Mysterio bug on Gimme Node
MostWanted
Member Posts: 351 ★★
Mysterio should deal 400% of the recovered health, but it didn't deal any damage against that rhino on act 6.4.1.
i launched sp1 and I lost 60% health during that Reflection phase.Recovering all that damage lost didn't deal any damage to the enemy. Is it intended? Why should magik work and mysterio shouldn't?
i launched sp1 and I lost 60% health during that Reflection phase.Recovering all that damage lost didn't deal any damage to the enemy. Is it intended? Why should magik work and mysterio shouldn't?
2
Comments
Whenever the Attacker Regenerates health, the Defender is dealt direct damage equal to 400% of the Health gained, but the Defender takes 75% less damage from all other sources and is immune to Damage Over Time effects.
Using Blade, i could easily deal the damage, thanks to his regeneration while holding block. Using Mysterio, I couldn't deal any sort of damage, despite my regeneration of over 50% health.
Gimme
Power gain +200%
Stung once, Twice Shy -1
https://streamable.com/hnbfxv
Here is the fight issue
In this case, I think you're right and I think @Championcritic may be correct. This should certainly get a look from the game team.
I will work to make a video, but for now I got 3 screenshots
Gimme node provides the defender complete immunity to DoT effects. Maybe the damage reflected by Mysterio acts like a DoT.
...but... Even if the opponent was immune to that DoT (ant there is not a "time" since the damage is instantly dealt), the opponent should take damage from the regeneration. Infact in this fight, Rhino doesn't take damage from Regeneration and doesn't take damage from Reflected Damage.
So, now the crucial question. Even if the Direct Damage is instant should it look like a Damage over time?