Mojo is too much

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Comments

  • Karatemike415Karatemike415 Member, Administrator, Content Creators Posts: 724 Content Creator
    Mojo absolutely does not need a rework. Everything that you're having an issue with is due to the "Flow" defense tactic. Mojo is a relatively simple defender without the passive power flood from "Flow."
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  • KnightNvrEndingKnightNvrEnding Member Posts: 452 ★★★
    Just took almost 30k from a Mojo mini in a single degen, honestly that’s a bit much there lol
  • DeaconDeacon Member Posts: 4,254 ★★★★★

    Just took almost 30k from a Mojo mini in a single degen, honestly that’s a bit much there lol

    LOL welcome to the Flow party. it's really quite laughable now at how they refuse to delete this ridiculous tactic. it was LITERALLY ruined alliance wars for a LOT of alliances ... and the feedback about it has been quite large. and yet ... nothing happens.

    this so called "well timed blocks" adjustment had zero effect because of how loosely on what the AI considers a well timed block.
  • KnightNvrEndingKnightNvrEnding Member Posts: 452 ★★★
    I actually don’t have too much of an issue with flow itself lol I can either use Void or Guilly99 for most of them lol taking 30k from one degen though? Yeah can’t do anything about that bit 😂
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  • simolazsimolaz Member Posts: 418 ★★
    edited June 2020
    Midnite93 said:

    Red Guardian, she Hulk, Spider Gwen, Cap Beardo, Gladiator Hulk, Thing, Human Torch, Magik, Blade with GR/Dorm synergy works against Mojo.

    Among those you listed, only Magik can shot him as an AW boss. And this is as long as Mojo is a 5s r5 or a 6s r2. When 6s r3 will start appearing, there will be pain.

    Now we say that the problem is with the flow node (and honestly I agree, he’s actually a real problem just on the boss node in AW), but sooner or later we will see some stun immune Mojo boss in quests with spite and something else.
    And it will cause troubles for sure.
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