what change ai behavior : Ai profile - ez for Arena , hard probably for restChampion Specific Tuning - chavez , mysterio, doom(heavy heavy)Aggression, - chavez , mysterio (keep cornering you)Mistakes - finishing combo on block or special on blockEffects(Taunt, Intimidate, Infuriate) - Classic Titania, Starky , gladiator....how does light intercept , parry & Side step work ?
what change ai behavior : Ai profile - ez for Arena , hard probably for restChampion Specific Tuning - chavez , mysterio, doom(heavy heavy)Aggression, - chavez , mysterio (keep cornering you)Mistakes - finishing combo on block or special on blockEffects(Taunt, Intimidate, Infuriate) - Classic Titania, Starky , gladiator....how does light intercept , parry & Side step work ? As the devs have often stated and the Deep Dive reiterates, the AI doesn't understand intercepts, or any tactic really.But consider what an intercept is. How do we do intercept? We wait for the AI to come to us, and the moment our attack could actually reach the defender (depending on whether we are doing a dash forward or a light intercept) we throw our attack into that window of opportunity, hoping it lands before the AI can throw its own attack.The AI doesn't understand "intercept." But it does understand "attack if the player decides to approach us and is within range." Since the AI is, as the Deep Dive mentions, extremely fast and precise, if the AI decides to hit you, it will throw an attack at you at the first instant such an attack would actually land. The AI doesn't have to hope, it calculates.What does "throw an attack the moment the player enters into range of the attack" sound like? The AI just wants to hit you, but it won't throw a whiff. It will wait until the attack would actually land, and throwing an attack as the opponent approaches you to throw an attack themselves is what we call an intercept.So the AI isn't trying to intercept. It is just trying to hit us quickly. But perfect timing on an attack while we are entering into range is indistinguishable from an intercept.
what change ai behavior : Ai profile - ez for Arena , hard probably for restChampion Specific Tuning - chavez , mysterio, doom(heavy heavy)Aggression, - chavez , mysterio (keep cornering you)Mistakes - finishing combo on block or special on blockEffects(Taunt, Intimidate, Infuriate) - Classic Titania, Starky , gladiator....how does light intercept , parry & Side step work ? Venom and CMM are also ridiculous aggressive.
Probably irrelevant but how does this kind of stuff sits in with the explanation given?https://youtu.be/ubbniSiyzzs?feature=shared
I believe this will be better answered in the part 2 of the series. This falls in the camp of what the AI controls and has access to vs what decisions it can make which is what the post was largely about.
They could have given the "AI" a new name with 2.0. we could have killed all the "AI is learning and parrying me" posts . ....I kinda wanna push for this now xD I vote Gary… imagine all the posts about how unfair Gary is or how Gary is intercepting too much lol
They could have given the "AI" a new name with 2.0. we could have killed all the "AI is learning and parrying me" posts . ....I kinda wanna push for this now xD
They could have given the "AI" a new name with 2.0. we could have killed all the "AI is learning and parrying me" posts .
The AI doesn't understand "intercept." But it does understand "attack if the player decides to approach us and is within range." Since the AI is, as the Deep Dive mentions, extremely fast and precise, if the AI decides to hit you, it will throw an attack at you at the first instant such an attack would actually land. The AI doesn't have to hope, it calculates.What does "throw an attack the moment the player enters into range of the attack" sound like? The AI just wants to hit you, but it won't throw a whiff. It will wait until the attack would actually land, and throwing an attack as the opponent approaches you to throw an attack themselves is what we call an intercept.
Range awareness contribute to XL champions being more aggressive as they can reach you more often and more easily I talked about XL champions having an advantage in game with their range Like how Onslaught is super aggressive all the time XL defenders FTW
The AI doesn't understand "intercept." But it does understand "attack if the player decides to approach us and is within range." Since the AI is, as the Deep Dive mentions, extremely fast and precise, if the AI decides to hit you, it will throw an attack at you at the first instant such an attack would actually land. The AI doesn't have to hope, it calculates.What does "throw an attack the moment the player enters into range of the attack" sound like? The AI just wants to hit you, but it won't throw a whiff. It will wait until the attack would actually land, and throwing an attack as the opponent approaches you to throw an attack themselves is what we call an intercept. It's actually less "intelligent" than this. There's not an "and" that takes into account future actions. It's the current state of game in that exact frame. So, it's more like "the player IS approaching and MAY be in striking distance: attack (50%) or block (25%) or dash back (15%), etc" that's when you get intercepted or parried or whiff or land the attack.
I am intrigued by what someone was describing above about a player’s dash across the screen. If our dash is of a certain length, it’s actually several consecutive actions even if we only swipe once. IF this is correct (not sure it is), that would help explain the intercepting. For a frame perfect AI, consecutive actions making up what we believe to be a single input for dash would create several chances for the AI to guess correctly and attack. Thus performing what we perceive to be an intercept.
I am intrigued by what someone was describing above about a player’s dash across the screen. If our dash is of a certain length, it’s actually several consecutive actions even if we only swipe once. IF this is correct (not sure it is), that would help explain the intercepting. For a frame perfect AI, consecutive actions making up what we believe to be a single input for dash would create several chances for the AI to guess correctly and attack. Thus performing what we perceive to be an intercept. There is also the situation in the opposite direction, where I swipe back to dex (For example, I'm using Okoye, so want to dex so I can place an Ensnare). During my one swipe, my opponent seems to do this weird toggling between idle-block-idle-block-idle-block. So the AI is 'rolling' a bunch of actions while I seem to only be able to do my one dex action.