Thanks for the feedback. We built these rewards with a few things in mind: This needs to be sustainable moving forward, it needs to help players strengthen their rosters, and it needs to be what players were asking for.
These rewards were designed with your feedback. We looked at Forum threads, videos, tweets; and had conversations with players. In most of the cases, these rewards exceeded what reasonable Summoners had been asking for.
Also, please keep in mind that we've already announced the new Legendary difficulty for Side Events that will also be a new permanent fixture of the Contest.
"reasonable summoners", meaning kabam employees and people who haven't done act 3 yet? I guess literally everyone in the community isn't "reasonable"
Reasonable being those that weren't saying 2 6-Star Crystals and 50% of a T5CC.
As in was a 10% selector unreasonable
Selectors are rare items, and will not be available in abundance very quickly. I wouldn't expect them in Content very often for at least a year.
I honestly don't think many people are upset about the T5CC. Combined with the Legendary SQ, it's going to be a lot tbh. But the 6* shards, T5B (in completion), 5* shards, and T2A are all low.
That's fair. We're not going to agree here because we think this is definitely on par with where an event should be.
A note on completion though is that we made it pretty clear that we are heavily emphasizing Exploration of Chapter and path rewards over Completion. Those exploration rewards you see? A lot of them will not be in exploration, but on paths.
Forgot about that second half (about the T5B), that's also fair. But the amount of T2A is really small and the shards aren't horrible, just very meh.
Thanks for the feedback. We built these rewards with a few things in mind: This needs to be sustainable moving forward, it needs to help players strengthen their rosters, and it needs to be what players were asking for.
These rewards were designed with your feedback. We looked at Forum threads, videos, tweets; and had conversations with players. In most of the cases, these rewards exceeded what reasonable Summoners had been asking for.
Also, please keep in mind that we've already announced the new Legendary difficulty for Side Events that will also be a new permanent fixture of the Contest.
"reasonable summoners", meaning kabam employees and people who haven't done act 3 yet? I guess literally everyone in the community isn't "reasonable"
Reasonable being those that weren't saying 2 6-Star Crystals and 50% of a T5CC.
10% t5cc selector and one nexus 6 star would be ideal since it would negate the rng fiesta of pulling not desired 6 stars and t5cc. And if you would have made 10 6 star sigs generic so you can use them on desired champs it would have been a lot better.
You are exactly who Miike was referring to. 6* nexus? GTFO
Thanks for the feedback. We built these rewards with a few things in mind: This needs to be sustainable moving forward, it needs to help players strengthen their rosters, and it needs to be what players were asking for.
These rewards were designed with your feedback. We looked at Forum threads, videos, tweets; and had conversations with players. In most of the cases, these rewards exceeded what reasonable Summoners had been asking for.
Also, please keep in mind that we've already announced the new Legendary difficulty for Side Events that will also be a new permanent fixture of the Contest.
"reasonable summoners", meaning kabam employees and people who haven't done act 3 yet? I guess literally everyone in the community isn't "reasonable"
Reasonable being those that weren't saying 2 6-Star Crystals and 50% of a T5CC.
As in was a 10% selector unreasonable
Selectors are rare items, and will not be available in abundance very quickly. I wouldn't expect them in Content very often for at least a year.
I honestly don't think many people are upset about the T5CC. Combined with the Legendary SQ, it's going to be a lot tbh. But the 6* shards, T5B (in completion), 5* shards, and T2A are all low.
That's fair. We're not going to agree here because we think this is definitely on par with where an event should be.
A note on completion though is that we made it pretty clear that we are heavily emphasizing Exploration of Chapter and path rewards over Completion. Those exploration rewards you see? A lot of them will not be in exploration, but on paths.
The main problem are lackluster of tier 2 and 6* shards, increase those, Everyone(probably) happy
Thanks for the feedback. We built these rewards with a few things in mind: This needs to be sustainable moving forward, it needs to help players strengthen their rosters, and it needs to be what players were asking for.
These rewards were designed with your feedback. We looked at Forum threads, videos, tweets; and had conversations with players. In most of the cases, these rewards exceeded what reasonable Summoners had been asking for.
Also, please keep in mind that we've already announced the new Legendary difficulty for Side Events that will also be a new permanent fixture of the Contest.
"reasonable summoners", meaning kabam employees and people who haven't done act 3 yet? I guess literally everyone in the community isn't "reasonable"
Reasonable being those that weren't saying 2 6-Star Crystals and 50% of a T5CC.
As in was a 10% selector unreasonable
Selectors are rare items, and will not be available in abundance very quickly. I wouldn't expect them in Content very often for at least a year.
I honestly don't think many people are upset about the T5CC. Combined with the Legendary SQ, it's going to be a lot tbh. But the 6* shards, T5B (in completion), 5* shards, and T2A are all low.
That's fair. We're not going to agree here because we think this is definitely on par with where an event should be.
A note on completion though is that we made it pretty clear that we are heavily emphasizing Exploration of Chapter and path rewards over Completion. Those exploration rewards you see? A lot of them will not be in exploration, but on paths.
Quite honestly as an end of the end gamer my only concern is with t2a. Thats just no good. Its lower then the current uc which was already outdated. Some expect way too much which is obvious from some of these comments. But the t2a is a legit concern
Yeah, shards could definitely use a buff, but the lack of T2A is legit surprising.
Thanks for the feedback. We built these rewards with a few things in mind: This needs to be sustainable moving forward, it needs to help players strengthen their rosters, and it needs to be what players were asking for.
These rewards were designed with your feedback. We looked at Forum threads, videos, tweets; and had conversations with players. In most of the cases, these rewards exceeded what reasonable Summoners had been asking for.
Also, please keep in mind that we've already announced the new Legendary difficulty for Side Events that will also be a new permanent fixture of the Contest.
"reasonable summoners", meaning kabam employees and people who haven't done act 3 yet? I guess literally everyone in the community isn't "reasonable"
Reasonable being those that weren't saying 2 6-Star Crystals and 50% of a T5CC.
As in was a 10% selector unreasonable
Selectors are rare items, and will not be available in abundance very quickly. I wouldn't expect them in Content very often for at least a year.
I honestly don't think many people are upset about the T5CC. Combined with the Legendary SQ, it's going to be a lot tbh. But the 6* shards, T5B (in completion), 5* shards, and T2A are all low.
That's fair. We're not going to agree here because we think this is definitely on par with where an event should be.
A note on completion though is that we made it pretty clear that we are heavily emphasizing Exploration of Chapter and path rewards over Completion. Those exploration rewards you see? A lot of them will not be in exploration, but on paths.
You definitely think they are on par? What about what your community thinks?
My community hasn't seen the content, and aren't thinking about the acceleration of resources that will result in the introduction of harder content and Tier 3 Alphas much faster than they would like, and then possibly whatever the successor to 6-Stars is. They also have given us their thoughts in threads and conversations before this one, which the rewards were based on, and are more or less in line with.
Thanks for the feedback. We built these rewards with a few things in mind: This needs to be sustainable moving forward, it needs to help players strengthen their rosters, and it needs to be what players were asking for.
These rewards were designed with your feedback. We looked at Forum threads, videos, tweets; and had conversations with players. In most of the cases, these rewards exceeded what reasonable Summoners had been asking for.
Also, please keep in mind that we've already announced the new Legendary difficulty for Side Events that will also be a new permanent fixture of the Contest.
"reasonable summoners", meaning kabam employees and people who haven't done act 3 yet? I guess literally everyone in the community isn't "reasonable"
Reasonable being those that weren't saying 2 6-Star Crystals and 50% of a T5CC.
As in was a 10% selector unreasonable
Selectors are rare items, and will not be available in abundance very quickly. I wouldn't expect them in Content very often for at least a year.
Giv me one reason why the tier2 aplha is so low is it coming from this ther cler act6 becasse if so not value at all tier2 aplha 10k freg is just Navi to said alest
We got more for the heralds event, than We're getting for the Cavalier eq.
That is once again very different from a regular Side Quest. You don't usually get to double down on one kind of reward. The Mixed day is a more accurate representation of what a regular Monthly Side Quest for this difficulty would look like.
We got more for the heralds event, than We're getting for the Cavalier eq.
That is once again very different from a regular Side Quest. You don't usually get to double down on one kind of reward. The Mixed day is a more accurate representation of what a regular Monthly Side Quest for this difficulty would look like.
if you take a look at the data, I'm pretty sure that a very low amount of people actually did the mixed day. Most people either need one thing or another, not both
Add 1 t2 alpha in exploration rewards 500 6star shards in completion -- 1250 Add 1000 in exploration -- 5250
I would be super happy with these changes, rest all looks good to me.
This honestly looks fine with me. 2 T2A in rewards overall and I would like to throw in 5000 more 5* shards too, but this is all I would really need to be happy.
Thanks for the feedback. We built these rewards with a few things in mind: This needs to be sustainable moving forward, it needs to help players strengthen their rosters, and it needs to be what players were asking for.
These rewards were designed with your feedback. We looked at Forum threads, videos, tweets; and had conversations with players. In most of the cases, these rewards exceeded what reasonable Summoners had been asking for.
Also, please keep in mind that we've already announced the new Legendary difficulty for Side Events that will also be a new permanent fixture of the Contest.
"reasonable summoners", meaning kabam employees and people who haven't done act 3 yet? I guess literally everyone in the community isn't "reasonable"
Reasonable being those that weren't saying 2 6-Star Crystals and 50% of a T5CC.
As in was a 10% selector unreasonable
Selectors are rare items, and will not be available in abundance very quickly. I wouldn't expect them in Content very often for at least a year.
I honestly don't think many people are upset about the T5CC. Combined with the Legendary SQ, it's going to be a lot tbh. But the 6* shards, T5B (in completion), 5* shards, and T2A are all low.
That's fair. We're not going to agree here because we think this is definitely on par with where an event should be.
A note on completion though is that we made it pretty clear that we are heavily emphasizing Exploration of Chapter and path rewards over Completion. Those exploration rewards you see? A lot of them will not be in exploration, but on paths.
You definitely think they are on par? What about what your community thinks?
My community hasn't seen the content, and aren't thinking about the acceleration of resources that will result in the introduction of harder content and Tier 3 Alphas much faster than they would like, and then possibly whatever the successor to 6-Stars is. They also have given us their thoughts in threads and conversations before this one, which the rewards were based on, and are more or less in line with.
Could you be so kind to post a link to the threads were multiple people are saying that 10k T2A shards is what they were expecting as reasonable?
Thanks for the feedback. We built these rewards with a few things in mind: This needs to be sustainable moving forward, it needs to help players strengthen their rosters, and it needs to be what players were asking for.
These rewards were designed with your feedback. We looked at Forum threads, videos, tweets; and had conversations with players. In most of the cases, these rewards exceeded what reasonable Summoners had been asking for.
Also, please keep in mind that we've already announced the new Legendary difficulty for Side Events that will also be a new permanent fixture of the Contest.
"reasonable summoners", meaning kabam employees and people who haven't done act 3 yet? I guess literally everyone in the community isn't "reasonable"
Reasonable being those that weren't saying 2 6-Star Crystals and 50% of a T5CC.
As in was a 10% selector unreasonable
Selectors are rare items, and will not be available in abundance very quickly. I wouldn't expect them in Content very often for at least a year.
I honestly don't think many people are upset about the T5CC. Combined with the Legendary SQ, it's going to be a lot tbh. But the 6* shards, T5B (in completion), 5* shards, and T2A are all low.
That's fair. We're not going to agree here because we think this is definitely on par with where an event should be.
A note on completion though is that we made it pretty clear that we are heavily emphasizing Exploration of Chapter and path rewards over Completion. Those exploration rewards you see? A lot of them will not be in exploration, but on paths.
You definitely think they are on par? What about what your community thinks?
My community hasn't seen the content, and aren't thinking about the acceleration of resources that will result in the introduction of harder content and Tier 3 Alphas much faster than they would like, and then possibly whatever the successor to 6-Stars is. They also have given us their thoughts in threads and conversations before this one, which the rewards were based on, and are more or less in line with.
The 6* shards and T2a quantity are very low tbh.
And side note for the UC reward update, if you’re gonna keep throwing all these T4cc crystals at us to add to the pile of them that the majority doesn’t use, can we atleast have some kind of trade in? I’d happily trade in T4cc crystals for T4b or something.
Thanks for the feedback. We built these rewards with a few things in mind: This needs to be sustainable moving forward, it needs to help players strengthen their rosters, and it needs to be what players were asking for.
These rewards were designed with your feedback. We looked at Forum threads, videos, tweets; and had conversations with players. In most of the cases, these rewards exceeded what reasonable Summoners had been asking for.
Also, please keep in mind that we've already announced the new Legendary difficulty for Side Events that will also be a new permanent fixture of the Contest.
"reasonable summoners", meaning kabam employees and people who haven't done act 3 yet? I guess literally everyone in the community isn't "reasonable"
Reasonable being those that weren't saying 2 6-Star Crystals and 50% of a T5CC.
As in was a 10% selector unreasonable
Selectors are rare items, and will not be available in abundance very quickly. I wouldn't expect them in Content very often for at least a year.
I honestly don't think many people are upset about the T5CC. Combined with the Legendary SQ, it's going to be a lot tbh. But the 6* shards, T5B (in completion), 5* shards, and T2A are all low.
That's fair. We're not going to agree here because we think this is definitely on par with where an event should be.
A note on completion though is that we made it pretty clear that we are heavily emphasizing Exploration of Chapter and path rewards over Completion. Those exploration rewards you see? A lot of them will not be in exploration, but on paths.
You definitely think they are on par? What about what your community thinks?
The community has no idea what reasonable is. I haven't read this entire thread yet but one comment at the top of the last page is asking for a 6* Nexus plus 6* Generic sigs. 2 very rare items that aren't in a lot of content right now. If you read half of the Cav Rewards threads that were posted, you'd also see where expectations far out weigh reasonable. Everyone is trying to cater rewards to their personal needs and that's not what EQ's are about. It's about balance to hit a wide spectrum of players. What if the EQ is super easy to do? Does that increase the value of the rewards then? What if anyone who's fairly deep into Act 6 exploration wise and beat Abyss 100%, breezes through this content? It's good rewards for an easy completion. The people who will really struggle will say the rewards aren't worth the effort, blah, blah, blah but that's only because they aren't ready. We saw this with the last to side quests.
How about we test the content first and then see how the rewards stack in comparison to difficulty.
Thanks for the feedback. We built these rewards with a few things in mind: This needs to be sustainable moving forward, it needs to help players strengthen their rosters, and it needs to be what players were asking for.
These rewards were designed with your feedback. We looked at Forum threads, videos, tweets; and had conversations with players. In most of the cases, these rewards exceeded what reasonable Summoners had been asking for.
Also, please keep in mind that we've already announced the new Legendary difficulty for Side Events that will also be a new permanent fixture of the Contest.
"reasonable summoners", meaning kabam employees and people who haven't done act 3 yet? I guess literally everyone in the community isn't "reasonable"
Reasonable being those that weren't saying 2 6-Star Crystals and 50% of a T5CC.
As in was a 10% selector unreasonable
Selectors are rare items, and will not be available in abundance very quickly. I wouldn't expect them in Content very often for at least a year.
I honestly don't think many people are upset about the T5CC. Combined with the Legendary SQ, it's going to be a lot tbh. But the 6* shards, T5B (in completion), 5* shards, and T2A are all low.
That's fair. We're not going to agree here because we think this is definitely on par with where an event should be.
A note on completion though is that we made it pretty clear that we are heavily emphasizing Exploration of Chapter and path rewards over Completion. Those exploration rewards you see? A lot of them will not be in exploration, but on paths.
You definitely think they are on par? What about what your community thinks?
My community hasn't seen the content, and aren't thinking about the acceleration of resources that will result in the introduction of harder content and Tier 3 Alphas much faster than they would like, and then possibly whatever the successor to 6-Stars is. They also have given us their thoughts in threads and conversations before this one, which the rewards were based on, and are more or less in line with.
Could you be so kind to post a link to the threads were multiple people are saying that 10k T2A shards is what they were expecting as reasonable?
This, I will give you. It's lower than what people may have expected, but it's also far from the only place in-game to get T2A.
6-Star Shards and T5CC Fragments are much rarer, and what we're focusing on here. For Summoners that are still in dire need of T2A, Uncollected Difficulty still contains it, as does the Glory Store, Calendars, side events, etc.
Thanks for the feedback. We built these rewards with a few things in mind: This needs to be sustainable moving forward, it needs to help players strengthen their rosters, and it needs to be what players were asking for.
These rewards were designed with your feedback. We looked at Forum threads, videos, tweets; and had conversations with players. In most of the cases, these rewards exceeded what reasonable Summoners had been asking for.
Also, please keep in mind that we've already announced the new Legendary difficulty for Side Events that will also be a new permanent fixture of the Contest.
"reasonable summoners", meaning kabam employees and people who haven't done act 3 yet? I guess literally everyone in the community isn't "reasonable"
Reasonable being those that weren't saying 2 6-Star Crystals and 50% of a T5CC.
As in was a 10% selector unreasonable
Selectors are rare items, and will not be available in abundance very quickly. I wouldn't expect them in Content very often for at least a year.
I honestly don't think many people are upset about the T5CC. Combined with the Legendary SQ, it's going to be a lot tbh. But the 6* shards, T5B (in completion), 5* shards, and T2A are all low.
That's fair. We're not going to agree here because we think this is definitely on par with where an event should be.
A note on completion though is that we made it pretty clear that we are heavily emphasizing Exploration of Chapter and path rewards over Completion. Those exploration rewards you see? A lot of them will not be in exploration, but on paths.
You definitely think they are on par? What about what your community thinks?
The community has no idea what reasonable is. I haven't read this entire thread yet but one comment at the top of the last page is asking for a 6* Nexus plus 6* Generic sigs. 2 very rare items that aren't in a lot of content right now. If you read half of the Cav Rewards threads that were posted, you'd also see where expectations far out weigh reasonable. Everyone is trying to cater rewards to their personal needs and that's not what EQ's are about. It's about balance to hit a wide spectrum of players. What if the EQ is super easy to do? Does that increase the value of the rewards then? What if anyone who's fairly deep into Act 6 exploration wise and beat Abyss 100%, breezes through this content? It's good rewards for an easy completion. The people who will really struggle will say the rewards aren't worth the effort, blah, blah, blah but that's only because they aren't ready. We saw this with the last to side quests.
How about we test the content first and then see how the rewards stack in comparison to difficulty.
We got more for the heralds event, than We're getting for the Cavalier eq.
That is once again very different from a regular Side Quest. You don't usually get to double down on one kind of reward. The Mixed day is a more accurate representation of what a regular Monthly Side Quest for this difficulty would look like.
Since you say the tier5 cc can not be a selector, than please make it 20% (random) + 10%(spedial objective). It would be a good compromise.
Also, 6 star shards, tier5b and t2a desperataly Need a buff. Please think about it with the team, 6star crystals are ao random and with such bad pool that those shards are not really anything of a good value.
Thanks for the feedback. We built these rewards with a few things in mind: This needs to be sustainable moving forward, it needs to help players strengthen their rosters, and it needs to be what players were asking for.
These rewards were designed with your feedback. We looked at Forum threads, videos, tweets; and had conversations with players. In most of the cases, these rewards exceeded what reasonable Summoners had been asking for.
Also, please keep in mind that we've already announced the new Legendary difficulty for Side Events that will also be a new permanent fixture of the Contest.
"reasonable summoners", meaning kabam employees and people who haven't done act 3 yet? I guess literally everyone in the community isn't "reasonable"
Reasonable being those that weren't saying 2 6-Star Crystals and 50% of a T5CC.
As in was a 10% selector unreasonable
Selectors are rare items, and will not be available in abundance very quickly. I wouldn't expect them in Content very often for at least a year.
I honestly don't think many people are upset about the T5CC. Combined with the Legendary SQ, it's going to be a lot tbh. But the 6* shards, T5B (in completion), 5* shards, and T2A are all low.
That's fair. We're not going to agree here because we think this is definitely on par with where an event should be.
A note on completion though is that we made it pretty clear that we are heavily emphasizing Exploration of Chapter and path rewards over Completion. Those exploration rewards you see? A lot of them will not be in exploration, but on paths.
You definitely think they are on par? What about what your community thinks?
The community has no idea what reasonable is. I haven't read this entire thread yet but one comment at the top of the last page is asking for a 6* Nexus plus 6* Generic sigs. 2 very rare items that aren't in a lot of content right now. If you read half of the Cav Rewards threads that were posted, you'd also see where expectations far out weigh reasonable. Everyone is trying to cater rewards to their personal needs and that's not what EQ's are about. It's about balance to hit a wide spectrum of players. What if the EQ is super easy to do? Does that increase the value of the rewards then? What if anyone who's fairly deep into Act 6 exploration wise and beat Abyss 100%, breezes through this content? It's good rewards for an easy completion. The people who will really struggle will say the rewards aren't worth the effort, blah, blah, blah but that's only because they aren't ready. We saw this with the last to side quests.
How about we test the content first and then see how the rewards stack in comparison to difficulty.
I agree with that last line.
And I quote..."These rewards are a joke"
So are we agreeing with Demon's statement or not lol?
Thanks for the feedback. We built these rewards with a few things in mind: This needs to be sustainable moving forward, it needs to help players strengthen their rosters, and it needs to be what players were asking for.
These rewards were designed with your feedback. We looked at Forum threads, videos, tweets; and had conversations with players. In most of the cases, these rewards exceeded what reasonable Summoners had been asking for.
Also, please keep in mind that we've already announced the new Legendary difficulty for Side Events that will also be a new permanent fixture of the Contest.
I strongly disagree with the entirety of this post.
The types of rewards are what we're looking for. However, no endgame player would think that these quantities are sufficient. These are going to age even worse than the UC rewards did.
Comments
500 6star shards in completion -- 1250
Add 1000 in exploration -- 5250
I would be super happy with these changes, rest all looks good to me.
And side note for the UC reward update, if you’re gonna keep throwing all these T4cc crystals at us to add to the pile of them that the majority doesn’t use, can we atleast have some kind of trade in? I’d happily trade in T4cc crystals for T4b or something.
How about we test the content first and then see how the rewards stack in comparison to difficulty.
6-Star Shards and T5CC Fragments are much rarer, and what we're focusing on here. For Summoners that are still in dire need of T2A, Uncollected Difficulty still contains it, as does the Glory Store, Calendars, side events, etc.
Also, 6 star shards, tier5b and t2a desperataly Need a buff. Please think about it with the team, 6star crystals are ao random and with such bad pool that those shards are not really anything of a good value.
So are we agreeing with Demon's statement or not lol?
The types of rewards are what we're looking for. However, no endgame player would think that these quantities are sufficient. These are going to age even worse than the UC rewards did.