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Herald is a false hope that only deplete our resources.
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4* HT is not sustainable enough to finish the fight, honestly. One clip or a block and you will be finished. Doom’s block penetration is off the charts. That’s like saying one could have used 4* CAIW and SS to complete the 6.2.6. I did use a R3 BWCV to do Herald Air-Walker, and that’s only because she can heal chip damage and a lot of the dark tide DoT.
You also didn’t listen to anything. The 5/65 max signature Void That is used should be a counter to Doom. He doesn’t work very well on Herald without a few revives. Void has always been a good counter to Doom, and suddenly he’s just OK. Please send some footage of you having a decent fight with him using anybody besides HT. I know you cannot provide this and probably also never tried the fight. I also have a 5/65 max signature Thing who tickles him. I mean seriously, this is not right. Again, if the nodes were not so poorly constructed, then either Void or Thing should give him a run for his money. Again, I already found a workaround in that I just won’t bother at all and use Doom as an attacker on a day he can one-shot (easily against Air-Walker), using all of my entries on the same day. I would much rather enjoy playing the game each day against each boss, mix the rewards up and have some fun. So Herald is no longer a problem for me unless you want to keep having tunnel vision, but I do have a problem with it. There is a big difference. The remaining problem is that more poorly designed fights are bound to arise if somebody doesn’t say something about it now.
About that, the other guy who said use 4* probably won’t be able to follow what I said either. I would draw a picture, preferably in cartoon form, but I’ll try with a quick word summary:
4* HT is a better counter but too weak to be sustainable. He would need more revives than a 5/65 Void, who isn’t the best counter but has a massive health pool, although he is OK (just for Herald). A 5/65 HT would be the best counter and would need zero revives, because the fight is made for him.
For comparison, using my 5/65, I think I used 3 revives after taking 20% of his health with 5/65 Thing. So it might be close with the 4* HT, and both options are poor.
I think his 20k attack certainly wouldn’t help SH apply enough slows to get the job done. It’s a long fight when you never crit and she is a bit flimsy on the block. Maybe there is an interval you can get a heavy in without getting touched?
But tbh on the account i have Shulk and stealth, omega gets him down anyway.
What do you want, Abyss level fights? You suggested putting Biohazard on instead, what kind of challenge is that? But really you didn't think that through either because there is the node that reduces attack for anyone but skill champs. So here's available skill champs.
Korg is the only one who.is immune to bleed.
Elsa, Blade, Agent Venom, Kingpin and crossbones can shrug off bleed but with a amped up Void, how long will they last?
Taskmaster takes 10 debuffs to become immune, gonna risk it to take Void down?
So by your genius idea of replacing mix master with biohazard, you've reduced your counters to 1. And even at that, you still have to worry about Voids debuffs. Congratulations, you're even worse than the people who designed the nodes in the first place, in your own opinion. Well done. Well done.
Do you want to go through a short-list for each boss, or can we end this deliberate distraction?
For Void, I pointed out the issue to be mainly Mix-Master combined with his brutal DoT, giving only a small window to lay damage on. Weakness debuffs didn’t help but were only icing on the cake. You will not get a lot of damage in due to Mix-Master and having to parry more. Solution: shrug off the debuffs and/or avoid them. Unreliably, you could try Crossbones and Agent Venom, except they suck. Reliably, you could use Blade, Aegon, or Bloodstone. You could use Aarkus if you could time it right, but no class advantage and really long ramp up. Now Blade is not completely reliable either, and I’m sure we’d all like to have Aegon. I don’t. For a perfect fight, you can use Elsa Bloodstone. She has abilities that take control of everything. I have an R3, and I’ll try her as is for fun. Again, there is a sloppy list of OK champs that simply get damage in before they die. Colossus parry/heavy and a ramped up Cull Obsidian should take a good chunk out. Again, how about not having to use revives?
To humor you:
Sinister: generally not bad to counter (Warlock, also good champ with despair and a few debuffs)
Mysterio: too easy to counter (Venom, Cull, Corvus, Aarkus, etc., too many to list)
Air-Walker: kind of easy (at least Doom, BWCV, SS, likely many more)
Aarkus: somewhat exclusive (Doom and probably any nullify champ with MD, but Doom is the one that avoids the DoT, Sasquatch if you had him)
Mole Man: moderately exclusive (Any champ can chip away, Iceman and Emma to avoid being stunned)
I’ve only said that Void and Doom were poorly designed, so please go on about some better counters to these.
And once again, Void is still the most skill based fight out of all the Herald days, and can be done easily with any Skill champion if you play correctly. If you don't play the fight as it's meant to be fought, then of course you're going to get debuffed and lose. If you can't understand that the fight is strategy and skill based and not dependant on who you use, I fully believe it is you who is lacking in the intellect department.
Again, you're entitled to your very, extremely, wrong opinion. We are all entitled to point that out and mock you for it.
CapIW you could use a skill champ to shrug the shock immediately, bring a tech to apply petrify to deal with his aura. Also has a synergy that cuts all damage aside from that coming from direct hits in half (this includes damage from debuffs and blocking), I personally used that synergy in my runs last week.
Just having mr fantastic on the team allows ANYONE to have a 12 second petrify that can be refreshed with knockdown (doom only resists knockdown with aura).
Sorcerer supreme, also has access to slow.
Now I’ll admit I don’t remember if one of the nodes let’s him ignore the whole “can’t activate aura when affected by a slow or petrify debuff” but I’m pretty sure he doesn’t soo yeah, very restricting fight.
I’d bring red guardian or spider Gwen but I’ve not gotten round to bringing them to 5/65, and if I’m doing the same quest 7 times in a day I just want it over and done with.
But either way, I think they’ll do just fine, RG has nice burst potential, as well as perfect block, no buffs and slow. SG has enervate, slow, auto evade on specials and again, nice burst potential.
Obviously torch is the fastest option, but there’s always going to be one option that’s better than the others.
I’d be happy to agree if it was only reasonably doable with 2 champs, like 6.3.6 acid wash mysterio, but there are multiple options, might be slower, might require even more perfect play, but they’re most certainly there.