We need more mob characters in the game. Silvermane (Tech) #Villain #Metal #Robot #Control: CounterStats based on a 5/65 signature 200 championPrestige: 7687 unawakened, 11254 awakened & at signature level 200.Health: 35789Attack: 3200Crit Rate: 300Crit Damage: 800Armour: 700Block Proficiency: 3450Passive: Cyborg body grants bleed and poison immunity.When Struck with a critical hit: Gain armor up, increasing armor rating by 1500 for 8 seconds.When the enemy is under a power gain effect: Instantly gain 1 bar of power, become unblockable for 4 seconds.Basic AttacksHeavy: Gain +1800 attack rating, 80% chance to stun for 2 seconds.Light attacks: Apply exhaustion, reducing critical damage by 10% for 4 seconds.Medium 2: 10% chance to stun for 1.8 seconds. 90% chance to armor break, reducing armor rating by 635.9 for 8 seconds. +10% chance if stun is not activated.Cyborg BodyGrants armor up every 16 seconds, increasing armor rating by 2101 for 8 seconds. While not under this effect, Silvermane gains +30% Special Attack resistance.Special Attack 1: Silvermane projects energy blasts from both of his hands. All negative effects on the opponent are duplicated and refreshed. Inflict incinerate, dealing 500 energy damage over 2.5 seconds.Special Attack 2: Silvermane gut punches the opponent, before uppercutting them and finishing with an energy-blast enhanced shove (similar to the way Iron Man uses his repulsors to punch harder). First hit applies enervate, reducing defensive power gain by 100% for 10 seconds. Second hit applies concussion, reducing ability accuracy by 20%. The third hit drains all remaining power from Silvermane, and nullifies any active armor up effects. Attack rating increased by up to 100% based on power drained, and deals a burst of 775 energy damage for every armor up nullified. Armor up effects refresh at max duration after 3.5 seconds.Special Attack 3: Walks forward while beating down the opponent with an energy barrage, before crushing the back of their head with his elbow. Blows 1-15 are non-contact energy attacks. These have an inverse damage clamp, dealing a minimum of 1% of the opponent's max HP. This attack applies stun for 4.5 seconds, armor shattered, reducing armor rating by 100% for 25 seconds, incinerate, dealing 5,000 energy damage over 25 seconds, concussion, reducing ability accuracy by 80% for 30 seconds, and weakness, reducing attack rating by 50% for 40 seconds.Signature Ability (Sig 200)Hydraulic Pressure ShiftDash back and hold block for 1.25 seconds to begin cycling through shift options. There are three options, Fury, Precision, and Armor Up. Only one can be active at a time. Each option lasts for 1.8 seconds before switching to the next. Release block after choosing this option. If Fury was selected, perform an attack to gain a Fury passive, which increases attack rating by 6400 until another effect is selected. This reduces armor rating by 15%. If Precision was selected, perform a non-critical attack to gain a Precision passive, which increases critical rate by by 1500 until another effect is selected. If Armor Up was selected, block or receive a hit to gain an armor up passive, increasing armor rating by 3500 until another effect is selected. If below 25% HP, this effect is triggered automatically, and Silvermane regenerates 30% of his max HP over 5 seconds. While this armor effect is active, reduce attack rating by 15%.Synergies:Kingpin- Crime BossesKingpin gains +20% chance to convert debuffs into rage.Silvermane gains +20% armor up potency.Joe Fixit & The Hood- Superhuman MobstersJoe Fixit gains +25% special attack damage, and Hearts gains +100% healing rate.The Hood starts the fight invisible, and all invisible effects gain +20% miss chance and +2.5 seconds duration.Silvermane gains +25% hydraulic pressure effect potency.