How in the Kabam miike are you supposed to fight that sym supreme?
can you also get shard from each run? The Shards can only be awarded once. How is it fair that sym figth star with 2 and half bar of pover Everyone is complaining about this fight but have you fought SS in V3 2.2 yet? This fight was cake compared to that. Spite and 200% power gain. Good night.
can you also get shard from each run? The Shards can only be awarded once. How is it fair that sym figth star with 2 and half bar of pover
can you also get shard from each run? The Shards can only be awarded once.
can you also get shard from each run?
This was really fun. No BS nodes, no unavoidable damage. Go in, read the nodes, back out and choose your team. The SS gave me some trouble, because I didn't realized, he would start at 2.5 bars of power. So he wiped my champs within 5 seconds. But this was my mistake. Took a revive and got him in the next try. Quake was a challenge, because your intercepting has to be on point, you can't go the lazy way and bait heavies.All in all a little challenge and the rewards were on point. Nothing super crazy like fully formed T2A or T5B, but also nothing useless like a 4 star crystal. Rewards match the difficulty. More of this please (this happens when you listen to your players), very good job. I agree. The boss rush actually allowed you to plan out your fights, and if you went into it with enough strategy - and if you prepped well enough, you could complete it with no item use. I appreciate that - as most content doesn't allow for that. The reward for planning should always be minimal item use.
This was really fun. No BS nodes, no unavoidable damage. Go in, read the nodes, back out and choose your team. The SS gave me some trouble, because I didn't realized, he would start at 2.5 bars of power. So he wiped my champs within 5 seconds. But this was my mistake. Took a revive and got him in the next try. Quake was a challenge, because your intercepting has to be on point, you can't go the lazy way and bait heavies.All in all a little challenge and the rewards were on point. Nothing super crazy like fully formed T2A or T5B, but also nothing useless like a 4 star crystal. Rewards match the difficulty. More of this please (this happens when you listen to your players), very good job.
Newbies have a snowball's chance in hell in this Boss Rush. In my case, my roster is not diverse enough to counter each of the boss champs in the pathway, I'm swamped with cosmic champs that are not Hyperion or Corvus Glaive. And 6 stars champs are like this boss rush in my category : a dream.
Newbies have a snowball's chance in hell in this Boss Rush. In my case, my roster is not diverse enough to counter each of the boss champs in the pathway, I'm swamped with cosmic champs that are not Hyperion or Corvus Glaive. And 6 stars champs are like this boss rush in my category : a dream. Boss rush challenges are not supposed to be designed for new players to walk through. What they do is allow you to practice against harder opponents to test your skill level. Also corvus glave would be nearly useless in this boss rush unless you were trying to spend your way through and hype while having some use is not going to steamroll it solo. Depending on how new and how developed your skills are this is pretty doable for anyone who is up to act 5 in content or running monthly uncollectable. Most players at this point will have a well rounded group of champs to choose from. Someone who relies solely on ghost or corvus to carry them through early content will struggle with it
how can you have fun? when its stacked unfairly against you with certain champions and nodes!
I got that impression regarding these categories of " god tier "champs after watching the YouTube videos of prominent figures in the MCOC community, like Seatin, Proff Hoff & Dork Diggity Dave. However, I don't subscribe 100 % in that way of thinking. I cleared most of the content in this game using 4 * OG Thor, one of the forgotten champs from the early days of MCOC, because I know his strength and weakness and I know how he works, and most of all, I enjoy playing the game using him.I know how to pay my dues as a rookie player, that it takes time to reach a certain level. Wish I could say the same for new players like me who left the game. The idea is to entice newbies to be a part of this game in able to sustain its survival, of course it's a numbers game. Exclusivity will only make things worse, add that to the level of dissatisfaction in terms of the direction this game is heading lately.
Newbies have a snowball's chance in hell in this Boss Rush. In my case, my roster is not diverse enough to counter each of the boss champs in the pathway, I'm swamped with cosmic champs that are not Hyperion or Corvus Glaive. And 6 stars champs are like this boss rush in my category : a dream. Boss rush challenges are not supposed to be designed for new players to walk through. What they do is allow you to practice against harder opponents to test your skill level. Also corvus glave would be nearly useless in this boss rush unless you were trying to spend your way through and hype while having some use is not going to steamroll it solo. Depending on how new and how developed your skills are this is pretty doable for anyone who is up to act 5 in content or running monthly uncollectable. Most players at this point will have a well rounded group of champs to choose from. Someone who relies solely on ghost or corvus to carry them through early content will struggle with it I understand what you're trying to say. It's just the prospect of having a 10 K 5 star shard after completing it is what makes me wish I'm at that level at this point. It took me 6 months to earn my first 5 * champ and all I got is Agent Venom. a champ I don't enjoy playing.
I know how to pay my dues as a rookie player, that it takes time to reach a certain level. Wish I could say the same for new players like me who left the game. The idea is to entice newbies to be a part of this game in able to sustain its survival, of course it's a numbers game. Exclusivity will only make things worse, add that to the level of dissatisfaction in terms of the direction this game is heading lately.
I know how to pay my dues as a rookie player, that it takes time to reach a certain level. Wish I could say the same for new players like me who left the game. The idea is to entice newbies to be a part of this game in able to sustain its survival, of course it's a numbers game. Exclusivity will only make things worse, add that to the level of dissatisfaction in terms of the direction this game is heading lately. You might think this is some recent phenomenon, but I can assure you it is not. The game's survival rests on a number of factors, and attracting new players is one of them. But giving them something to aspire to is another. If content doesn't exist that new players cannot, under any circumstances do, then they will quickly get bored and leave. As you say, it is a numbers game. You have to let some players go that don't want to play a game that has "exclusive" content, in order to keep the players that want to stick it out to reach for that next level.You can't do it the other way around, because if you keep the players who want everything to be reachable and lose the players that are motivated to push to the next level they can't do now, you lose the ability to monetize impatience. Most of the players of the game play for free, supported by the players that pay. That model only works if a significant fraction of players are driven to push forward, first by gameplay and then for some of them spending. Without that drive, the game doesn't exist.The game needs new players, but it needs new players who want to aspire to greater things in the game, or at least higher ones. And if we lose the ones that can't accept that some things won't be doable until they progress farther, that's the price that has to be paid for the game to exist for everyone else."Exclusivity" as you call it, won't make things worse, because it has always been here, and always will be.
I know how to pay my dues as a rookie player, that it takes time to reach a certain level. Wish I could say the same for new players like me who left the game. The idea is to entice newbies to be a part of this game in able to sustain its survival, of course it's a numbers game. Exclusivity will only make things worse, add that to the level of dissatisfaction in terms of the direction this game is heading lately. You might think this is some recent phenomenon, but I can assure you it is not. The game's survival rests on a number of factors, and attracting new players is one of them. But giving them something to aspire to is another. If content doesn't exist that new players cannot, under any circumstances do, then they will quickly get bored and leave. As you say, it is a numbers game. You have to let some players go that don't want to play a game that has "exclusive" content, in order to keep the players that want to stick it out to reach for that next level.You can't do it the other way around, because if you keep the players who want everything to be reachable and lose the players that are motivated to push to the next level they can't do now, you lose the ability to monetize impatience. Most of the players of the game play for free, supported by the players that pay. That model only works if a significant fraction of players are driven to push forward, first by gameplay and then for some of them spending. Without that drive, the game doesn't exist.The game needs new players, but it needs new players who want to aspire to greater things in the game, or at least higher ones. And if we lose the ones that can't accept that some things won't be doable until they progress farther, that's the price that has to be paid for the game to exist for everyone else."Exclusivity" as you call it, won't make things worse, because it has always been here, and always will be. I get what you mean. If a player thinks he's not good enough to go thru the content of a game, then maybe that game is not meant for him. On my part, I don't consider myself a highly skilled player, I rate myself average at best. I play this game because it's supposed to be fun, as a comic book fan who knows these Marvel characters for decades. it bring to life the fantasies I have while reading. There are other Marvel based games that could satisfy my fan boy urges lol , maybe I should check them out. But thanks for the feed back, I highly appreciate it.
when it's kabam bug or kabam loses they want to sanction people...but you forget that your game bug all the time, sometimes in the middle of alliance war or during the arena this costs us units that you do not reimburse... then this bug is your own fault, there are some who bought units to make this "rush" so respect us. You only have to distribute 10,000 pieces to the other players to make it fair, it costs you nothing.it is not a flight to banish people, is your own fault ... if you withdraw the gain, then also refund our units buy during this rush, gold and iso poour those who have increased the rank up .... I’m starting to get sick of it personally