Awareness regarding the people destroying alliances
SKIPPER7
Member Posts: 6 ★
Okay so I got it. I shouldn't name people here in forums or else my post will be deleted. So basically a person who shall be unnamed join my alliance a few days back. He was a thronebreaker and we trusted him blindly. Made him an officer and later a leader. He then kicked everyone out of the alliance of which I've been a part For 5 months. My journey in this alliance started as a conquerer and now I'm cavalier. I submitted a ticket to kabam regarding this issue and also told them the name of the person responsible. I hope it gets resolved soon. That person should be banned and we must receive the alliance season end rewards we deserve.
Thankyou.
Thankyou.
Post edited by Kabam Porthos on
18
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Comments
• Members joining AQ have to request to join (unless there are already assigned groups in game) and officers or the leader must accept their request for them to join AQ, same goes for AW along with being able to kick a player from AQ/AW within a reasonable time limit just in case of mess ups if someone joins by accident, and if that’s the case there shouldn’t be consequences and you should be able to get a replacement member for that AQ/AW
• Nobody can be kicked from an alliance during the last week of AQ or last day of AW until rewards come in. Regardless of the situation those members are pretty much entitled to those rewards.
• When kicking alliance members it should be authorized by the leader or at least 2 other officers.
• Also AQ/AW rewards seem so underwhelming that kabam should implement a kind of “Secondary” alliance were there are 5 reserved spot making it a total of 35 members for alliances were you could join a second alliance solely as a backup in case of emergency. Obviously it would be hard to find reliable people to be a “secondary” or “emergency back up” players which would rely on them being active and good enough to compete in the alliance.
At least some of these could easily be implemented by Kabam and would definitely help the player base along with helping the officers and leaders that run and manage alliances,
Perhaps if a player is kicked, a message pops up to the other officers and/or leader and asks for confirmation. So two people need to vote to kick someone. That would stop the vast majority of rogue kickers.
Or what about if a player is kicked from an alliance and has participated in 5 wars, if they don’t participate in another alliance’s war, or even if they don’t join another alliance they will still be eligible for the previous alliances rewards.
So if someone kicks you in the last 5 wars, but you’ve done 5, you will still be eligible to get the rewards. I’ve heard that contacting support has in some cases allowed people to get rewards from previous alliance, so assuming those people were telling the truth, Kabam can tell what rewards they were owed. So under the proviso that that is possible, what con is involved in that?
Nobody gets screwed over, if someone is kicked for actual reasons then they still get rewards that they earned if they’ve done 5 wars with the alliance. Kabam aren’t messing interfering with alliance business.
These are two possibilities I thought up right away, “interfering with alliance business” is a ridiculous reason to not want people to be screwed over. So unless you can actually explain why it’s a bad thing, just because you can’t think of any solutions, doesn’t mean there aren’t any out there.
Last thing I want to see is Kabam devoting people to having to investigate stuff like this. Don't get me wrong, that player that kicked everybody is trash...and is the type of person that makes me really hope that there is karma. BUT, you don't just hand over control of an alliance to a complete stranger. As mentioned above it is disrespectful to everyone else in the alliance, and stupid. Back when I was deep in the "alliance life" as an officer or leader, I was immediately suspicious of any new member pushing to be an officer. It takes time to build that trust, and you owe it to the other members in your alliance to make sure that trust has been earned before you give someone that kind of power.
An alliance doesn’t need more than 4 officers in my opinion. An joining an alliance shouldn’t be a prerequisite to be an officer.
Let alone all the extra work you put on the officers/leader it’s just too much and it’s stupid as heck
And two alliances come on we can’t even help the other groups IN the alliance how would you get to join two alliances(players would like it two rewards for every aq/aw)
Can I have what you smoking must be better than mine
Are people arguing that officers have too much power? Dictatorship? Mutiny?😭
The scenario in this thread, sadly, was self inflicted by exercising “blind trust” instead of “smart trust”, and handing ultimate power to a stranger.