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Ability Filter
A good QOL improvement that could be good is adding a filter based on specific abilities, debuffs, buffs, immunities etc, which could help provide easy access to relevant champions for specific champions. For example, if you had a node such as Pleasure to Burn or Energy Adoption where incinerate or an immunity is required,…
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Practice Boss Fights
An idea I’ve had for a while as a long term MCOC player is to add practice boss fights into the training section, where players can refine their skills and tactics fighting the various bosses across the contest, spanning from the Acts to even potentially Everest content bosses such as Ares, Nameless Thanos etc. I…
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SW Nerf - Rebalancing
I’ve played this game since the game released in 2014 and I’ve played long enough that I’ve seen improvements and mistakes made many times. Here is some constructive feedback on what I feel the issue is presently. The 12.0 nerfs were one thing but nerfing a champion to remove one of their major abilities is a bit drastic,…
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Badge Customisation
I have raised this, as a lot of players have collected many titles of various rarities, such as Legend, Veteran or Mythic. My suggestion is that if there could be functionality implemented that allows players to customise their badge on their profile for personal preference. If players have attained a legend or mythic…
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Act 6 changes not showing
After updating to 35.1.0, the Act 6 changes have NOT been implemented: • The class and rarity gates still remain in 6.2 • Choice nodes have NOT appeared in any Act 6 chapter • Bosses have not had their health or damage reduced in any way. Is this something anyone is aware of?
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Mole Man Bug
I’ve just been playing Mole Man in the new EQ and I noticed he had his true accuracy whilst in Frenzy. The abilities state he should ONLY have true accuracy whilst below 10 monster mass