are being removed even though they were inflicted before he got his Furies.
- Void
- Archangel
- Sunspot
- Human Torch
- Mephisto
- Voodoo
- Proxima Midnight
- Beardo (Cap IW)
- Guillotine
- Mysterio
- Sym Supreme
Void is one of the best options being incinerate immune. Same goes for Sunspot. Archangel can shut down and reverse her regen and is immune to AAR, as is Mysterio (he's a designed counter for her). Mephisto will shut down her regen in the beginning with Soul Imprisonment, making the rest of the fight easy, and Voodoo can constantly eat her regen with his L1.Proxima can complete three missions and then solo her with an L3 (this has been done with both a 3* and 4*), Beardo can land petrifies if you bring a tech champ and then get some solid damage off. Sym can nullify her healing and cause bleed (but be careful of the power gain), and Guilly, if you get lucky, can reverse her regen.
There you go. From the person who helped to design the fight, and has been watching Line chats all day, there is a set list of counters and what to do for each of them.
The content has been out for five total hours. Maybe before judging it and deeming it impassible, you give it a few days so lists of counters can come out? If you'll look at the post above, I added a whole bunch of "how to counter Domino" champs.
Some people want games to be challenging, and some want games where everyone can "participate." This game is the former. There are games that are the latter, but this isn't one of them, and I personally don't want it to become one. Everyone has a different idea of what a fair challenge is, and the IW fight I designed for the Boss Rush represents mine. There are tactical options, there are roster options, but not everyone can just do it with just anything. The less roster you have, the more skill you need and vice versa. I think that's fair.
And even though my fight is about average relative to all the Boss Rush fights, that's not because I think that difficulty level is the "correct" one. Its the one I think fits the target Kabam set. If they asked for a fight that would challenge the top 1%, I would have made that instead, because sometimes such challenges are good for the game.